Tron 2.0

August 26th, 2003

Tron 2.0 Tag Page Cover Art
Systems
FPS
Developer(s):

Monolith Productions

Platform(s)

PC, Xbox (Original)

ESRB

t

Released

August 26th, 2003

Engine

LithTech

Developer(s)
Monolith Productions
Platform(s)
PC, Xbox (Original)
ESRB
t
Released
August 26th, 2003
Engine
LithTech

WHERE TO PLAY

DIGITAL
PHYSICAL

Description

Alan Bradley has finally perfected the technology to digitize people, which allows humans to enter the internal world of a computer. His program, "Ma3a," has AI sophisticated enough to store the entire gene code of a person and the mathematical equations necessary to transfer people back and forth between the physical and digital world.

However, fCon -- Future Control Industries -- has learned of Alan's research and is moving to take over the company. When Alan disappears mysteriously, finding him is up to Jet, his son. Jet uses his father's technology to enter the computer world and, while investigating his father's disappearance, discovers a sinister plot.

Four "primitive" weapons -- disk, rod, ball, and mesh -- are encountered in the computer world, though the disk is the only weapon that can be used both offensively and defensively. Jet will also ride light-cycles, both the classic cycle from the 1982 film and a new "experimental" update from designer Syd Mead (also responsible for the original light-cycle design).


Images (4)

Split image of Tron 2.0, Tron Identity, and Tron Evolution
Jet Bradley wielding a sniper rifle in Tron 2.0
Jet wielding batons in Tron 2.0
Jet Bradley holding his Identity Disc in Tron 2.0

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