Build crafting is an essential element to the experimentation and joy of Cyberpunk 2077. Ever since the release of Phantom Liberty and Update 2.0, Attributes and Perks have received reworks and revamps to make them stronger than ever, allowing for a stronger emphasis on crafting the ultimate V.

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As players start their journey into Cyberpunk 2077, or for those well experienced in Night City and Dogtown, it's worth noting the most essential Perks in Cyberpunk 2077 specifically for the fact that players cannot reset their Attribute Points, but can reset their Perks. With these Perks acquired, players will have a better shot at surviving Night City.

Updated on January 7, 2025, by Jake Fillery: Discover the best perks in Cyberpunk 2077 so that every playthrough will have V conquer Night City like the Legend they want to become. With Cyberpunk 2077' best perks, players are on their way to making things easy enough for V and Johnny to stomp over the corpos and gangs that lurk within Night City and Dogtown, so look below for even more perks that everyone should have in their loadout to create some truly overpowered builds.

16 Adrenaline Rush

adrenaline rush perk
  • Attribute Tree: Body
  • Requirements: 15 Attribute Points in Body
  • Description: +35 Max Health, +20% Health Regen bonus, activates Adrenaline Rush mode to give more Max Health

If players enjoy frantic combat where their life is constantly on the line, then Adrenaline Rush will compliment their playstyle by allowing them to get riskier with great rewards. Adrenaline Rush not only increase the maximum health of V, but it will also increase the health regen bonus, and provide players with a passive mode if they overheal themselves.

Using a Blood Pump or any healing items will allow V to overcharge their max health up to 50% of their base rate, which will then give them a yellow health bar that absorbs all damage. This mode is great for players who need as much health as they can get as they shoot through the dangers of Night City.

15 Health Freak

Better Healing and More Healing Charges

health freak perk
  • Attribute Tree: Technical Ability
  • Requirements: 4 Attribute Points in Technical Ability
  • Description: +8% recharge speed for Health items and grenades. +1 Health Item charge. +150% recharge speed for Health items outside of combat.

If V is to stay alive, they are going to need to stay safe during the most dangerous of combat scenarios. Luckily for them, the Health Freak perk in the Technical Ability tree will aid them, so long as they spend the two perk points needed. Not only will players earn an 8% increase to their recharge speed for health items and grenades, but they will also earn an entirely new Health item charge.

This means that players with Blood Pump as their cyberware can get two charges, which basically means it's not just a second life, but a third life, providing players with ample opportunity to heal and spam grenades. Even outside of combat, players can heal at record speeds, so Health Freak isn't one to miss out on.

14 Juggernaut

juggernaut perk
  • Attribute Tree: Body
  • Requirements: 15 Attribute Points in Body
  • Description: +20% movement speed and +10% damage when in Adrenaline Rush

Considering how great Adrenaline Rush can be for players who are addicted to living life on the edge and engaging in the most dangerous of combat encounters, Juggernaut may be the perk for them. Juggernaut will increase player movement speed by a whopping 20%, and their damage by a further 10% during Adrenaline Rush modes.

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Considering Adrenaline Rush only requires players to overstimulate their health with more than they need, Juggernaut is a passive activation that will see players deal more damage and run around faster, which compliments those with a build that actively involves them moving and shooting.

13 Air Dash

Dash Faster for Less Stamina and Dash in Midair

air dash
  • Attribute Tree: Reflexes
  • Requirements: 15 Attribute Points in Reflexes
  • Description: -20% Dash Stamina cost. +20% Dash speed. Unlocks the ability to Dash in midair.

If players want to further unlock the versatility and freeing speeds of combat, then the three perk points to invest into the Reflexes attribute, Air Dash, is a wise choice indeed. Air Dash doesn't just cut back on the amount of stamina required to dash, but it also increases the speed of dashes themselves. Yet, the true divinity is unlocked at level 3 with a midair dash.

Midair dash is incredible, especially paired with the right leg cyberware that allows players to double jump and dash, reaching speeds across Night City that can beat even the fastest of motorcycles. Shooting in midair and avoiding gunfire feels extremely smooth with Air Dash.

12 All Things Cyber

-20% Cyberware Capacity Cost for Integumentary and Skeleton Systems

all things cyber
  • Attribute Tree: Technical Ability
  • Requirements: 4 Attribute Points in Technical Ability
  • Description: +10% to all cyberware stat modifiers. -20% Cyberware Capacity cost for cyberware in the Integumentary System and Skeleton.

