Summary
- Dead by Daylight's patch 8.3.0 brings significant changes to perks and the mori system, along with killer updates.
- Players can test the changes on the PTB before they go live, providing feedback to the devs.
- Killer updates include changes to The Skull Merchant, The Hillbilly, The Twins, and The Unknown.
Dead by Daylight recently released their September Developer Update outlining all the upcoming changes hitting the game's public test build for patch 8.3.0. The Dead by Daylight patch features a long list of tweaks to several perks alongside some major updates to game mechanics and a select few killers in Dead by Daylight.
After Dead by Daylight pushed out some successful changes to some killers and perks last month, it is time once again for another patch to hit the testing servers. These major updates in patch 8.3.0 are currently hitting the public test build for a trial run before they are passed on to the live servers of the game. This gives players a chance to try out the proposed changes and how they will ultimately alter the game before the patch is fully released. Alongside this, the developers of Dead by Daylight can monitor the impact of these updates and make changes as needed prior to the full release later this month.
Dead by Daylight Reveals New Chucky Skin
Dead by Daylight and Chucky fans have a new look to equip when playing as the killer doll, as the game debuts a unique outfit for the character.
Posted in the September Developer Update on Dead by Daylight's Reddit page, the next updates coming to the game have been revealed and are playable on the public test build currently. Patch 8.3.0 brings a massive amount of changes to the game, including several updates to the killers The Skull Merchant, The Hillbilly, The Twins, and The Unknown. The Skull Merchant is seeing the biggest change out of all the killers, having a few reworks to her drones and adjustments to the hindered and haste status effects given when scanning.
Alongside sizable killer adjustments, the mori system in Dead by Daylight is also getting a major update. Killers will now be able to mori the final survivor in a match without burning an offering. Objects that are in the way of a mori when the animation plays will now fade out, so the gruesome kills can be seen without anything blocking the view. Finally, memento moris will now reward killers with a huge number of blood points when they mori the final survivor.
Finally, a lot of killer and survivor perks in Dead by Daylight are seeing a wide range of changes. Most notably, the Teamwork survivor perks are getting a slight rework in their abilities while also losing their cooldowns. Alongside that, meta perks such as Distortion and Dead Man's Switch are receiving slight nerfs to adjust their strength.
These changes to Dead by Daylight are now available on the PTB for players to test out prior to their release to the live servers. In the meantime, players can try out the popular game mode modifier that Dead by Daylight has re-released, Lights Out, alongside enjoying the recently added Castlevania collection.
Dead by Daylight Patch 8.3.0 Updates
Mechanics
Finishing Mori
- [NEW] The Killer can now perform a Mori on the final Survivor without using an Offering.
- [NEW] Objects obstructing the camera during the Mori animation will fade away.
- [REWORK] Memento Mori Offerings have a new effect: Gain a large Bloodpoint bonus when performing a Mori on the final Survivor.
Survivor Perks
Teamwork: Power of Two
- [NEW] This effect will linger for a few seconds when out of range. Re-entering this range before the linger time expires will maintain the effects.
- [CHANGE] Increased range to 8/12/16 meters (was 12 meters).
- [REMOVED] Teamwork: Power of Two no longer has a cooldown (was 180/160/140 seconds).
- [REMOVED] No longer deactivates when either Survivor loses a health state.
Teamwork: Collective Stealth
- [NEW] This effect will linger for a few seconds when out of range. Re-entering this range before the linger time expires will maintain the effects.
- [CHANGE] Increased range to 8/12/16 meters (was 12 meters).
- [REMOVED] Teamwork: Collective Stealth no longer has a cooldown (was 180/160/140 seconds).
- [REMOVED] No longer deactivates when either Survivor loses a health state.
Corrective Action
- [CHANGE] Now applies to Survivors within 8 meters (was cooperating on the same action).
- [CHANGE] Prevented failed Skill Checks now become Great Skill Checks (was Good Skill Checks).
Inner Focus
- [CHANGE] Increased aura reading duration to 6/8/10 seconds (was 3/4/5 seconds).
- [REMOVED] Removed range requirement.
We're Gonna Live Forever
- [CHANGE] Increased healing speed bonus to 150% (was 100%).
- [REMOVED] Endurance effect no longer needs to be activated.
- [NEW] Added a 30 second cooldown to the Endurance effect.
Poised
- [NEW] When you first start repairing a generator, see the Killer’s aura for 6 seconds.
- [CHANGE] Increased duration to 10/12/14 seconds (was 6/8/10 seconds).
Blood Rush
- [CHANGE] Blood Rush now activates for 40/50/60 seconds after being unhooked (previously activated permanently when you were one hook away from death).
- [NEW] Blood Rush now deactivates upon performing a Conspicuous Action.
- [NEW] Blood Rush now deactivates when the exit gates are powered.
- [REMOVED] Blood Rush no longer heals or provides the Broken Status Effect.
Quick Gambit
- [NEW] When chased, see the auras of other Survivors.
- [NEW] Quick Gambit now has a 60 second cooldown upon losing a health state.
- [CHANGE] Reduced repair speed bonus to 3/4/5% (was 6/7/8%).
- [REMOVED] Repair speed bonus no longer has a limited range.
Distortion
- [REWORK] Distortion no longer has tokens and instead deactivates once used until the next time you are chased.
