Concord has a large roster of different characters, each of which will take time to learn and master. Players who have tried out Roka may enjoy her aerial superiority and/or the splash damage offered by her SAL-90 Light Missile Launcher. There are some things one needs to know in order to utilize her to the best of her abilities.
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Each character has a Crew Bonus, with Roka falling into the Haunt category. This means she has a focus on improving mobility. This also helps give players a general idea of how the character is expected to play in order to reach their maximum potential. Despite the Beta not having the numbers that were expected, there will still be plenty of other players in game — so you are going to want to know how to play Roka, your potential new main.
How To Play Roka Effectively In Concord
Roka is reminiscent of playing The Soldier from Team Fortress 2 and playing Phara from Overwatch 2. All 3 of these characters make use of a splash damage weapon and are able to reach areas higher than any other characters in their game. The Soldier only needs a high jump for the scale of Team Fortress 2’s levels, while Phara utilizes full flight options to support allies or push enemies off a payload. The levels in Concord are more Deathmatch-styled, so full flight is not something any character has in Concord.
Understanding Roka's Unique Movement
- Access to triple jump
- Access to aerial dodging
Some characters can only jump once, and some can jump twice, but there are a small number of characters, like Roka, who offer a triple jump. This allows her to reach areas others cannot, and she is able to traverse maps far more efficiently. She is also able to hover in the air and dodge while airborne. Players should learn the layouts of maps if they plan on playing Roka, as it will give them easy escape routes — and players will need to know those, since Roka only has 170 Health.
Concord features many accessibility features to help make highly mobile characters easier to deal with by being able to resize HUD elements.
Engaging Enemies With Roka
- Splash damage
- Duck & Dive tactics
When it comes to engaging enemies in combat, Roka is able to peak around a corner, fire off a missile, then backtrack. Her missiles will keep traveling while she is safely behind cover, and missed shots have a chance to deal splash damage. She can then pop back out for her next shot. Roka has a slower rate of fire compared to other characters, while still being relatively fast shooting — this works heavily in her favor, as it allows her to deal ample damage, especially when firing multiple missiles between each duck for cover. This will also deny enemies the opportunity to damage her back.
She is also able to jump, hover, fire off some rockets, and then dodge into an open window. Taking shots at any enemy she may see without even needing to fully engage them helps allies tremendously, as she's great at softening up enemy targets. If an enemy tries to charge toward you, keep your distance and shoot ahead of them to ensure consistent damage. Enemy characters come in many different forms, and some will take a lot more damage before going down.
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Roka’s Abilities In Concord, Explained
Roka has five abilities: two passive, two active, and one Combat Trait. These are not abilities that need a lot of uptime, and they will only come into play when circumstances demand them. Thanks to how the game is monetized, players will have access to every existing and future character to make use of their kits as soon as they are in the game.
Missile Lock
- Passive Ability
When a player aims down their sight, an enemy can be targeted for a lock-on effect. Roka’s rockets will then curve to more accurately hit their intended targets.
Explosive Jumps
- Passive Ability
Roka is able to cause damaging explosions whenever she double or triple jumps. These can help soften up enemies that she crosses paths with when coming around a corner, but she should not attempt to close the distance just to use them — great situational damage, but not something to build your playstyle around.
Hover Targeting
- Combat Trait
Roka’s Missile Lock will be faster while she is using her Hover Thrusters ability. This is her default Combat Trait and using different Variants will change this ability.
Hover Thrusters
- Active Ability
- Resource Bar
Using this ability will cause Roka to maintain her current place in the air. She will be able to freely move around while the ability is in effect. Pressing this ability a second time will end the effect. There is a resource bar next to this ability, and it will deplete while it's active; it will refill once the ability ends or is canceled.
Blast Dive
- Active Ability
- Cooldown: 8 Seconds
When activated, Roka will hop into the air and telegraph her point of impact. Pressing the ability again will cause her to slam down at the targeted area to deal damage.
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Strategies For Roka In Concord
There are many different game modes in Concord, some allowing respawning and some not. This can dramatically change how you approach situations, and certain abilities may want to be used in a specific way, rather than how they appear at face value. There are also new game modes and maps on the way, so players will want to stay up to date on strategies.
Enemies In The Zone
While players have control of the zone, Roka is able to perch in a blind spot — be it sitting on a platform or hoving in the air. She can then aim at the zone and shoot the enemies she locks onto. If her cover is blown, she can simply back up or cancel her hover to drop to safety. Knowing multiple locations allows players to shuffle where they attack from. This requires players to take the time to learn each zone on each map, but it is a brilliant way to constantly put pressure on enemies occupying the zone and get them off of it for your own team to take over.
Teammates In The Zone
While your teammates are in the zone, Roka is able to monitor potential zones of attack from enemies and lend suppressive fire to those zones, preventing enemies from dealing sustained damage. This can allow teammates to quickly rack up points towards victory.
Alone In The Zones
This is not a good situation for Roka, but when your teammates are not pulling their weight, you might need to put yourself in the zone. Roka is not as tanky as an anchor character, but she is a Haunt, meaning she has some tricks to dodge damage. Make use of triple jumps, dodges, and aerial dodges while firing at any enemies within your line of sight. It doesn’t matter that Roka is not tanky; she is an incredibly fearsome opponent at a distance thanks to her splash damage keeping enemies at bay.
If another teammate joins you in the zone, consider leaving the zone to support them from a new position and divide enemies' attention.
Enemy Encounters In The 'Wild'
When you encounter 1 or more enemies while moving around the map, maintain distance. Fire out rockets and duck behind cover. If there is an alternate route to where the enemy is, such as a window, pop out and take shots from that to keep them guessing. If you are low on health, don’t give the enemy an easy kill. Retreating to get some health can deny the enemies zones. Only follow up on exchanges that you know you can win to give your team an edge.
Concord
- Released
- August 23, 2024