There are many different weapons to collect in Clair Obscur: Expedition 33, with each character having their own unique assortment. Of course, each weapon has different element types, unlockable perks through upgrades, and some are better than others; however, finding all of these weapons will take you quite some time, so we've made a guide with all weapon locations in Clair Obscur: Expedition 33.
If you're adverse to story spoilers, we recommend not going too far down this weapons guide.
Along with the spoiler warning above, it's worth noting that there are some weapon abilities for Gustave's section that are meant for another character. This is because, without going into major spoilers, Gustave's weapons end up in the hands of another party member.
Updated on December 13, 2025: With the new 'Thank You' update for Clair Obscur: Expedition 33, there's a brand-new area called Verso's Drafts that's filled with new weapons, Pictos, challenges, items, and more. We've updated this weapon guide to include the new ones added with the update.
All Weapon Locations in Clair Obscur Expedition 33
There's a Lot!
We've organized the weapon locations in tables for each character. As for the levels of the weapons, you can upgrade any of them via the Curator at Camp, so the list we have here is what we had in our current save file. Also, some weapons can be found more than once. If that happens, the weapon will get a free upgrade right when the second weapon is picked up.
Where to Find All of Gustave's Weapons in Clair Obscur Expedition 33
|
Gustave's Weapons |
Map/Nearest Flag |
How to Get |
|---|---|---|
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Power 49; Physical element; C Vitality |
n/a |
Starting Weapon |
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Power 2735; Physical Element; A Vitality; B Agility Level Unlocks: 4: Rank can't be lower than C 10: Base attack gives 4 Perfection 20: Parrying gives 2 Perfection instead of 1 |
Spring Meadows - Meadows Corridor |
Get after First Strike tutorial |
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Power 1316; Ice Element; B Defense; C Luck Skill Unlocks: 4: Don't lose Rank when taking damage from Powerless enemies 10: +1 Perfection on hitting a Powerless enemy 20: Apply Powerless on Counterattack |
Flying Waters - Noco's Hut |
Players who follow the path to the left of the giant anchor will encounter a large enemy who is forging something. Defeating that enemy yields this weapon. |
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Power 717; Physical element; B Vitality; C Defense Level Unlocks: 4: 50% increased damage on Rank D. No damage increase on other ranks 10: 50% Increased base attack damage 20: On Rank D, recover 20% health with base attack |
Flying Waters - Coral Cave |
Players can now climb the aforementioned two-handhold wall and follow the path forward. Before reaching the buildings on this path, players should enter a small corridor on their right and fight the Bourgeon that they encounter to obtain the Pictos, weapon, and quest item. |
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Power 2824; Physical Element; A Agility; B Luck Level Unlocks: 4: Can't lose Perfection 10: 50% increased base attack damage 20: Base Attack gives 4 Perfection |
Ancient Sanctuary - Entrance |
Players who continue along the path will enter an area filled with dead Nevrons. Here, players will fight a Robust Sakapatate, which awards this Clair Obscur: Expedition 33 weapon when defeated. |
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Power 189; Light Element; Defense C; Agility B Level Unlocks: 4: Using Light skill increases damage of next Physical skill by 50% (vice versa) 10: 20% increased Physical damage with Skills 20: Dealing Light damage with a Skill recovers 3% Health |
Gestral Village |
Buy from the Bazaar after winning the duel. |
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420 Power; Light Element; C Vitality; B Luck Level Unlocks: 4: Start Battle on Rank B, but 50% more Health 10: Recover 15% health on Base Attack 20: Apply powerful on Rank B |
Stone Wave Cliffs - Entrance |
Complete the Paint Cage - Hug the wall to the right after passing the first rest point to find a magical rope. |
Where to Find All of Lune's Weapons in Clair Obscur Expedition 33
|
Lune's Weapons |
Map/Nearest Flag |
How to Get |
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|---|---|---|---|
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Power 52; Fire Element; D Vitality, C Luck |
n/a |
Starting Weapon |
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Power 432; Fire Element; C Defense; B Agility Level Unlocks: 4: Fire Skills cost 1 less AP 10: 20% increased Fire damage with Skills 20: Start battle with 1 Ice Stain |
Spring Meadows - Abandoned Expeditioner Camp |
Fight the Abbest near the Burning Shots Pictos spot. |
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Power 90; Lightning Element; D Agility; C Luck Level Unlocks: 4: Lighting skills cost 1 less AP 10: 20% increased Lightning damage with Skills 20: Start battle with 1 Fire Stain |
Flying Waters - Noco's Hut |
There is an open area beyond the giant anchor, and there is a large pot that players can enter at its far end. Players who pass through that pot will encounter a passive Nevron (Demineur), and there is a platforming section to their right. This section leads to an Intact Mine, and players who give that item to Demineur will receive this weapon. |
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Power 1262; Physical Element; C Vitality; B Defense Level Unlocks: 4: Free Aim shots deal damage to an additional random target 10: 50% increased free aim damage 20: Generate a random Stain on Free Aim shot |
Flying Waters - Lumieran Street (Also found in Forgotten Battlefield) |
After stopping at the Flag, immediately go left to reach a wall that can be climbed. Follow the path to reach an arena with the Chromatic Troubadour, a challenging enemy in Clair Obscur: Expedition 33 that awards the weapon when defeated. |
