The second chapter of Deltarune features a variety of puzzles to solve, items to collect, and secrets to uncover. While it is certainly not mandatory that players find absolutely everything in the chapter, some will undoubtedly be interested in doing so. This guide is written with those completionists in mind, and it will help players make the most of their time with Deltarune Chapter 2.
It is not possible to see everything in a single playthrough of Chapter 2. This is due to the fact that there is branching dialogue in, and two paths through, the chapter, and completionists should be prepared to play through large sections of Chapter 2 at least twice.
Deltarune Chapter 3: 100% Walkthrough
The third chapter of Deltarune centers around Tenna's TV Time game show, and players can discover several secrets in between rounds.
Deltarune Chapter 2: Violence vs. Nonviolence
As was the case with Deltarune Chapter 1, players can take a violent or nonviolent approach to enemies in Chapter 2. That said, players are definitely incentivized to pursue nonviolence this time around, due to the chapter's recruitment mechanic. For full clarity, this mechanic allows players to populate Castle Town with Darkners by sparing them, and players who are going for 100% are thus advised to use acts instead of attacks when in battle.
Deltarune Chapter 2: Normal vs. "Weird" Route
As previously noted, there are two paths through Chapter 2, the normal route and the "weird" route, and players will choose the one they wish to pursue not long after reaching Cyber City. The exact point at which players must make this choice is noted in the following walkthrough, though players who would like to know more about the "weird" route before they start playing the chapter may be interested in this guide to starting Deltarune Chapter 2's Snowgrave route.
Intro - Deltarune Chapter 2 Walkthrough
School & Castle Town
As soon as players are given control of Kris in Deltarune Chapter 2, they should exit the house in order to catch a ride to school. Here, players will enjoy a brief introduction during which they must follow Susie to the closet and back into the Dark World. Players must then simply follow the path upward to encounter Ralsei, who will ask Kris to return to the Light World and gather some things from a classroom.
Players can return to the Light World by following the path downward and entering the circle of light. The classroom that they must visit is just right of the closet, and they should come into contact with the junk on the floor to collect it. Players are then free to use the closet to return to the Dark World, though they may want to head down from the closet first to witness an exchange between Toriel and Alphys.
Back in the Dark World, players should return to Ralsei to get some information about recruitment, a new mechanic in Chapter 2. Players can then head up towards Castle Town, and they can talk to Seam at the shop along the way to have a brief discussion about the Shadow Crystal that is obtained by beating Jevil in Deltarune Chapter 1.
Players who have some Amber Cards or Dark Burgers in their inventories may also want to stop by the Bakery and have Malius fuse those items into Silver Cards and Double Darkburgers.
Players are now free to explore both floors of Castle Town, the rooms upstairs, and the surrounding area. Once the player is satisfied with their exploration, they can head back towards the circle of light that is used to return to the Light World. This action will trigger a short sequence in which several characters enter Kris's inventory.
The Library
Players will now find themselves back in the Light World, and they should head downward, exit the school, and go left to reach the library. Inside, Kris and Susie have a brief conversation before finally passing through a portal that leads to a new part of the Dark World.
Dark World? - Deltarune Chapter 2 Walkthrough
To Cyber Field
Players should now follow the path forward, dodging the currents emitted by the suspended wires, to find Noelle. This encounter will lead to a first meeting with Queen and a battle with two Werewires. Players can use this battle to begin their recruitment of Werewires, by sparing them, and Ralsei appears when the fight is done.
This guide to sparing Darkners in Deltarune Chapter 2 should make it easy for players to recruit Werewires and every other enemy that they encounter.
Cyber Field - Deltarune Chapter 2 Walkthrough
To Hacker
Players should now follow the path to reach the Cyber Field - Entrance save point, make a save, and continue to the next screen. Here, players can head down and to the right to reach a chest that holds a Glow Wrist, and they can also spare another Werewire. Players can then follow the critical path to reach a section that is traversed by riding platforms with teacups and avoiding falling lines.
Beyond the teacup platforms, players will encounter a book that contains information about losing recruits. After reading that information, players should follow the path to the right to enter a room with a puzzle, which is solved by spelling "APPLE" with the keys on the ground. The chest beyond that puzzle holds a Fiber Scarf, and players can speak with Nubert, the NPC above the container, before returning to the screen with the book.
Players should now head to the bottom-left corner of the screen, spare the two Tasques, and then follow the path in the bottom-right corner to encounter Queen. This encounter leads to a fight with Queen on an arcade machine, and players should dodge and duck her attacks and strike her when the opportunity to do so presents itself. Once Queen is defeated, players can make a save at the nearby Cyber Field - Arcade Machine save point.
On the next screen, players can follow the path right and up to reach Hacker, an NPC who will instruct the party to find three blue checkmarks in Deltarune Chapter 2. Players can then take these actions to locate the checkmarks, and they can return to the Hacker when the job is done:
Blue Checkmarks
- After talking to the Hacker, go down and to the right to enter a section with falling lines.
- Dodge the first set of falling lines and go down to reach a screen with Tasques, which can be spared, and a chest that holds the first blue checkmark and a Glow Wrist.
- Go back up and continue right to find Virovirokuns that can be spared.
- Solve the puzzle on the screen to the right of the Virovirokuns, by using the keys on the floor to spell "AGREE2ALL," and then head back to the left.
- Follow the path, which was previously blocked by a barrier, upward to reach an area with three teacup platforms.
- Use the left teacup platform to reach a room with a puzzle, which is solved by using the keys on the floor to spell "GLASFELFEBREHBER" and awards the second blue checkmark.
- Use the middle teacup platform to reach a chest with the third blue checkmark.
