Baby Steps

Baby Steps Tag Page Cover Art
Action
Adventure
Casual
Exploration
Released
September 23, 2025
Developer(s)
Gabe Cuzzillo, Maxi Boch, Bennett Foddy
Publisher(s)
Devolver Digital
Number of Players
Single-player
Steam Deck Compatibility
Unknown
PC Release Date
September 23, 2025
PS5 Release Date
September 23, 2025

Play as Nate, an unemployed failson with nothing going for him, until one day he discovers a power he never knew he had… putting one foot in front of the other.

Explore a world shrouded in mist, one step at a time. Hike the serene mountains by placing each footstep yourself, in original physics-based gameplay from the minds behind Ape Out and Getting Over It. Take in the sights, fall in love with the local fauna, and try to find meaning in a wasted life.

Get ready to fall for Nate, in Baby Steps, a literal walking simulator.

KEY FEATURES
• Fully-simulated physics based walking.
• A world that seems to come alive with a dynamic soundtrack built up out of 420 beats and vibes.
• A lengthy trek up a mountain-sized mountain that you can explore at your own pace, or slower.
• Fully dynamic onesie soilage system.
• Non-collectible hats.

latest

Baby Steps has a secret 28-minute cutscene.
Baby Steps Has a Secret Cutscene You Can Only See By Skipping All the Other Ones

One person playing Baby Steps discovers that gamers can unlock a secret cutscene, but they'll need to skip all of the other ones in order to do so.

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Is Baby Steps Worth the Effort? - Review Roundup

Baby Steps is out and it about what we expected in terms of gameplay, but what do reviewers think about the next game from developer Bennett Foddy.

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How Baby Steps Bets Everything on a Single Gameplay Mechanic

In an interview with The Best War Games, Baby Steps developers Bennett Foddy, Gabe Cuzzillo, and Maxi Boch explain how the game focuses on a specific mechanic.

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Baby Steps Devs Reveal Its Biggest Change in Development

In a The Best War Games interview, Baby Steps developers Gabe Cuzzillo and Bennett Foddy discuss the biggest change the walking sim underwent in development.

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Baby Steps Was Made With a "Strict Refusal to Pile Up Systems"

In a recent interview with The Best War Games, Baby Steps' development team discussed why they did not want multiple systems to make the game more complicated.

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How Baby Steps' Visual Design Makes Nate a "Fish Out of Water"

The Best War Games chats with the creators of Baby Steps on how its visuals and audio turn Nate into a misfit whose every step feels out of place in the world.

By 
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Baby Steps' Prototype is as Hilarious as You'd Imagine

The team behind the upcoming Baby Steps spoke to The Best War Games about the interesting forms the game took before getting off the ground.

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How Baby Steps' Improv Shaped Its Humor

Baby Steps features dialogue improvised by Bennett Foddy and Gabe Cuzzillo, contributing to the game's humor and building Nate's character.

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Baby Steps Devs Give Us a Baby-Step Walkthrough of The Game's Development

The Best War Games sat down with the team behind Baby Steps, a physics-based movement adventure game, to discuss the title's development.

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