Over the last three decades, the Civilization franchise has evolved in a gradual, but meaningful way. While the leaps between entries like Civilization 3, 4, 5, and 6 aren't too great, each one makes some definitive, subtle improvements over its predecessor, from graphics and new systems to units and victory conditions. But if there's one thing that Civilization 6 does better than the rest, it's the game's absurd roster of world leaders. While most Civilization games have around 20-40 leaders, Civilization 6 has over 70 leaders, with most of those coming in post-launch DLC. But bigger doesn't always mean better, and Civilization 7 might want to go a different route altogether.
While having the choice of over 70 world leaders is impressive, Civilization 6's roster runs the risk of feeling a little same-y, and a tad overwhelming for newcomers who have just bought the entire collection. Rather than focus on quantity, Civilization 7 should strive for quality and uniqueness when it comes to DLC leaders, and one surefire way to deliver a unique, high-quality leader is to bring them over from Firaxis' beloved turn-based strategy series, XCOM.
Civilization 7 Could Bring In Firaxis' XCOM Commander As a DLC Leader
On the surface, XCOM and Civilization don't exactly go together naturally. While one is a turn-based tactics game focused on military strategy and combat with alien forces and futuristic technology, the other is a grand strategy that spans every era of known civilization on Earth, drawing from real-world events, societies, and people to inform its gameplay. But with a little bit of imagination, and a hefty amount of suspension of disbelief, an XCOM x Civilization crossover could actually work quite well.
XCOM has actually already crossed over with Civilization in the past. In Civilization 5's Brave New World expansion, players could unlock an infantry unit named "XCOM Squad," a team of seasoned soldiers wielding heavy plasma rifles and wearing Titan armor. These crossover units don't feel too jarring in Civilization 5 as they're unlocked well into the game, and feel as though they could belong to that universe.
Though it'd take a little more effort and some more suspension of disbelief from its audience, Civilization 7 could definitely bring a dedicated XCOM leader to the game, with XCOM's central protagonist, the Commander, being the obvious choice. But the key way to get this right is to play to XCOM's strengths. It's often the case with Civilization leaders that they all end up feeling largely the same, albeit with a set of unique units and traits. Civilization 7's XCOM Commander shouldn't just fit the mold and instead have their own set of goals, units, buildings, and traits, keeping the general gameplay experience the same but shaping it to fit around the XCOM universe.
For example, the XCOM nation would be geared towards a science victory. While they could still win any other type of victory, the XCOM Commander should have a set of skills and traits that aid their technological advancement, such as unlocking Great Scientists more frequently or building scientific Wonders at a faster rate. The XCOM Commander should also have their own set of unique units including its own form of Civ 5's XCOM Squad, perhaps at different ranks and classes, as well as a Skyranger. A unique set of buildings would also be interesting to see, such as an XCOM satellite that grants the XCOM Commander better relations with the other world leaders. If Firaxis really wanted to go above and beyond, then it could even give the XCOM Commander their own unique victory condition, such as having to build the XCOM base from scratch, fusing together a set of modular buildings in a similar way to how Civilization 5's science victory worked.
Civilization 7 is in development.