Clair Obscur: Expedition 33 puts a lot more emphasis on artistic expression than convenience, and that's definitely a good thing. One of the main reasons why the Clair Obscur has been almost universally praised is because it manages to encapsulate raw human emotions in a way very few accomplish. Too many explanations and player hand-holding would only get in the way of that.

Gustave and Fighting Mime in Clair Obscur Expedition 33
Clair Obscur Expedition 33: 7 Ways To Become Overpowered

Looking to get seriously OP in Clair Obscur: Expedition 33? Here are a few boundary-breaking tips to help players reach the summit of power.

As a consequence, however, quite a few things remain unexplained as Expedition 33 sets out from Lumiere. Players are expected to understand the underlying game mechanics and features from contextual clues, one-off explanations, and general game sense. By their nature, these things are easy to miss for those who aren't paying attention to them. To address this, this list covers a host of crucial features that Clair Obscur: Expedition 33 doesn't come out and say.

7 Early Game Weapons Can be Just as Good as Endgame Ones

No Weapon Is Truly Obsolete

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Early-game weapons in Clair Obscur: Expedition 33 can be upgraded to match endgame weapons quite easily. All weapons in the game have a level, and the only difference between weapons obtained early versus the ones obtained late is the base level at which they are obtained.

It's extremely easy to level up a weapon obtained early to match a late-game weapon using upgrade materials. The main things to pay attention to are a weapon's special effects and scaling. If a weapon scales with Luck and Agility, and the character doesn't have any attribute points invested in those stats, it won't work out. Of course, players can always use a Recoat to respec their attributes at any time.

6 Weapon Upgrade Materials Are Farmable

Chroma Crystals Drop From Enemies

The Rewards For Fighting Benisseur

Weapon Upgrade Materials appear quite scarce in the first half of Clair Obscur: Expedition 33, prompting many players to think that these are limited resources that need to be hoarded for the best weapons worth upgrading. This is not the case.

Clair Obscur Feature
Clair Obscur Expedition 33: 7 Things That Would Be Perfect For DLC

There are several things that fans would love to see incorporated in an Expedition 33 DLC, like the entries listed below.

Every time a player rests at an Expedition Flag, the enemies around them reset, just like a Soulslike. When defeated, these enemies drop the Chroma Crystals appropriate to their level. If players are in a low-level area, they will only drop simple Chroma Catalysts, but once they move on to the next area, the enemies will start dropping Polished Chroma Catalysts, and so on.

5 Parry Timings Have Audio Cues

Pay Attention to the Sounds

clair-obscur-expedition-33-parrying-with-lune

Much of Clair Obscur: Expedition 33's difficulty lies in pulling off parries successfully. Even though a dodge is easier to execute than a parry, most players prefer to try and fail with parrying rather than rely on the less optimal option of dodging. However, because the window of opportunity to execute a parry is so unforgiving, this often ends in frustration.

One thing the game doesn't mention is that most enemy attacks in the game have a distinct audio cue that sounds just before they land an attack. If the parry button is pressed when this audio cue is heard, it always results in a perfect parry. It can be very hard to catch it, but lowering the music volume does help.

4 Maelle's Best Weapon is Missable

The Gestral Arena Holds a Game-Changer

Medalum weapon in Clair Obscur Expedition 33

During Act 1, the story missions will take Gustave and party to the Gestral Village in order to find a way to cross the sea and reach the Paintress. To leave the Gestral Village and progress further, players will have to compete and win in the Gestral Arena, a back-to-back fight against four powerful Gestrals.

Players can only use one character to fight in the Gestral Arena, as it is a 1v1 fight. What the game fails to mention is that the character who wins the fourth and final fight in the Arena will receive an exclusive weapon unique to them. One of Maelle's best weapons, Medalum, can be obtained if she is the one who claims the final victory. The only other way to obtain Medalum is to fight Golgra, the Gestral Village Chief. However, this is easier said than done since she is an end-game level boss that early game characters have almost no hope of beating.

3 The Damage Cap Can Be Removed

9999 Is Only a Temporary Limit

clair obscur expedition 33 damage cap

Starting from Act 2 of Clair Obscur: Expedition 33, players will start experiencing some limitations on their damage output in the form of a hard damage cap of 9,999 Damage. If a character hits an enemy and the single hit's damage exceeds this number, the damage will be reduced to 9,999 instead.

Gustave and Maelle in Clair Obscur Expedition 33
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With six battle-ready characters, who among them reigns supreme in Clair Obscur: Expedition 33?

4

For characters like Maelle who have ways of dealing extremely high single-target damage, this is a huge problem. Luckily, the game gives players a Picto called Painted Power that breaks the damage cap. It's easy to miss this item as it's obtained at a critical point in the main story, which makes some players overlook it. It's obtained at the end of Act 2.

2 Attacking the White Nevrons is a Bad Idea

Violence Isn’t Always the Answer

Talking to Jar in Clair Obscur Expedition 33

Within the very first hour of Clair Obscur: Expedition 33, players will encounter a non-aggressive, white Nevron with a quest. This is not the only white Nevron in the game; quite a few are spread out across the map with different requests.

Players can fight these Nevrons by selecting the 'Attack' dialogue option while talking to them. This is a mistake. These non-hostile Nevrons are a part of a larger quest that appears in the latter half of the game, offering a huge reward. To avoid spoilers, it's best not to expand further, but suffice it to say, the reward is more than worth it.

1 Lanterns Light The Way

Light Guides in the Darkness

lanters in the ancient sanctuary showing where to go in clair obscur expedition 33

Clair Obscur: Expedition 33's design philosophy necessitates that the game use as few UI elements as possible. There are no map markers and quest indicators to show players where to go next, and that's a conscious choice. Expedition 33's experience would be cheapened if there was a Ubisoft-style compass hanging overhead, covering up the gorgeous vistas.

That said, it's easy to get turned around in the multi-tiered levels, which can be quite frustrating. To solve this problem, the developers use strategically placed light sources along the main path. These light sources can be floating lanterns, light poles, and even candles, functioning as "yellow paint," showing players exactly where to go to reach the next objective.

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Turn-Based RPG
JRPG
Fantasy
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Top Critic Avg: 92 /100 Critics Rec: 97%
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Released
April 24, 2025
ESRB
Mature 17+ / Blood and Gore, Strong Language, Suggestive Themes, Violence
Developer(s)
Sandfall Interactive
Publisher(s)
Kepler Interactive
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SUBSCRIPTION
DIGITAL
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Genre(s)
Turn-Based RPG, JRPG, Fantasy
OpenCritic Rating
Mighty