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Power 3071; Lightning; A Vitality; B Luck Level Unlocks: 4: Generate a random Stain on Free Aim shot 10: +1 AP when Stains are consumed 20: Base Attack generates 2 random stains |
Ancient Sanctuary - Sanctuary Maze |
After passing the Sanctuary Maze Expedition Flag, players should go left at the fork and follow the path to reach an area with some blue statues. A Catapult Sakapatate patrols this area, and players who dispatch it will receive this weapon. |
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Power 455; Earth Element; B Vitality; C Defense Level Unlocks: 4: Healing Skills cost 1 less AP 10: Generate one Earth Stain at the beginning of each turn 20: Replay instantly on consuming Stains with a Healing skill |
Forgotten Battlefield - Ancient Bridge |
When you pick up the Expedition 57 journal, look nearby to find stairs leading to a rope. You'll find the Merchant named Kasumi. |
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Power 1275; Ice element; Defense C; Agility B Level Unlocks: 4: Healing Skills generate one additional Light stain 10: Consuming a Light stain applies Slow to a random enemy 20: Base attack generates a Light stain |
The Continent (Also found in Lumiere later on) |
Enemies on island northwest of Old Lumiere |
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897 Power; Light Element; B Vitality; C Agility Level Unlocks: 4: 50% chance to generate a Light Stain when consuming Stains 10: +1 ap on consuming a Light Stain. 20: 20% increased damage with skills per active Light Stain. |
The Continent (Also found later in Sirene) |
Enemies on beach west of Visages |
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643 Power; Lightning Element; Defense B; Luck C Level Unlocks: 4: Using a Gradient Attack generates 1 additional Light Stain 10: When a Fire Stain is generated, a Lightning Stain is also generated. Once per turn. 20: Gradient Attacks and Gradient Counters deal 50% more damage. |
The Continent |
Enemies on beach east of Gestral Beach entrance |
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1228 Power; Earth Element; B Vitality; C Defense Level Unlocks: 4: Consuming an Earth Stain applies 1 Shield to self 10: 20% increased Earth damage with Skills 20: Base Attack generates an Earth Stain |
Sinister Cave |
Upon passing the entrance Flag, hug the left wall until you reach a dead end with the weapon in front of a statue. |
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809 Power; Earth Element; Defense C; Agility B Level Unlocks: 4: 30% increased Break damage per Earth Stain 10: Gain 9 AP on Breaking an enemy 20: Generate one Earth Stain at the beginning of each turn |
Visages - Joy Vale |
Beat the Mask boss at the end of the path. |
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2344 Power; Fire Element; B Vitality; A Luck Level Unlocks: 4: 30% increased Crit Chance per Ice Stain 10: +5% of a Gradient Charge on Crit Hit. 20: 20% increased Fire damage with Skills. |
Inside the Monolith - Tainted Hearts |
When you walk on the main path towards the main train station entrance, defeat the enemies that guard the front. |
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Power 1704; Void Element; S Vitality Level Unlocks: 4: 50% chance to generate a Dark or Light Stain when consuming Stains. Deal 50% more damage with skills per active Dark Stain 10: +1 AP on consuming a Light Stain 20: Base Attacks can consume one Dark Stain to deal 200% more damage. |
Inside the Monolith - Tainted Lumiere |
When you pass the big tree into a new area, immediately turn left and grapple onto the platform on the other side to fight some enemies. |
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Power 3390; Lightning Element; A Vitality; S Agility Level Unlocks: 4: Casting a Skill increases the Skill damage of all other elements by 20%. Resets when casting a Skill of a previous element. 10: On turn start, if no Stains, 2 random Stains are generated. 20: +1 AP when Stains are consumed. |
The Reacher - Foggy Area |
Look for the large enemy walking a little bit past this flag. |
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Power 3551; Fire Element; Defense S; Agility A Level Unlocks: 4: 100% Critical Chance when 4 Stans are simultaneously active. 10: 20% increased damage for each consecutive turn without taking damage. Can stack up to 5 times. 20: Critical hits apply Burn. |
Sirene's Dress - Glissando |
Defeat Chromatic Glissando. |
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Power: 1,128; Element: Dark; Vitality B, Agility C Level Unlocks: 4: 50% chance to generate a Dark Stain when consuming Stains. Deal 50% more damage with Skills per active Dark Stain. 10: Base Attacks can consume one Dark Stain to deal 200% more damage. 20: With 4 active Dark Stains, any Skill can consume them to deal 300% more damage. |
Falling Leaves -
Resinveil Groove |
Complete the Lady of Sap side quest and defeat Scavenger. |
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Power 3874; Ice Element; Vitality A; Agility S Level Unlocks: 4: Freeze self when falling below 30% health. Prevent the next instance of damage while Frozen. 10: On turn start, if Frozen, remove Freeze and recover 60% Health. 20: Gain 2 Ice Stains and 3 AP when Frozen. |
Flying Manor - Central Plaza |
From the Flag, run towards the faded boy to find a staircase past him. Take it down to find a magic rope that leads to an elevator. Fight the giant rock monster (Gargant). |
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Power 2744; Earth Element; A Vitality; S Luck Level Unlocks: 4: Earth Skills cost 1 less AP. 10: 20% Increased Earth damage with skills. 20: Start battle with a Lightning Stain. |
Renoir's Drafts - Entrance |
Follow the main path until you reach the fading man. Walk down the slope on the right once you pass him. Hook a left before entering the round gate to find a slope that leads to a grapple point and a Merchant. |
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Power 3293; Fire Element; Defense A; S Luck Level Unlocks: 4: Base attack applies 2 Burn per Fire Stain. 10: Generate one Fire Stain at the beginning of each turn. 20: 30% increased Burn Damage per Fire Stain. |