All Things Cyber is integral to the Technical Ability perk tree due to its bonus of cyberware stat modifiers. With two levels into All Things Cyber, players have further advantages to their cyberware thanks to the fact that using slots in the Integumentary System and Skeleton areas provides players with less capacity cost.

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This provides players with further flexibility with their cyberware, allowing them to fill themselves with more chrome. All Things Cyber is also great thanks to it providing players with their first spot in the Technical Ability tree.

11 License to Chrome

Extra Cyberware Stat Modifiers, +40 Armor, New Cyberware Slot for the Skeleton

license to chrome
  • Attribute Tree: Technical Ability
  • Requirements: 15 Attribute Points in Technical Ability
  • Description: +10% to all cyberware stat modifiers. +40 Armor. Unlocks a new cyberware slot for the Skeleton. All Skeleton cyberware have boosted stats.

Further increasing the bonuses to Technical Ability is a grand idea for V as they further become a Night City Legend. With a License to Chrome perk active, players will have 3 perk points spent in one of the most essential perks yet due to its additional armor stat, cyberware slot for the Skeleton set, and more stat modifiers.

It's always important to invest in chrome with a ripperdoc, regardless of how many eurodollars it will cost. License to Chrome will help players stay alive longer thanks to its free points in armor, and the new slot in the skeleton cyberware that allows for further bonuses to be explored.

10 Edgerunner

More Cyberware Capacity, Chance to Enter a Fury State for More Damage

edgerunner
  • Attribute Tree: Technical Ability
  • Requirements: 20 Attribute Points in Technical Ability
  • Description: Exceed your Cyberware Capacity by up to 50 points at the cost of -0.5% Max Health per point. Neutralizing an enemy during combat provides a 0.1% chance for each point over capacity to enter Fury, gaining +10% damage, +30% Crit Chance, +50% Crit Damage for 12 seconds.

Edgerunner is a true investment due to the fact that it requires a maximum of 20 attribute points in Technical Ability, but is surely is worth it, and most builds will be completely dependent on it since it provides further bonuses to using cyberware.

Cyberware is a must if players want to survive Night City, as the extended amount of armor, health, healing potential, and damage, all give players the bonuses they need to come out on top. With Edgerunner, the more cyberware, the merrier, as entering the Fury cyberpsycho state provides great advantages to damage.

9 Painkiller

Allows Slow Health Regeneration In Combat

painkiller perk
  • Attribute Tree: Body
  • Requirements: 4 Attribute Points in Body
  • Description: Unlocks slow Health Regen in combat.

Once combat starts, players have nothing to heal them except for a few Health Items that will be placed on a cooldown once used. To stop that, and rely on a plan B, the Painkiller Perk is going to be a literal lifesaver. Painkiller unlocks Health Regen in combat, and whilst slow, it is still effective.

With this Perk active, players can stay behind cover and recover a tiny bit more health than they would without it. That health might be slower than a healing item, but it's certainly going to stop that one extra bullet, or several.

8 Army Of One

Quicken Health Regeneration Depending On Nearby Enemies

army of one
  • Attribute Tree: Body
  • Requirements: Painkiller Perk
  • Description: +10% Health Regen Rate for each nearby enemy.

Since players can't have companions that aid them in battle, Army of One is going to be essential for them, since it will increase the Health Regen Rate by 10% for every enemy that is nearby. With most encounters featuring plenty of enemies, players can quickly receive their Health back in no time.

The main problem with this Perk comes from the fact that the players' Health Regen Rate is going to falter once they start dropping bodies. Yet, by the time players have eliminated enough targets for that to happen, the threat should be minuscule at best.

7 Slippery

Become Harder To Shoot Whilst Moving

slippery perk
  • Attribute Tree: Reflexes
  • Requirements: 4 Attribute Points in Reflexes
  • Description: The faster you move, the more difficult for enemies to shoot you. The effect increases when Dashing, dodging, sliding, sprinting, and vaulting.

Become like Neo with the Slippery Perk, which will encourage players to move around a bit more whilst in the middle of a gunfight. Players won't want to stand still, as that just makes them an easy target for the overwhelming and difficult enemies that will plague them in Night City.

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Instead, the Slippery Perk will make it so that the player is harder to shoot so long as they are agile enough to keep moving around. WIth a good aim, players will never have to keep their feet on the same spot, and plenty of bullets will fly by.