See All (6)
See All (6)
See All (6)
See All (6)
See All (6)
Dionysus Acroreites
Catoptric Games
August 7th, 2025
Imagine any fantasy RPG, but with traditional aspects simplified and turned inside out.
You don't need to eat food to heal - just pluck a piece of bread into a wound.
No need to sort out what’s to sell to a merchant: everything you collect is simply considered as "loot" and you sell a pile of such loot by weight.
There is an inventory and leveling up, but no complex skill-trees and inventory management.
The Dragon, the main antagonist(?), constantly glitches and breaks the game's rules.
Find out why! Well... or don't. It's your choice, and it matters, like choices in RPGs should.
NO FISHING MINI-GAMES.
You're stuck on an Adventure Island. There's a local attraction - the Dungeon, where you can raid, explore, loot, gain experience and level up. Just buy an adventurer's ticket, pass a turnstile, enter the elevator and choose the floor.
The workers of the Island's administration make sure that traps are working, torches are lit and monsters are healed after raids. At the first glance, everything seems PERFECT for an aspiring adventurer, so why leave?