Shinobi: Art of Vengeance Dev Talks Working with Established IP
A Lizardcube dev discusses the responsibility of handling a classic IP with Shinobi: Art of Vengeance and living up to fan expectations.
Streets of Rage 4 Made Shinobi: Art of Vengeance's Combat "Greater Than Before"
Shinobi: Art of Vengeance blurs the line between the platformer and beat 'em up genres, improved by Lizardcube's prior work on Streets of Rage 4.
Shinobi: Art of Vengeance Devs Reveal Joe Musashi's Entire Arsenal of Gameplay Options
The Shinobi: Art of Vengeance dev team reveals the entirety of Joe Musashi's new and returning abilities, weapons, abilities, and more.
Shinobi: Art of Vengeance Dev Says Its Storytelling Has an "Arcade Touch"
The Best War Games chats with Shinobi: Art of Vengeance developer Lizardcube about what fans can expect from the game's story and how it merges old with new.
Shinobi: Art of Vengeance's Amulet System Explained
Shinobi: Art of Vengeance introduces the Amulet system, in which protagonist Joe Musashi can enhance his abilities by finding and equipping Amulets.
Shinobi: Art of Vengeance Dev Talks Honoring the History and World of the Sega IP
Shinobi: Art of Vengeance co-developer Lizardcube sits down with The Best War Games to discuss honoring the legacy of its world and history.
Shinobi: Art of Vengeance Dev Walks Through Designing Weapons and Tools
The dev team details bringing back classic weapons and tools, as well as adding new ones, to Joe Musashi's arsenal in Shinobi: Art of Vengeance.
How Fan Art Played a Role in Shinobi: Art of Vengeance's Development
In an interview with The Best War Games, Shinobi: Art of Vengeance's art director discussed the way fan art informed the game's development.
How Shinobi: Art of Vengeance Honors a Longstanding Franchise Tradition
Shinobi: Art of Vengeance brings the series into the modern era, but it doesn't forget to remember important features of the past.