Supraland

April 9th, 2018

Supraland Tag Page Cover Art
Systems
Puzzle Metroidvania Indie Games Shooter Fighting Adventure
Developer(s):

Supra Games

Publisher(s)

Supra Games

Platform(s)

Nintendo Switch, PlayStation 4, Xbox One, Linux, Microsoft Windows

ESRB

T For Teen // Crude Humor, Fantasy Violence, Mild Language

Released

April 9th, 2018

Engine

unreal engine 4

Steam Deck Compatibility

Unsupported

Developer(s)
Supra Games
Publisher(s)
Supra Games
Platform(s)
Nintendo Switch, PlayStation 4, Xbox One, Linux, Microsoft Windows
ESRB
T For Teen // Crude Humor, Fantasy Violence, Mild Language
Released
April 9th, 2018
Engine
unreal engine 4
Steam Deck Compatibility
Unsupported

WHERE TO PLAY

DIGITAL
PHYSICAL

Description

Supraland is a First-Person Metroidvania Puzzle game by David Münnich from Germany. 

You explore a large interconnected world in which most ways are at first unpassable until you find new abilities to overcome those obstacles. A cornerstone of Supraland's design was to create abilities that are so versatile, they will keep on surprising you by how many different usages they have. If you combine your abilities, the possibilities become even bigger.

Most of the game is about exploring the sandbox world to track down secrets. Often you will think you are about to get out of bounds and beat the level designer, but right there is a chest waiting for you with a very rewarding upgrade. Supraland respects your lifetime and doesn't bloat the playtime with unlimited no-brainer collectibles.

The deeper you get into the game, the more you will be facing creative puzzles you've never seen anywhere before, encouraging you to stop and think about what abilities you have and how you can use them in yet another way. Puzzle types that I already knew from other games were immediately rejected in the design process. And it's important to me that once you understand the idea behind a puzzle, you can pretty much immediately solve it instead of having to go through a cumbersome, frustrating execution.

The fighting mechanics are inspired by old-school, fast-paced shooter games like Unreal, Doom and Quake, encouraging high-speed strafing and jumping while throwing shot after shot at hordes of charging enemies without ever having to worry about weapons reloading.


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