AI War: Fleet Command

May 14th, 2009

AI War: Fleet Command Tag Page Cover Art
Systems
Real-Time Strategy Indie Games Strategy
Developer(s):

Arcen Games

Publisher(s)

Arcen Games

Platform(s)

PC

Released

May 14th, 2009

Engine

Unity

Developer(s)
Arcen Games
Publisher(s)
Arcen Games
Platform(s)
PC
Released
May 14th, 2009
Engine
Unity

WHERE TO PLAY

DIGITAL

Description

"You are outgunned. You are massively outnumbered. You must win." These are your orders.

Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their attention outward, away from the galaxy, to alien threats or opportunities unknown.

This inattention is our only hope: a small resistance, too insignificant even to be noticed by the AI central command, has survived. These are the forces you will command. The AI subcommanders will fight you to the death when they see you -- but your glimmer of opportunity comes from quietly subduing those subcommanders without alerting central processing to the danger until it's too late.

You do have a few things going in your favor. Your ships are much faster. You have safe AI routines to automate defenses and mining outposts. You have production techniques that can churn out fully-outfitted unmanned fighters in seconds. There will never be more than a few thousand of your ships versus tens of thousands of theirs, but through careful strategy you must somehow reach and destroy the heavily-guarded AI cores.

 


Images (5)

At War Fleet Command - Battle
At War Fleet Command - Ships
At War Fleet Command - Space
At War Fleet Command - Map
At War Fleet Command - Planets

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