The Continent |
Beat the Chromatic Demineur on the cliff northeast of the Forgotten Battlefield exit. |
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Power 2583; Ice Element; Defense S; Agility A Level Unlocks: 4: Healing Skills generate one additional Light stain. 10: Generate one Ice Stain at the beginning of each turn. 20: Replay instantly on consuming Stains with a Healing Skill. |
Old Lumiere - Manor Gardens |
After beating Renoir, go past the Flag and head forward and to the right to enter an area with a Paint Cage. Break the locks to transform the container into a Redalim. |
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Power 8865; Earth Element; A Vitality; S Agility Level Unlocks: 4: Using a Skill that consumes Stains increases damage by 20%. Can stack up to 5 times. Resets on using a skill without consuming Stains. 10: On turn start, if no Stains, two random Stains are generated. 20: +1 AP when Stains are consumed. |
Gestral Village |
Get the Paint Spike power by rescuing some lost Gestrals for Sastro at camp. From the entrance flag, go forward and turn right, passing a green Gestral. Stay to the left to pass a very tall Gestral. Keep going and then keep a close eye on your right, and you'll see a blue rock that can be broken. |
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Esquim (Lv 29) Power 4594; Dark Element; B Defense; A Agility Level Unlocks: 4: Using a skill that doesn't consume stains increases damage by 20%. Resets on using a skill that consumes Stains. 10: Base attack changes all current stains into Dark stains. 20: With 4 active Dark Stains, any skill can consume them to deal 300% more damage. |
Verso's Drafts (Open Playground) |
At the first flag, head down the hill while keeping to the left side. You'll eventually see an entrance to a cave with statues in front of it. Look near the entrance to find an item locked in a cage. Destroy the three nearby glowing objects with your projectile attack to unlock the weapon. |
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Bonbim (Lv 29) Power 4408; Lightning element; B Vitality; A Luck Level Unlocks: 4: +5% Crit chance per Burn on the target. 10: Crit hits apply Burn. 20: Lighting Skills consume up to 100 Burn to deal 2% more damage per Burn consumed. |
Verso's Drafts (Reverie Path) |
Purchase from the Merchant that's by the magic train that takes you to the 'Root of All Evil' area. You'll need to defeat them first to unlock the weapon in the shop. |
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Where to Find All of Maelle's Weapons in Clair Obscur Expedition 33
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Maelle's Weapons |
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Power 99; Physical Element; C Vitality |
n/a |
Starting Weapon |
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Power 1007; Fire element; C Agility; B Luck Level Unlocks: 4: Critical Hits apply Burn 10: Base Attack applies 2 Burn 20: 100% Critical Chance while Stanceless |
Flying Waters - Noco's Hut |
Follow the path beyond the hut, and you will enter an area with a giant anchor. There are two enemies standing next to that anchor, and players who defeat them will receive this weapon. |
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Power 220; Physical Element; B Vitality; C Agility Level Unlocks: 4: Switch to Virtuose Stance on breaking any Shield 10: Free Aim shots break 2 Shields 20: In Virtuose Stance, all damage pierces shields |
Gestral Village |
In the Bazaar, enter the alcove to trigger a duel with a black market Gestral. Defeat to unlock the shop. |
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Power 2906; Physical Element; Defense S; A Agility Level Unlocks: 4: Start in Virtuose Stance 10: In Virtuose Stance, every Burn applied is doubled. 20: In Virtuose Stance, Burn deals double damage. |
Gestral Village |
Beat the Arena with Maelle. |
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Power 367; Physical Element; Defense B; Agility C Level Unlocks: 4: In Defensive Stance, gaining AP also gives 1 AP to allies 10: If Stanceless, Base Attack switches to Defensive Stance 20: +1 ap on Stance switch |
Stone Wave Cliffs - Old Farm |
Break the Paint Cage in the area. |
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Power 2744; Ice Element; A Vitality; S Defense Level Unlocks: 4: Ice Skills cost 1 less AP. 10: 20% increased Ice damage with Skills. 20: Start battle with 1 Earth Stain. |
Stone Wave Cliffs - Flooded Building |
Ascend the gold thread that is beyond the Healing Tint Energy Pictos to enter a building. Pass through it to find several handholds on the exterior wall, which can be used to reach the Coralim. |
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Power 630; Physical Element; Defense B; Luck C Level Unlocks: 4: Double Gradient generation while in Defensive Stance 10: If Stanceless, Base Attack switches to Defensive Stance 20: +5% of a Gradient Charge on Parry |
Old Lumiere - Right Street |
Defeat the first group of enemies you see on the main path from the Right Street rest point. |
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745 Power; Physical Element; B Vitality; C Luck Level Unlocks: 4: Allies recover 20% Health on switching to Virtuose Stance 10: Applies Shell when Health is above 80% 20: Switch to Virtuose Stance when Health falls below 50%. |
Old Lumiere - Manor Gardens |
Fight Renoir in Act 2 |
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4988 Power; Physical element; A Defense; B Agility Level Unlocks: 4: Allies recover 20% Health on switching to Virtuose Stance 10: Gain Shell when switching out of Virtuose Stance 20: Cleanse self Status Effects when switching to Virtuose Stance |
The Continent |
Walk a little north of Endless Night Sanctuary to find a group of monsters. |
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796 Power; Physical Element; Defense B; Luck C Level Unlocks: 4: Switch to Virtuose Stance on Counterattack 10: Apply 5 Burn on Counterattack 20: 50% Increased Counter damage per Shield |
