Summary

  • Don't waste time on underwhelming weapons like the Projectile Launch System or the Chaos - they're not worth the effort.
  • Stick to common weapons that scale with your level for better viability, like Carmen, rather than iconic ones that got nerfed.
  • Avoid blatantly bad guns like the Slaught-O-Matic, which are joke weapons with low stats and limited use.

Cyberpunk 2077 may not technically be a looter-shooter, but it has a ton of guns on offer. Before Patch 2.1 came along and revolutionized the game, it used to be that some weapons were clearly better than others. With the game's latest updates, however, CD Projekt Red has dished out countless buffs and nerfs in an attempt to balance the game's arsenal. These days, whether or not a weapon is any good relies just as much on V's build as it does on the weapon's stats.

guts shotgun, erebus smg, jackie's pistols
Cyberpunk 2077: Best Weapons That Are Easy To Miss

Players can find all manners of weaponry in Cyberpunk 2077, with some of the best being hidden and missable additions worth discovering.

For the most part, fans would agree this has been for the best. However, iconic weapons got the short end of the stick, and many were so heavily nerfed they're no longer worth upgrading. On the other hand, common weapons V picks up off the street will usually be scaled to match their level, making them much more viable. As balanced as most of the weapons in Cyberpunk 2077 now feel, there are still a handful that feel underwhelming. Some have lackluster special effects, some have low stats and others just aren't that fun to use.

10 Projectile Launch System

Explosive Cyberware

Projectile launch system destroying  a car
Projectile launch system destroying  a car

Weapon Type

Arms Cyberware

Cyberware Capacity

8

Effects

Fires an explosive projectile causing major physical or elemental damage. Charged Shots Receive: +30% damage +25% radius +40% dismemberment chance

The Projectile Launch System might be a controversial pick, which is why it's at the bottom of this list. When it comes to cyberware, it's largely a matter of taste, but there's an argument to be made that the PLS is the worst cyberware weapon in the game.

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Why wield a weapon, when one could become the weapon? These video game characters' bodies have the ability to transform into weapons.

A rocket launcher attachment for V's arm sounds cool, and using the PLS can be a lot of fun. The problem with it is, to unlock the weapon's true potential, the player needs to use a very specific build. With the right perks, the PLS will one-shot pretty much everything in sight, but that's all players will be doing. Other cyberware weapons are far more versatile and other builds more fun to use.

9 Problem Solver

Pray And Spray

Amassing Lots Of Headshots With The Problem Solver In Cyberpunk 2077
Cyberpunk 2077 Amassing Lots Of Headshots With The Problem Solver

Weapon Type

Power Shotgun

Attack Speed

20

Damage

41

Reload Speed

1.2

Range

24

Handling

7

The Problem Solver is an iconic variant of the Militech M221 Saratoga. Its iconic modifier gives the gun a 90-round extended clip and speeds up the fire rate by 33%. So far so good.

The problem lies in the fact that its iconic modifier also nerfs the gun's handling and reload speed, not great when the game's SMGs already struggle with range and accuracy.

The only thing saving it from a worse ranking is that, with the right perks, the Problem Solver can be made somewhat usable - it can be particularly good if players want to walk right up to a boss's face and unload.

8 Carmen

Wants To Be Something Else

The Carmen iconic AR from Cyberpunk 2077 Phantom Liberty
Cyberpunk 2077 Phantom Liberty Carmen AR

Weapon Type

Power Assault Rifle

Attack Speed

13

Damage

34

Reload Speed

1.6

Range

30

Handling

72

Received as a reward for helping Paco and Babs during "Balls to the Wall," Carmen's unique modifier isn't especially useful. It increases handling when running, jumping, or sliding and boosts damage by up to 10% and bleeding by 15% depending on movement speed. On top of this, it has an extra 20% Crit Chance against limbs. Essentially, it wants V to run around like the Duracell bunny and rewards gamers for not hitting center mass.

On a close-range weapon like an SMG or a shotgun, this modifier would have been great, but less so on an assault rifle. The rest of its stats are essentially the same as the common DA8 Umbra, meaning low damage but a high rate of fire. As with most of Cyberpunk's worst weapons, the Carmen isn't intrinsically bad, there are just many better options out there.

7 Carnage

An Underwhelming Boomstick

V holding the carnage shotgun
V holding the carnage shotgun

Weapon Type

Power Shotgun

Attack Speed

0.8

Damage

510

Reload Speed

0.8

Range

8

Handling

2.9

The Carnage feels like it should be awesome. It's a power shotgun that holds five shells, each of which puts out 10 projectiles. This means the Carnage packs a respectable punch (although it's nowhere near being the most powerful shotgun in the game). Unfortunately, everything else about it is completely underwhelming.

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It has a painfully slow fire rate and reload speed, which are exacerbated by its small clip size. Plus, since it's a heavy weapon, if V doesn't have the right perks, they'll be hampered by reduced movement speed and a shorter jump - less than ideal when the Carnage needs V to get up close and personal. There are much better shotguns on offer, especially Rebecca's Guts (from the Cyberpunk: Edgerunners anime), which is a step up from the vanilla Carnage in every way.

