Perk-a-Colas are integral to Call of Duty Zombies thanks to their unique abilities that can complement the way players experience each of the exciting maps. The best Call of Duty Zombies perks range in usefulness, and while all of them do commit to a special gimmick, there are only some that feature more than once and are worth grabbing every time they are available across all COD Zombies games.

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There are some great versatile builds players can craft when picking up their selection of four perks in COD Zombies, but what does every perk do and how do they rank among each other? Playing without perks is a death sentence, and there are some that are such a crutch that they are vital.

This list only contains the perks from Treyarch's Call of Duty Zombies.

28 Death Perception

See Zombies Through Walls

death perception
  • Costs: 2,000 Points

Death Perception is pretty underwhelming, as it doesn’t serve players all that well to see zombies and wall-buys through walls since the most efficient players will be training a horde of zombies that doesn’t require them to turn around in surprise that they are being chased.

27 Deadshot Daiquiri

Increase Hip-Fire Accuracy By 35%, Reduce Recoil, Aim Assist Targets the Head

deadshot daiquiri
  • Costs: 1,500 Points

Deadshot Daiquiri started out as a rather disappointing perk due to the fact that it benefits console players only by providing their aim assist with automatic aiming towards the head instead of the body. However, in Call of Duty: Black Ops Cold War, this perk can be upgraded to cause extra headshot damage, but it’s still not essential.

26 Deadshot Dealer

Headshot Aim Assist, Reduced Hip-Fire Spread, Lower Recoil

deadshot dealer
  • Costs: 2,000 Points

Like an upgraded Deadshot Daiquiri, Deadshot Dealer is exclusive to Call of Duty: Black Ops 4 which will provide headshot aim assist, reduce hip-fire spread, and provide lower recoil. It’s an okay perk, but there are far better alternatives, and players can just aim themselves since it’s not like zombies can shoot back.

25 Zombshell

Kill Zombies to Emit a Containment Field That Slows Zombies and Increases Damage Dealt

zombshell
  • Costs: 4,000 Points

A random chance to spawn a containment field with killing zombies, Zombshell can be used to slow other zombies and those of them who walk into the containment field will also be more vulnerable to damage. It’s an average perk, and its long recharge just isn’t worth it.

24 Blood Wolf Bite

Summon a Wolf to Help Deal Damage to Zombies

blood wolf bite
  • Costs: 3,000 Points

For those seeking companionship and a cute but vicious pet, there’s Blood Wolf Bite. With this perk, players can whistle for a Dire Wolf named Luna, who will spawn in and attack zombies for 45 seconds before disappearing for 5 minutes. It’s not that great and the damage doesn’t change the game in late rounds.

23 Blaze Phase

Crouch to Build a Charge That Sends Players Zooming Forward, Knocking Down Zombies

blaze phase
  • Costs: 2,000 Points

Blaze Phase is a lot of fun due to the fact that players can crouch and build up a charge, only to stand back up to release this energy in a rapid dash that sees them ignite enemies in their way. It’s fun and fast, but not the most useful in high rounds, as crouching around is a recipe for disaster.

22 Stone Cold Stronghold

Standing Still Grants a Circle With Increased Damage Over Time

Stone Cold Stronghold
  • Costs: 2,500 Points

Stone Cold Stronghold is for the stubborn players who don’t like to train zombies, and would instead prefer to stand their ground like the classic catwalk days of Der Riese. Stone Cold Stronghold provides a growing circle with increased damage over time to zombies, allowing those who stand strong and as still as a wall with extra damage.

21 Timeslip

Increase Equipment Cooldown Rate, Reduce Trap and Fast Travel Cooldown, Mystery Box & Pack-a-Punch Appears Faster

timeslip
  • Costs: 1,500 Points

Timeslip is for the impatient players out there who can’t stand a cooldown. Whether it’s increasing the speed of weapons gained from the Mystery Box or the Pack-a-Punch or the time from fast travel stations and traps, Timeslip will aid in lowering it all, but it’s a tad gimmicky.

20 Electric Burst

Emits an Electric Discharge From Reloading Which is Stronger Based on How Empty the Magazine is

electric burst
  • Costs: 3,000 Points

Much like Electric Cherry, Electric Burst will provide an electric shockwave for when players reload their weapons. However, the shockwave damage is increased depending on how much ammo the player has before reloading. This is a fine perk, but relying on an empty magazine just to do some damage is pretty risky.

19 Vulture Aid

See Items Through Walls, Obtain Ammo and Points From Zombies

vulture aid
  • Costs: 3,000 Points

A perk exclusive to Call of Duty: Black Ops 2’s Buried map, Vulture Aid had some unique properties that made it a fairly decent perk. Firstly, players could see items and weapons through walls, but more importantly, killed zombies could drop points and ammo to be scavenged, as well as a green odor that could be stood in to make zombies blind to the fact that players are right there.