The Continent |
Defeat the Chromatic enemy on the island southwest of White Tree. |
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1095 Power; Light Element; C Vitality; B Agility Level Unlocks: 4: On Defensive Stance, gain 1 Shield per Parry. Lose all Shields on turn start 10: 20% increased Light Damage with Skills 20: 50% increased Counter damage per Shield |
Sinister Cave |
Beat the Chromatic Chalier. Upon entering, hug the right wall until you see a grapple point. Pass it to find the monster by itself. |
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791 Power; Lightning Element; C Defense; Agility B Level Unlocks: 4: Critical hits with Skills give 2 AP. Once per turn 10: 20% increased Lightning damage with Skills. 20: +50% Critical Chance |
Visages - Anger Vale |
Defeat mask boss at end of path. |
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1239 Power; Earth Element; C Vitality; B Agility Level Unlocks: 4: In Defensive Stance, double Break damage 10: Gain 9 AP on breaking an enemy 20: Breaking an enemy deals a high amount of Earth damage |
Sirene - Sewing Atelier |
Defeat the Tisseur (large optional weaver boss) |
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Power 855; Fire Element; C Agility; B Luck Level Unlocks 4: On turn start, if Stanceless, switch to Offensive Stance 10: Fire Skills cost 1 less AP 20: +1 Shield on switching to Offensive Stance. |
Sirene - Crumbling Path |
From the flag, head to the area on the left to find handholds. Use them to reach a magic rope. Follow the path to find a trader at the end of it. Fight him to unlock the weapon in the shop. 18,656 Chroma |
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1910 Power; Void Element; Defense B; Agility C
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At camp after beating the second Axon. |
N/a |
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1214 Power; Physical Element; Vitality C; Luck B Level Unlocks: 4: If Stanceless, Base Attack switches to Offensive Stance 10: Counterattacks apply Defenceless 20: +50% Crit Chance while in Offensive Stance. |
Inside the Monolith - Tainted Meadows |
Head into the watery area after the second black and white scene with the Paintress. Look on the path to the left to find the merchant. 27,744 Chroma. |
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3293 Power; Physical Element; A Vitality; S Agility Level Unlocks: 4: +1 Ap on Stance switch 10: If Stanceless, Base Attack switches to Defensive Stance. 20: Recover 5% health on Stance Switch. |
Lumiere - Lumiere's Gardens |
From the merchant nearby for 31,008 Chroma. |
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3228 Power; Void Element; A Agility; S Luck Level Unlocks: 4: In Virtuose Stance, hitting a Marked enemy doesn't remove Mark. 10: Switch to Virtuose Stance on Counterattack. 20: Gain Shell when switching out of Virtuose Stance. |
The Reacher - Alicia |
Defeat the boss at the end. |
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Power 3228; Fire Element; S Defense; A Luck Level Unlocks: 4:Apply Burn on self on turn start. 10% increased damage for each self Burn stack. 10: Base Attack applies 2 Burn. 20: While in Defensive Stance, receive Heal instead of Burn damage. |
The Chosen Path |
Fight the monster in the painting to the right of the main staircase. |
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Power 3035; Ice Element; Defense A; Luck S Level Unlocks: 4: On turn start, if Stanceless, switch to Defensive Stance. 10: In Defensive Stance, double Break damage. 20: Support Skills cost 1 less AP. |
Yellow Harvest |
Beat Glaise after entering. |
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Power 3003; Fire Element; Defense A; Agility S Level Unlocks: 4: +1 Shield on switching to Offensive Stance. 10: If Stanceless, Base Attack switches to Offensive Stance. 20: +50% Critical Chance while in Offensive Stance. |
Flying Manor - Central Plaza |
Take the elevator right next to the Flag. When you get up, follow the path and then once it splits into three, head on the left path to find a merchant. |
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Power 3358; Physical Element; Defense S; Agility A Level Unlocks: 4: Applying Shell also applies 1 Shield. 10: On applying Shields, also give 1 AP. 20: When you switch to Virtuose, double all shields on allies. |
Renoir's Drafts - Entrance |
Follow the main path until you reach the fading man. Walk down the slope on the right once you pass him. Hook a left before entering the round gate to find a slope that leads to a grapple point and a Merchant. |
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Power 2583; Ice Element; S Vitality; A Defense Level Unlocks: 4: Self-heal by 2% Health on dealing a Critical hit. 10: +50% Critical Chance while in Defensive Stance. 20: If Stanceless, Base attack switches to Defensive Stance. |
Monoco's Station - Monoco's Station |
Deliver the Eternal Ice to the Grandis Trader nearby. |
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Power 3519; Physical Element; Vitality A; S Luck Level Unlocks: 4: In offensive stance, double the amount of Burn applied. 10: 50% increased Burn Damage. 20: Base attack propagates Burn. |
Isle of the Eyes |
Head to Isle of the Eyes (northeast of The Reacher) and defeat the boss at the end. |
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Esqium (Lv 29) Power 5163; Fire Element; B Defense; A Agility Level Unlocks: 4: On turn start, consume each AP above 4 to gain 50% more damage per AP consumed. 10: On Virtuose, all hits apply burn. 20: Using a skill that costs less than 4 AP applies mark to all enemies. |
Verso's Drafts (Candy Land) |
Make your way through Candy Land until you exit after the spinning ride in the air. Look to the right as soon as you leave to find a magic rope, taking you down to an arena with a Chromatic enemy. The weapon will be sitting on the ground behind it. |
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Licorum (Lv 29) Power 5499; Physical Element; B Agility; A Luck Level Unlocks: Level 4: Each successive Skill hit deals 10% more damage. 10: First hit of a Skill applies Mark. 20: Second hit of a Skill and following hits don't consume Mark. |