6 Hammer

Not Enough Punch

V wielding the Hammer blunt weapon
V wielding the Hammer blunt weapon

Weapon Type

Blunt

Speed

1.2

Damage

240

Stamina Cost

16

The Hammer looks cool, and Patch 2.1 gave it some cool special moves if V has the best body perks equipped. Unfortunately, even with these moves, it's still arguably the worst blunt weapon in Cyberpunk 2077. Its description says it does high damage, but in reality, the Hammer only hits as hard as the humble baseball bat, but uses up much more stamina to do it.

Its attack speed is subpar and as a heavy weapon, it slows V down and hurts their jump. Since melee builds tend to utilize speed and agility, that's not exactly ideal. Players are better off picking up any other melee weapon (bar one that appears even lower on this list) - they'll do more damage and have more fun.

5 Plan B

Wasting Money

Plan B pistol in Cyberpunk 2077
Plan B pistol in Cyberpunk 2077

Weapon Type

Power Pistol

Attack Speed

5

Damage

67

Reload Speed

0.9

Range

36

Handling

7.2

Plan B is the perfect gun for players looking to burn some money. It's an iconic version of the Constitutional Arms Liberty that can be looted off of the backstabber Dexter DeShawn. Its modifier means it uses Eurodollars instead of normal ammo, and it has a larger magazine size.

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Sadly, its other stats aren't all that impressive - its attack speed is low, and its damage is too. There's just no point in using the Plan B - ammo is rarely scarce in Cyberpunk 2077, and players are spoiled for choice when it comes to better handguns. Anyone running low on ammo should probably work on their aim rather than relying on Plan B.

4 Constitutional Arms M2067 Defender

Bigger Isn't Always Better

V wielding the M2067 Defender LMG
V wielding the M2067 Defender LMG

Weapon Type

Power Light Machine Gun

Attack Speed

11

Damage

34

Reload Speed

2.1

Range

30

Handling

5.6

Cyberpunk's LMGs have always been underwhelming. Whereas most weapons have been pretty well-balanced since the legendary Patch 2.1, the game's light machine guns still aren't great. On paper, there's nothing wrong with the Defender - besides its awfully slow reload time.

However, the defender can't equip a scope and, to be used effectively, most players will find themselves needing to get close to enemies. At that point, they'd be better off carrying a much more user-friendly SMG. With the right perks, LMGs like the Defender can become viable, but like most weapons on this list, it's just not worth the effort.

3 Chaos

Just A Gimmick

Chaos pistol in Cyberpunk 2077
Chaos pistol reloading in Cyberpunk 2077

Weapon Type

Tech Pistol

Attack Speed

5

Damage

49

Reload Speed

0.6

Range

36

Handling

8

The Chaos comes with a pretty unique modifier: after reloading, the gun's damage type, status effect, and Crit Chance are all randomized. That means one minute V could be firing high-crit electric rounds, and the next they could be poisoning their foes with chemical bullets. Using Chaos could have been a lot of fun.

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The thing is, it's a tech weapon, which means players need to charge each shot and take their time if they want to do decent damage. That means V probably won't be reloading all that often and could get stuck with a less than ideal version of Chaos mid-battle. The final nail in the coffin for the Chaos is its weak DPS, which is worse than many common pistols, let alone other iconics. In Cyberpunk 2077 fans need a reliable weapon, and the Chaos is the exact opposite by design.

2 Cocktail Stick

Low Damage, Pointless Modifier

Cyberpunk 2077 Cocktail Stick

Weapon Type

Blunt

Speed

2.1

Damage

133

Stamina Cost

6.4

The Cocktail Stick has to be the most disappointing iconic weapon in the game. It looks so cool, but everything about it is lacking. Cyberpunk has two kinds of katanas - one with a very high DPS, the other with a painfully low DPS. The Cocktail Stick is the second kind of katana.

Worse still, its iconic modifier is next to useless. With optical camo active, the katana will cause prolonged bleeding on targets, making it one of the best weapons for bleeding damage.

That would be great if the whole point of stealth attacks wasn't taking enemies out with one hit, which nullifies the effects of bleeding before they do anything. On the bright side, the Cocktail Stick does have a hidden +300% chance to dismember - except it doesn't work on bosses, and Cyberpunk 2077's enemies are already more prone to losing limbs than a Mr. Potato Head.

1 Slaught-O-Matic

Cheap But Not Cheerful

Cyberpunk 2077 Slaught-O-Matic Challenge

Weapon Type

Power Pistol

Attack Speed

6

Damage

11

Reload Speed

NA

Range

20

Handling

4.3

Nothing sums up the violent, dystopian world of Cyberpunk 2077 quite like the Slaught-O-Matic. It's a disposable Power Pistol produced by Budget Arms and sold via their vending machines. The gun comes with a 36-round clip and can't be reloaded, making it a single-use item.

The gun is obviously a joke weapon, and that's reflected in its stats - low damage, weak attack speed, and a short range. Simply put, it's the worst gun in the game by a mile. The gun is so terrible that fans have created a brutal challenge centered around it.

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Cyberpunk 2077 Tag Page Cover Art
Cyberpunk 2077
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6 /10
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Released
December 10, 2020
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