Among the biggest reasons why Clair Obscur: Expedition 33 is so special are the circumstances of its development. Despite having visuals, voice talent, gameplay, and general production value that rival the most expensive AAA RPGs on the market, Clair Obscur's development team, Sandfall Interactive, is composed of only around 30 members. What's more is that many of these developers, writers, and musicians had little to no professional experience before coming onboard, which may have contributed to Clair Obscur: Expedition 33 feeling as fresh and passionate as it does.
Indeed, Sandfall Interactive's Justice League of developers is unusually trim, especially as game development costs are soaring and major companies are struggling to commit to sustainable practices. The story of Clair Obscur: Expedition 33's development is remarkable and will no doubt inspire future generations of game-makers, but in the wake of this incredible debut, few could fault Sandfall Interactive for expanding its operation, either with the goal of making a more ambitious title or streamlining the development process. However, according to recent comments from Clair Obscur's lead developers, such growth isn't in the cards for now.
Clair Obscur's Developer Won't Be Getting Much Bigger Anytime Soon
A Smaller Sandfall Interactive Means Smaller Games Down the Line
Clair Obscur's depth and breadth of content are quite incredible, given its aforementioned slim development team, but there's always room to grow. Certainly, Clair Obscur's scope works for the story it's trying to tell, but one could imagine future Sandfall games that are even bigger, or more feature-rich. Sandfall Interactive's talent, passion, and verve, combined with the scale and gameplay variety of something like Final Fantasy 7 Rebirth, would be a sight to behold indeed.
But Sandfall Interactive has no such ambitions, at least for now. Speaking with Automaton, lead Clair Obscur programmer Tom Guillermin made his thoughts on Sandfall's scale clear: "I think that, for now, I’d prefer working as a small team." He went on to say that Sandfall's current team is "just the right size" for making a "full-priced turn-based RPG," indicating that the company's modus operandi is unlikely to change. This means that audiences may not get a crazy-ambitious, dizzyingly large "JRPG" from Sandfall anytime soon, but this is perhaps for the best.
Clair Obscure: Expedition 33 has already garnered praise from AAA developers, with Square Enix allegedly considering its success a factor in the design for the next Final Fantasy.
Sandfall Interactive's Restraint and Trim Talent Pool Are What Make It Special
Sandfall Interactive's small size has value beyond a compelling underdog story. Too many cooks spoil the roast, and ballooning the development team could make Clair Obscur's successor lose much of Sandfall's burgeoning identity. In fact, it's likely that the style of game would have to change were the current talent pool to be adulterated. This isn't to say that Sandfall should never consider expanding with new creatives, producers, and the like, but it might be worthwhile to play with this workplace dynamic a bit longer.
It's unclear whether Clair Obscur will get a sequel. Sandfall Interactive's next game could be of a different sort entirely.
Sandfall Interactive also has a much better chance of sticking around if it remains conservative in its growth. There are countless examples of companies, both within and beyond the games industry, that have lost their way because of material ambitions. With a smaller development team and Clair Obscur's undeniable success, Sandfall can better weather the financial storms of future development, avoiding major setbacks or layoffs that could have resulted from getting too big, too soon. It's obvious that Sandfall's current team setup is a good one, so there's no reason to mess with success just yet.
-
OpenCritic Reviews
- Top Critic Avg: 92 /100 Critics Rec: 97%
- Released
- April 24, 2025
- ESRB
- Mature 17+ / Blood and Gore, Strong Language, Suggestive Themes, Violence
- Developer(s)
- Sandfall Interactive
- Publisher(s)
- Kepler Interactive










Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone of that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again.
We are Expedition 33.
Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque France in which you battle devastating enemies.
- Engine
- Unreal Engine 5
- Number of Players
- Single-player
- Steam Deck Compatibility
- Playable
- PC Release Date
- April 24, 2025
- Xbox Series X|S Release Date
- April 24, 2025
- PS5 Release Date
- April 24, 2025
- Genre(s)
- Turn-Based RPG, JRPG, Fantasy
- Platform(s)
- PlayStation 5, Xbox Series X, Xbox Series S, PC
- OpenCritic Rating
- Mighty
- X|S Optimized
- Yes
- File Size Xbox Series
- 42.33 GB
- Wiki