Verso's Drafts |
If you check out the playground area by the exit of the Candy Land cave section, you can find climbable toy blocks leading to an encounter with Chromatic Licorne. |
Where to Find All of Sciel's Weapons in Clair Obscur Expedition 33
|
Sciel's Weapons |
Map/Nearest Flag |
How to Get |
|---|---|---|
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Power 288; Physical element; B Agility; C Luck |
n/a |
Starting Weapon |
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Power 1288; Dark element; C Vitality; B Luck Level Unlocks: 4: Sun Skills always apply 10 Foretell, but all damage taken is doubled. 10: Base attack gives 1 Moon charge. Consumes Foretell to apply Burn 20: 100% increased Burn damage in Twilight state |
Stone Wave Cliffs - Entrance |
After beating the rock monster, Hexga, continue forward to find some more monsters in the next area. Beat the enemy on the left side of the area to find the weapon. |
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415 Power; Dark Element; Defense C; B Agility Level Unlocks: 4: Recover 5% health per Foretell applied 10: Healing skills cost 1 less AP 20: 30% increased Heal efficiency per Moon charge. Base attack gives 1 Moon charge |
Stone Wave Cliffs - Old Farm |
Find the Merchant Jerijeri and fight him in battle to unlock the weapon in the shop. You can find the trader by hugging the right wall after passing the Old Farm flag. You'll find a tunnel you can crawl through. |
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Power 1278; Physical element; Vitality C; B Luck Level Unlocks: 4: Consume 1 Moon charge on turn start to recover 20% of ally's health. 10: Base attack gives 1 Moon charge 20: Moon skills give one more charge |
Forgotten Battlefield - Main Gate |
Defeat the first wild enemy after entering the gates of Forgotten Battlefield. |
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605 Power; Dark Element; Vitality B; Agility C Level Unlocks: 4: Killing an enemy with Foretell applies its Foretell to another enemy 10: Apply Mark on consuming Foretell 20: 20% increased Dark damage with Skills |
Forgotten Battlefield - Battlefield |
When you see the Faded Woman near the flag, turn to the right and go through the hall, and then take the second right to find a special enemy called Chromatic Luster. |
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Power 659; Ice element; B Vitality; C Luck Level Unlocks: 4: Free Aim shots can consume 1 Foretell to deal 100% more damage 10: Base Attack applies 3 Foretell 20: During Twilight, Free Aim shots deal double damage |
Old Lumiere - Entrance |
Purchase from Merchant near rest point. 13,600 Chroma |
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844 Power; Dark Element; Defense B; Luck C Level Unlocks: 4: Curse self on battle start. Deal 50% more damage while Cursed. 10: Reset Curse duration when entering Twilight state. 20: Play again when entering Twilight state |
Sinister Cave |
In front of the merchant. Hug the right wall from the entrance to find a grappling point. Use it and then turn around to find a second one that will bring you above the merchant. |
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655 Power; Light Element; Defense C; Agility B Level Unlocks: 4: On turn start, gain 1 Shield if at least 1 Sun charge is active 10: Apply 5 Foretell on enemies that break Shields. 20: +2 Sun charges on Counterattack |
Visages - Plazza |
Buy from Merchant for 12,400 Chroma. Have to fight him first. |
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7051 Power; Lightning Element; Defense A; Agility S Level Unlocks: 4: Extend Twilight by one turn on using a Moon skill. +50% Twilight damage increase on using a Sun Skill 10: Twilight duration is increased by 1. 20: Play again when entering Twilight State. |
Sirene |
Defeat Sirene at the end |
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1345 Power; Light Element; C Vitality; B Agility Level Unlocks: 4: Consuming Foretell applies 2 Burn on target per Sun Charge 10: 100% increased Burn damage in Twilight state 20: Sun Skills give one more charge. |
Inside the Monolith - Tainted Waters |
Go straight from the flag to find a little hidden path leading to the Chromatic Bourgeon. (Get Bourgeon skin as reward) |
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1213 Power; Fire Element; B Vitality; Defense C Level Unlocks: 4: While having at least 1 active Sun charge, apply 1 Burn stack per hit. 10: Counterattacks apply 1 Burn per active Sun charge 20: Base attack can consume 1 Sun Charge to apply 5 Foretell. |
Inside the Monolith - Tainted Hearts |
When the path splits for the first time, turn left and then look to the right to find some handholds on the wall leading to a Merchant. Buy for 26, 384 Chroma after beating him. |
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2809 Power; Physical Element; Agility A; S Luck Level Unlocks: 4: During Moon, all allies have Greater Rush. During Sun, all enemies have Greater Slow. 10: During Twilight, all allies have Greater Rush and all enemies have Greater Slow 20: +3 AP on applying a Buff or Debuff. Once per turn. |
Lumiere - Central Plaza |
Head forward into the plaza and fight the expeditioners in the center. |
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Power 1109; Earth Element; Defense C; Agility B Level Unlocks: 4: +1 AP per Moon charge on turn start. 10: Base Attack gives 1 Moon Charge. 20: During Twilight, Base Attack consumes all AP. Base Attack applies 1 Foretell and deals 50% increased damage per AP consumed. |
Falling Leaves -
Resinveil Groove |
Left from flag, grapple across and follow path to Merchant. Beat in a duel. |
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Power 1034; Ice Element; A Luck Level Unlocks: 4: While having at least 1 active Moon charge, Moon skills are always critical but damage taken is doubled. 10: 25% increased damage per Moon charge. 20: Base attack gives 1 Moon charge. |
