CloverPit looks like a simple roguelite about paying off debt with a slot machine, but the deeper you go, the more it reveals layers of strategy and hidden mechanics. Among those, Memory Cards (found in Memory Packs) stand out as one of the most unique progression tools in CloverPit. They don’t just tweak your stats, they reshape your entire run by changing how mechanics behave. Once you unlock them, each new run becomes an experiment, giving you a chance to make the game easier, harder, or completely unpredictable depending on which card you use.

CloverPit Luck, Explained
CloverPit: Luck, Explained

Luck strongly influences the outcome of your spins in CloverPit. Here’s how you can increase it.

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All Memory Cards in CloverPit & What They Do

Memory Card

What it Does

Erased Memory Card

No special effects. You’ll start with a normal run.

Overdose

For the rest of the run, Lucky Charms triggered by the red button will be activated one extra time, but they no longer recharge after each round ends.

Desperate Search

Throughout the run, the store will only have 3 charms instead of 4. However, you’ll start every deadline with 2 free restocks.

Fixation

Each deadline will now include 7 rounds, but every round only gives 1 spin (unless it gets modified by other effects). Completing a deadline grants only 2 Tickers per round skipped.

Screen Addiction

Every deadline will have just 1 round, but you can choose up to 21 spins at the start. Rounds also yield more Tickets. You begin with 27 coins and 5 Tickets.

Cold Affection

Start the run with 12 Tickets, but you’ll stop earning Tickets at the end of rounds (unless another effect changes this).

Old Wounds

Each time you get a Memory Pack, you’ll receive an additional one as a bonus.

Bullies’ Favourite

At the end of every deadline, if you have 6 or more charms equipped, one random charm is discarded, and you gain 2 free restocks at the store.

Delusions of Grandeur

With this card, the debt goal doubles for the entire run. If you manage to open the door, you’ll earn a golden knob for your slot machine (unless you already own one).

Important Choice

For the rest of the run, choosing the “most spins” option doubles the chance of 666 appearing that round, while choosing the “fewer spins” option halves it.

Recovery Attempts

666 has twice the normal appearance rate. Whenever you hit a jackpot, all coins lost to 666 during that round are refunded.

Life Lessons

After every deadline, one random charm on the table gains the Devious Trait (+0.6% chance to get a 666). Additionally, a random charm inside a drawer receives a random new trait.

A New Investment

You earn +2% interest after every deadline (up to a 16% max) throughout the run. Interest payouts will only be earned when a deadline ends.

Sacrifices

Your run begins with just 6 Lucky Charm slots, but every charm in the store permanently costs 1 less for the entire run.

Let’s Go Gambling

After each deadline, there’s a 50% chance that all charms in drawers are discarded, or that every one of them gains a random trait.

Class Dunce

Two random symbols immediately have their chances cut in half, then the run begins.

Heartbreak

Starting from the third deadline, the final round of every deadline is guaranteed to include at least one 666.

Repressed Emotions

Certain predefined charms will be banned for the rest of the run. You can check the terminal to see which ones.

First Love

Phone abilities trigger one extra time during the run, but when a deadline begins, the store will always be empty.

Expensive Love

Every charm in the store comes with a random compatible trait. You will also start the run with 4 Tickets.

How to Get More Memory Packs in CloverPit

Memory Packs become available a few hours into the game, once you’ve grasped the basic debt cycle and unlocked your second drawer, which is used to store charms or Corpse pieces. After this milestone, you’ll notice a Memory Pack hanging from the mechanical claw in your cell.

To get the Memory Pack, you’ll need to earn enough coins to cover the next deadline in full before it starts. When you do, a prompt will appear at the start of the next round, offering you a deal: Deposit all the coins needed to pay the next deadline immediately and receive a Memory Pack containing three random Memory Cards in return.

Once you’ve earned your first Memory Pack, you can start using Memory Cards at the beginning of each new run. You’ll get to choose one card from your collection before spinning for the first time.

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Roguelite
Roguelike
Strategy
Simulation
Horror
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Systems
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Released
September 26, 2025
Developer(s)
Panik Arcade
Publisher(s)
Future Friends Games
Number of Players
Single-player
Steam Deck Compatibility
Unknown
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WHERE TO PLAY

SUBSCRIPTION
DIGITAL
Checkbox: control the expandable behavior of the extra info

Genre(s)
Roguelite, Roguelike, Strategy, Simulation, Horror