- [CHANGE] Increased duration to 8/10/12 seconds (was 6/8/10 seconds).
Lucky Star
- [CHANGE] Now suppresses grunts of pain and pools of blood as long as you are in the locker. This effect lingers for 30 seconds after exiting the locker (was 10 seconds after entering).
- [REMOVED] No longer reveals Survivors or generator auras.
Killer Perks
Genetic Limits
- [REWORK] Anytime a Survivor loses a health state, they suffer from the Exhaustion for 6/7/8 seconds.
Leverage
- [REWORK] When a Survivor performs an unhook, their healing speed is reduced by 30/40/50% for 30 seconds.
Thwack!
- [REWORK] THWACK! Now starts with 3 tokens. Gain 1 token upon hooking a Survivor. When breaking a pallet or breakable wall, consume one token and cause Survivor within 24 meters to scream and reveal their location for 3/4/5 seconds.
Machine Learning
- [CHANGE] The most recently damaged generator becomes Compromised.
Deathbound
- [REMOVED] Deathbound no longer has a distance requirement to activate.
- [REMOVED] Deathbound no longer has a duration and instead deactivates when the healer is hooked.
Zanshin Tactics
- [REWORK] When a Survivor is within 6 meters of a dropped pallet within 16 meters of your location, their aura is revealed for 6/8/10 seconds.
Dead Man's Switch
- [CHANGE] Now applies only to the first Survivors who stops repairing a generator.
- [CHANGE] Increased duration to 40/45/50 seconds (was 20/25/30 seconds).
Blood Echo
- [REMOVED] Blood Echo no longer has a cooldown.
- [CHANGE] Reduced duration to 20/25/30 seconds.
Hex: Crowd Control
- [REWORK] The last 3/4/5 vaults which Survivors rush vault are blocked by The Entity. This lasts until the hex totem is cleansed.
Predator
- [REWORK] When a Survivor escapes a chase, reveal their aura for 6 seconds. This Perk then goes on cooldown for 60/50/40 seconds.
Killers
The Skull Merchant
- [CHANGE] Decreased Hindered penalty when scanned by a drone to 5% (was 10%).
- [REMOVED] The Skull Merchant no longer gains Haste when scanning a Survivor.
- [CHANGE] Reduced number of drone scan lines to 1 (was 2).
- [CHANGE] Drones are now always in their active state.
- [CHANGE] Drone scan lines are now invisible beyond 16 meters.
The Hillbilly
- [CHANGE] Decreased time before Overdrive starts to dissipate to 8 seconds (was 15 seconds).
- [CHANGE] Decreased Overdrive movement speed to 11.5m/s (was 13m/s).
- [CHANGE] Decreased Overdrive charges gained while revving and sprinting to 1.5/second (was 2/second).
- [CHANGE] Increased Chainsaw missed attack cooldown to 2.7 seconds (was 2.5 seconds).
The Twins
- [CHANGE] Increased Victor’s cooldown when crushed to 20 seconds (was 15 seconds).
- [CHANGE] Increased cooldown after Victor downs a Survivor to 3.2 seconds (was 2.7 seconds).
The Unknown
- [NEW] HUD update to display Teleport cooldown & Hallucination spawn time.
- [CHANGE] Movement speed now decreases sooner when charging your Power.
- [CHANGE] Increased teleport recovery speed by 15%.
- [CHANGE] Adjustments to Blurry Photo and Vanishing Box Add-Ons.
- [CHANGE] Improved visual and audio feedback when using UVX.
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OpenCritic Reviews
- Top Critic Avg: 70 /100 Critics Rec: 47%
- Released
- June 14, 2016
- ESRB
- M for Mature: Blood and Gore, Intense Violence, Strong Language
- Developer(s)
- Behaviour Interactive
- Publisher(s)
- Behaviour Interactive
- Engine
- Unreal Engine 4
- Multiplayer
- Online Multiplayer
- Cross-Platform Play
- PC, PS4, PS5, Switch, Xbox One & Xbox Series X|S
Ever wished to play as one of the characters from your favorite horror movies? Dead by Daylight is a 1v4 multiplayer game that draws from all corners of the horror world from a powerful slasher to a terrifying paranormal entity.
Choose between playing an unstoppable Killer and one of 4 Survivors trying to evade a gruesome death. Each character has their own deep progression system and plenty of unlockables that can be customized to fit your personal strategy. Work together to escape, or stalk and sacrifice every Survivor.
This Edition of Dead by Daylight gives you access to a roster of 7 Killers (The Trapper, The Hillbilly, The Wraith, The Nurse, The Hag, The Huntress and The Doctor) and 9 Survivors (Meg Thomas, Claudette Morel, Jake Park, Dwight Fairfield, Ace Visconti, Nea Karlsson, Bill Overbeck, Feng Min and David King). It also includes two cosmetic add-ons packed with outfits for various characters.
- Cross Save
- yes
- Franchise
- Dead by Daylight
- Number of Players
- 5
- Steam Deck Compatibility
- yes
- Platform(s)
- PC, PS4, PS5, Xbox One, Xbox Series X, Xbox Series S, Stadia, Switch, Mobile
- Genre(s)
- Horror, Survival
- How Long To Beat
- N/A
- X|S Optimized
- Yes
- PS Plus Availability
- Extra & Premium
- File Size Xbox Series
- 51 GB (October 2022)