Falling Leaves - Resinveil Groove |
Defeat Chromatic Ballet. |
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Power 3358; Fire; S Defense; A Agility Level Unlocks: 4: During Twilight, every time Foretell is applied, it also affects another random enemy. 10: Apply 1 Burn every 3 Foretell applied with Skills. 20: 20% increased Fire damage with Skills. |
Coastal Cave |
Buy from trader after beating them in duel. |
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Power 3874; Earth Element; S Vitality; A Agility Level Unlocks: 4: On Twilight Start, deal damage to all enemies based on the amount of charges. 10: On Twilight Start, apply 2 Foretell per charge to all enemies. 20: Double Sun and Moon charge generation. |
Flying Manor - Central Plaza |
Take the elevator right next to the Flag. When you get up, follow the path and then once it splits into three, head on the left path to find a merchant. |
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Power 2970; Void Element; Defense A; S Luck Level Unlocks: 4: 100% Crit Chance during Twilight. 10: Apply 1 Foretell on Critical hit 20: 20% increased damage for each consecutive turn without taking damage. Can stack up to 5 times. |
Renoir's Drafts - Entrance |
Follow the main path until you reach the fading man. Walk down the slope on the right once you pass him. Hook a left before entering the round gate to find a slope that leads to a grapple point and a Merchant. |
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Power 2809; Physical Element; A Vitality; S Luck Level Unlocks: 4: Sun skills have increased damage for each Foretell on the target. Moon Skills don't generate Moon charges anymore. 10: With at least one active Sun charge, gain one additional AP per Foretell consumed. 20: Base attack can consume one Sun charge to apply five Foretell. |
The Crows |
Beat the Chromatic Chapelier at The Crows (shoot all the crows). |
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Power 3132; Lightning Element; A Agility; S Luck Level Unlocks: 4: On Twilight Start, apply Mark to all enemies. 10: Hitting a Marked enemy during Twilight doesn't remove Mark. 20: Apply 3 Foretell on applying Mark. |
Endless Night Sanctuary |
Fight the Merchant and then buy the weapon from the shop. |
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Power 3454; Physical Element; S Vitality; A Defense Level Unlocks: 4: Free Aim shots can consume a Sun charge to apply 5 Foretell and consume a Moon charge to deal 400% more damage. 10: Consuming a Sun or Moon charge gives 1 AP. 20: Base Attack gives one moon Charge. |
From Golgra (Meet her in Gestral Village) |
There are a couple of instances where you can meet a character named Golgra and also challenge her to a fight. To get this weapon, you have to beat her four times. We got this one after clearing the game and returning to Golgra at the village. We beat her with Sciel to get the weapon. |
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Power 3325; Physical Element; B Agility; C Luck Level Unlocks: 4: During Twilight, all damage dealt is converted to Dark damage. 10: 20% increased Dark damage with Skills. 20: Apply Shell during Moon, Powerful during Sun, and Rush during Twilight. |
The Continent |
Go to the island southwest of Visages and southeast of The Crows. Defeat the Chromatic Moissonneuse. |
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Esquion (Lv 29) Power 3790; Physical Element; B Vitality; A Luck Level Unlocks: 4: Can't enter Twilight. On turn start, if Moon and Sun charges are balanced, deal 100% more damage and apply double Foretell. 10: On turn start, remove all Sun and Moon charges. Then, randomly gain 1 sun or 1 moon charge. 20: Base attack adds 1 sun charge. Using a Tint adds 1 moon charge. |
Verso's Drafts (Candy Land) |
Climb up the ledge to the left of the flag and start using the handholds. Once you reach the sixth handhold, head to the right instead of left to find this weapon on a cliff. |
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Sucetton (Lv 29) Power 4625; Fire Element; B Agility; A Luck Level Unlocks: 4: Every fourth hit with a skill generates 1 sun charge and applies 5 Foretell. 10: +20% increased damage per sun charge. 20: Sun Skills cost 1 less AP. |
Verso's Drafts (Candy Land) |
Defeat the Chromatic Barbasucette near the exit of Candy Land. |
Where to Find All of Verso's Weapons in Clair Obscur Expedition 33
|
Verso's Weapons |
Map/Nearest Flag |
How to Get |
|---|---|---|
|
Power 609; Physical Element; B Vitality |
n/a |
Starting Weapon |
|
Power 701; Earth element; B Agility; C Luck Level Unlocks: 4: When hit, lose 1 Perfection instead of 1 Rank 10: Apply Rush on Rank S 20: Gain 2 Perfection on turn start |
The Continent |
Go northeast of Stone Wave Cliffs to find an isle that leads to the Painting Workshop. Defeat enemies on this island to get the weapon. |
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Power 1880; Ice Element; B Defense; A Luck Level Unlocks: 4: +1 Perfection on Critical hit 10: Self-heal by 2% Health on dealing a Critical hit 20: Counterattack is always a Critical hit |
The Continent |
Leave Monoco's Station and head northwest to find a trio of large monsters facing each other. Defeat them to get the weapon. |
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327 Power; Lightning Element; B Vitality; Defense C Level Unlocks: 4: Play again after a Base attack 10: 50% increased Base Attack damage 20: Base attack gives 4 Perfection |
Forgotten Battlefield - Ancient Bridge |
Fight the boss after passing this Flag. |
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1036 Power; Light Element; Defense C; B Agility Level Unlocks: 4: Perfection is now based on current Health. Gain 1 Rank every 20% missing Health 10: 20% increased Light damage with Skills 20: +1 AP on Rank Up |
The Continent |
Beat the Chromatic Reaper Cultist on isle northwest of Sky Island |
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2568 Power; Lightning Element; B Defense; A Agility Level Unlocks: 4: Switch to Rank S on Break. Base Attack can Break. 10: 100% Critical Chance on Rank S 20: Triggers a lightning strike on Critical hits |
