Quirks can be a player's salvation or destruction in Darkest Dungeon 2. A positive Quirk can enable a hero to deflect attacks, substantially increase damage, or build up Affinity with their fellow heroes every round. A negative Quirk can force backline heroes to the frontline, build up stress, or reduce maximum health.
There are dozens of possible Quirks, both good and bad, in Darkest Dungeon 2 to navigate. Locking in the best Quirks and ditching the bad Quirks will be core to completing runs successfully. Knowing how to deal with them when they come up is a wise idea.
Dealing With Quirks
- Visit a Field Hospital.
- Remove a negative Quirk for 16 Relics.
- Lock in a positive Quirk for 32 Relics.
It's really awful when one of the best heroes in the game gets saddled with negative Quirks. Some can be dealt with somewhat easily but others are downright crippling. Find a Field Hospital on the map and save up some Relics.
Players can eliminate as many negative Quirks as they'd like but know that only one positive Quirk per character can be locked in. If players have a special positive Quirk that is helping the whole party, get it locked in. These prices are steep but the effect can save an entire run.
Generating & Losing Quirks
- Arrive at an Inn
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Use Inn Items
- Meditative Totem
- Wild Tea
- Slime Mold
- Experimental Remedy
- Rabid Blood Extract
- Meltdown or become Resolute
- Take an option at the Academic's Study
- Be hit by or hit specific types of enemies
Picking up Quirks and losing them is random, so don't think it's possible to guarantee any specific trait. Luck will always be a factor but knowing what items to use and bracing against enemy attacks can maximize the odds of getting good Quirks while minimizing bad Quirks.
Having good relationships among party members is helpful and will provide plenty of good buffs, even enough to counteract any negative Quirks picked up on the player's travels.
Darkest Dungeon 2 is available now for PC.