Visages - Joy Vale |
Head to the leftmost path. Enter the mouth. When you see dancing enemies, turn right immediately to go up a hill to find the Contorsionniste enemy. |
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727 Power; Light Element; Agility C; B Luck Level Unlocks: 4: Light damage can Burn on Critical hits 10: Apply 3 Burn instead of Mark 20: Increase Burn damage by 50% per Rank, up to 300% on Rank S |
Visages - Joy Vale |
After the flag, head right towards the big creepy moving face, and then head to a path on the left to find a monster guarding the weapon. |
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973 Power; Physical Element; Vitality B; Agility C Level Unlocks: 4: Bonus damage from Perfection applies to all allies at half value. Bonus damage no longer applies to Verso 10: Perfection gained is increased by 1 while Powerful |
Sirene - Dancing Classes |
Beat the Chromatic Greatsword Cultist. When you get the Shield Affinity pictos after breaking the paint cage, take the magic platform, and then turn to the right. |
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1208 Power; Physical Element; B Agility; C Luck Level Unlocks: 4: Gain 1 Rank on Counterattack 10: 50% Increased Counterattack Damage 20: Gain 2 AP on Counterattack |
Inside the Monolith - Tainted Lumiere |
When you pass the big tree into a new area, immediately turn left and grapple onto the platform on the other side to fight some enemies. |
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Power: 3551; Physical Element; S Defense; A Agility Level Unlocks: 4: Base Attack consumes all Shields to deal 100% increased damage per Shield. 10: +1 Shield on Counterattack. 20: Base Attack gives 4 Perfection. |
Lumiere - Central Plaza |
Head forward into the plaza and fight the expeditioners in the center. |
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Power 3713; Earth Element; S Vitality; A Defense Level Unlocks: 4: Gain 1 Rank on applying Mark 10: Mark an enemy on Base Attack 20: Apply Powerless on Marking an enemy |
The Reacher -
Foggy Area |
Head to the path on the left to find a hot air balloon ride, speak to the nearby Merchant. 51,635 |
|
Power 3067; Physical Element; S Agility; A Luck Level Unlocks: 4: Start battle at Rank S, but cant be healed or gain shields. 10: 20% increased damage for each consecutive turn without taking damage. Can stack up to 5 times. 20: Apply Rush on Rank S. |
Crimson Forest -
The Three Blades |
Defeat the Chromatic Gold Chevaliere at the end. |
|
Power 3648; Fire Element; A Vitality; S Agility Level Unlocks: 4: Base Attack applies 2 Burn stack per Rank. 10: +1 Ap on Rank Up 20: Increase Burn damage by 50% per Rank, up to 300% on Rank S. |
Dark Shores - Bloodied Beach |
Fight the enemies behind the large crashed ship to your right. |
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Power 3713; Light Element; Vitality C; B Agility Level Unlocks: 4: +1 to all Perfection gain but can't reach Rank S. 10: Base Attack gives 4 Perfection. 20: 20% increased Light damage with Skills. |
Coastal Cave |
Buy from trader after beating them in duel. |
|
Power 3228; Physical Element; Vitality A; Agility S Level Unlocks: 4: Convert Light damage Skills to Physical damage. 10: 20% increased Physical damage with Skills. 20: -1 AP cost for Physical Skills. |
Flying Manor - Central Plaza |
Take the elevator right next to the Flag. When you get up, follow the path and then once it splits into three, head on the left path to find a merchant. |
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Power 3551; Physical Element; Agility S; Luck A Level Unlocks: 4: Double Perfection gained on Free Aim shots. 10: Free Aim shots break 2 Shields. 20: 50% increased free aim damage. |
Renoir's Drafts - Entrance |
Follow the main path until you reach the fading man. Walk down the slope on the right once you pass him. Hook a left before entering the round gate to find a slope that leads to a grapple point and a Merchant. |
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Power 3228; Light Element; Vitality A; Agility S Level Unlocks: 4: An ethereal Sword deals Light damage to any damage dealt with Skills. 10: 20% chance to apply Burn on dealing Light damage. 20: Can't die if at least Rank A. |
Renoir's Drafts (The Abyss) |
|
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Power 3132; Dark Element; S Defense; A Agility Level Unlocks: 4: No Perfection loss on damage taken. Perfection is instead lost on being Healed. 10: Gain 2 ap on counterattack. 20: Gain 1 rank on Counterattack. |
Monoco's Station - Monoco's Station |
|
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Power 2052; Fire Element; B Agility; Luck A Level Unlocks: 4: Base attack gives 1 Perfection per Burn on target. 10: While Powerful, 20% chance to Burn on hit. 20: 1 AP on Rank Up. |
Old Lumiere - Train Station Ruins |
After beating Renoir, return to the Entrance expedition flag and follow the critical path to reach a ledge where two gold threads can be activated. Head right at the ledge to reach the Train Station Ruins expedition flag, and continue forward, descending a gold thread when necessary, to reach the Chromatic Danseuse. |
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Sucreso (Lv 29) Power 4825; Earth Element; B Vitality; A Defense Level Unlocks: 4: Rank D on Turn Start 10: Ranks reduce damage taken by 20% per Rank, instead of increasing damage dealt. 20: 25% increased damage on Rank up. Resets on taking damage. |
Verso's Drafts - Gestral Baths |
If you look over to the right of the gingerbread door that wants cake, you'll find a rope that'll take you to a treehouse. Check out the pickup by the piano to find this weapon. |
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Esquiso (Lv 33) Power 10952; Light Element; A Agility; S Luck Level Unlocks: 4: Gain Aureole on Rank S, but drop to Rank D 10: 30% increased damage when revived. 20: Gradient attacks deal 100% more damage. |
Root of All Evil |
Where to Find All of Monoco's Weapons in Clair Obscur Expedition 33
|
Monoco's Weapons |
Map/Nearest Flag |
How to Get |
|---|---|---|
|
Power 463; Physical Element; B Agility; C Luck Level Unlocks: 4: Start battle in Balanced Mask 10: Balanced Mask applies Powerful for 3 turns 20: Critical Hits deal 30% more damage while in Balanced Mask |
n/a |
Starting Weapon |
|
Power 880; Dark Element; C Vitality; B Agility Level Unlocks: 4: Parries increase the Bestial Wheel by 1. Taking damage resets the Bestial Wheel. 10: Upgraded Skills deal 30% more damage 20: +1 AP on Mask change |
Old Lumiere - Right Street |
After passing the rest point, the path splits into two. Head right and defeat the monsters, and then follow the side path until you see a red glowing item on the right. |
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3232 Power; Light Element; Defense B; Agility A Level Unlocks 4: Reverse Bestial Wheel Order 10: Using an upgraded skill gives 1 AP to all other allies 20: Almighty Mask gives 2 AP to all allies |
The Continent (Also found later in Sirene) |
Enemies on beach Northwest of Visages. |
|
3747 Power; Physical Element; A Vitality; B Agility Level Unlocks: 4: Replay instantly when in Almighty Mask 10: 3+ AP when in Almighty Mask 20: Revive instantly with full health if dead while in Almighty Mask. Once per battle. |
The Continent |
Beat the Chromatic Aberration on the floating island between Dark Shores and The Fountain. |
|
744 Power; Fire Element; C Agility; B Luck Level Unlocks: 4: Start battle in Agile Mask 10: Agile Mask applies Rush for three turns 20: +50% Critical Chance while in Agile Mask. |
Visages - Sadness Vale |
Defeat mask boss at the end. |
|
1525 Power; Lightning Element; Defense C; B Luck Level Unlocks: 4: Free Aim shots spin the Bestial Wheel to a random value. 10: Free Aim shots deal 100% more damage with all Masks except Almighty 20: 100% Critical Chance while in Almighty Mask. |
Inside the Monolith - Tainted Meadows |
Head into the watery area after the second black and white scene with the Paintress. Look on the path to the left to find the merchant. 35,360 Chroma. |
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Power: 3422; Earth Element; S Vitality; A Luck Level Unlocks: 4: Switch to Almighty Mask on Breaking an enemy. 10: Almighty Mask gives 2 AP to all allies. 20: 50% increased Break damage. |
Sky Island - Entrance |
Beat Chromatic Glaise on Sky Island. |
|
Power 3713; Lightning Element; Defense A; Agility S Level Unlocks: 4: Start in Almighty Mask. 10: 20% increased damage for each consecutive turn without taking damage. Can stack up to five times. 20: Break damage is doubled while in Almighty Mask. |
Flying Manor - Central Plaza |
From the Flag, run towards the faded boy to find a staircase past him. Take it down to find a magic rope that leads to an elevator. Take the magic rope on the right side of the area and then keep heading up to fight the Lampmaster. |
|
Power 3035; Dark Element; Might A; Luck S Level Unlocks: 4: 30% increased damage per Upgraded Skill used. Resets upon using a non-Upgraded Skill. 10: Base Attack spins the Bestial Wheel to a random value. 20: Using an Upgraded Skill gives 1 AP to all other allies. |
Flying Manor - Central Plaza |
Take the elevator right next to the Flag. When you get up, follow the path and then once it splits into three, head on the left path to find a merchant. |
|
Power 3390; Ice Element; Defense A; Agility S Level Unlocks: 4: Start battle in Caster Mask. 10: Caster Mask applies Regen for 3 turns. 20: Skills cost 1 less AP while in Caster Mask. |
Renoir's Drafts - Entrance |
Follow the main path until you reach the fading man. Walk down the slope on the right once you pass him. Hook a left before entering the round gate to find a slope that leads to a grapple point and a Merchant. |
|
Power 3551; Earth Element; S Vitality; A Defense Level Unlocks: 4: Start battle in Heavy Mask. 10: Heavy Mask applies Shell for three turns. 20: +1 AP per hit taken. |
Monoco's Station- Monoco's Station |
|
|
Baguettaro (Lv 29) Power 4298; Fire Element; B Defense; A Luck Level Unlocks: 4: Critical hits apply Burn 10: Almighty Mask gives 50% increased damage (cumulative) and doubles enemies' Burn. 20: Almighty Mask Skills consume up to 100 Burn to deal 2% more damage per Burn consumed. |
Verso's Drafts (Candy Land) |
From the flag, look to the left to see an elevated area you can jump to. Climb the handholds, and you'll reach a Mime. Defeat it to get the weapon. |
|
Esquiaro (Lv 29) Power 4834; Earth Element; A Vitality; B Defense Level Unlocks: 4: Base attack moves the Bestial Wheel to Heavy Mask 10: Heavy Mask gives 1 Shield to all allies 20: Damage taken reduced by 50% while in Heavy Mask. |
Verso's Drafts (Gestral Baths) |
Look nearby to find a pond and a Gestral standing on top of a diving board. Hit him with your melee attack to knock him down, allowing you to grab the weapon at the end of the diving board. |
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OpenCritic Reviews
- Top Critic Avg: 92 /100 Critics Rec: 97%
- Released
- April 24, 2025
- ESRB
- Mature 17+ / Blood and Gore, Strong Language, Suggestive Themes, Violence
- Developer(s)
- Sandfall Interactive
- Publisher(s)
- Kepler Interactive










- Engine
- Unreal Engine 5
- Genre(s)
- Turn-Based RPG, JRPG, Fantasy
Noahram
Lanceram
Cruleram
Abysseram
Sakaram
Demonam
Delaram
Lunerim
Lighterim
Deminerim
Troubadim
Trebuchim
Benisim
Potierim
Colim
Saperim
Elerim
Chapelim
Braselim
Lithelim
Kralim
Choralim
Scaverim
Snowim
Painerim
Angerim
Redalim
Betelim
Maellum
Brulerum
Sekarum
Medalum
Duenum
Coralim
Battlum
Melarum
Glaisum
Jarum
Chalium
Clierum
Tissenum
Chantenum
Barrier Breaker
Veremum
Volesterum
Lithum
Stalum
Plenum
Seashelum
Yeverum
Coldum
Facesum
Scieleson
Chation
Rangeson
Ramasson
Lusteson
Algueron
Corderon
Sadon
Tisseron
Bourgelon
Garganon
Litheson
Direton
Blizzon
Gobluson
Martenon
Charnon
Minason
Guleson
Havason
Moisson
Gaulteram
Glaceso
Dualiso
Blodam
Contorso
Confuso
Sireso
Dreameso
Liteso
Tireso
Chevalam
Corpeso
Seeram
Gesam
Nosaram
Simoso
Cultam
Danseso
Monocaro
Nusaro
Ballaro
Brumaro
Boucharo
Fragaro
Urnaro
Joyaro
Sidaro
Chromaro
Grandaro