To Cyber City
After finding the three blue checkmarks, and talking to Hacker, players should return to the area with the teacups and ride the right-most platform. The path beyond that platform leads to a battle with Sweet Cap'n Cakes, and players can repeatedly use Kris's Dance act on them. The ineffectiveness of this act will result in earning S-Action and R-Action, which can be accessed through Ralsei and Susie's magic category, and they make it possible to get all three robots dancing and end the fight.
Players can now continue along the path to loop back to where they previously encountered the bagel-selling NPCs. This time around, players can travel upward, and they can buy the Auto Axe and Mecha Saber from the shop and make a save at the Cyber Field - Music Shop save point.
On the screen beyond the Music Shop, players should follow the path, spare the Werewire, Tasque, and Virovirokun, and then use two moving walkways to reach a chest that holds the Tension Bit. Players should make sure not to use this item, as it can be fused, and this is the only one that is available.
Players should now go back around the loop and exit to the right. On the next screen, players should make their way to the bottom and interact with the wall that is marked with a chest icon. This action reveals a chest that holds a Revive Mint.
After collecting the Mint, players should make their way to the top-right side of the room to find a wall that is marked with a key icon. There is a bomb icon above that key icon, and interacting with the wall that is next to it will remove the room's barriers, allowing players to follow the path upward.
Players will now encounter a series of teacup platforms that they will use to reach the top of the screen. Players who come into contact with all 70 purple arrows as they ascend will be given access to a chest with the Ragger2 at the end.
Players will gain the ability to fast travel later in Chapter 2, allowing them to return to this section and try again if they missed the Ragger2 the first time.
Players can now continue along the path and into a building to take a ride on a roller coaster. This ride is quickly interrupted by Queen and Berdley, and players will do battle with the latter, using the Bump act to destroy his cart. Players will then fall into a pile of trash, and the trash can that is just below that pile holds a Dark Candy.
Players should take this opportunity to remove any armor that they may want to equip to Kris from Ralsei and Susie, as they are about to temporarily lose access to those items.
Cyber City - Deltarune Chapter 2 Walkthrough
To Noelle
Players can then follow the path to the right until they are forced to split the party, talking to Trashy and Nubert along the way. Players will encounter the Cyber City - Entrance save point not long after the party splits, and they should take a moment to make a save.
After saving, players must cross two roads filled with traffic and enter an alley with two trash cans. The trash can on the right holds 20 D$, while the trash can on the left holds a CD Bagel, and players should interact with both of them. Players should also spare the Poppups that they encounter in this room to recruit them.
Using the Click act will cause a third Poppup to appear in this encounter, and sparing all three will lead to the Darkner's immediate recruitment.
Normal Route or "Weird" Route
On the next screen, players will have an encounter with Noelle, Queen, and Berdly, which ultimately leads to Noelle joining Kris. Once Noelle has joined, players should save at the nearby Cyber City - First Alleyway save point and then make an important choice: will they pursue Chapter 2's normal route or its "weird" route. If the player wants to take the "weird" route, they should follow this walkthrough of Deltarune Chapter 2's Snowgrave route. And if the player wishes to go down the normal route, they should simply continue following this guide.
Players who want to see both routes should consider putting the save after Noelle joins the party in the first save slot. Players can then put any subsequent saves in the second slot. Then, once the player has completed the chapter, they can load the save from the first slot and pursue the other route.
Normal Route To Queen's Mansion
Players can now continue along the critical path to enter the annoying mouse room, which has a puzzle. To solve this puzzle, players should take these actions:
- Push the right block with the circular arrow down one space.
- Push the same block right one space.
- Step on the blue square to release the mice.
Players can interact with the bell on the wall if they ever need to reset this puzzle.
After the mouse puzzle, players will enter a screen with two Ambyu-Lances, Darkners that should be spared to begin the recruitment process. There is an alley in the bottom-left corner of that screen that can be used to reach a chest that holds the Pink Ribbon.
Players should now return to the room with the Ambyu-Lances and follow the path in the top-right corner to catch a glimpse of Susie and Ralsei. Players can then return to the Ambyu-Lance room and exit through the bottom-right corner to reach a section where they must cross two busy roads, using switches to temporarily stop traffic and create a path.
On the next screen, players can follow a path upward to have a quick encounter with Icon Man and his friend. Players can then travel downward and approach a barrier to get some assistance from Noelle. Once the barrier is removed, players can continue forward to find Queen and Berdly, and the Cyber City - Music Shop save point is on the screen past those characters.
After making a save, players should continue to the next screen and make their way to the bottom-left corner. Here, players will encounter a Virovirokun that is guarding a chest. The Bounce Blade is inside that container, and players should grab it before making their way to the right side of the room, purchasing items from the Addisons that they encounter along the way.
The next screen has several busy roads that players must cross, and they should perform these actions to reach a room wherein they will be run over by Toby Fox and receive a Dog Dollar:
- Hit the switch to stop the red cards.
- Run up and to the right to reach a walkway with two switches.
- Hit the switch on the right (to stop the yellow cars) and then the switch on the left (to stop the red cars).
- Run down the road with the red cars, enter the road with the yellow cars, and run down the left side.
- There is a path on that side that leads to the room.
Egg Room
After getting a "game over," Kris and Noelle will appear next to a dumpster, and there is some moss on the ground to its left. Players can interact with the moss now to get the "Moss Neutral" title for Noelle, or they can return later with Susie to earn her "Moss Enjoyer" title. In either case, players should exit the dumpster room to the right and then repeatedly enter and exit it. This will eventually transport Kris to a path that leads to a tree, and players who interact with the NPC that is hidden behind the tree will receive an Egg.
Players should now leave the area, go right (to return to the yellow cars), and backtrack to the walkway with two switches. Players should then perform these actions to exit the room:
- Hit the switch on the right (to stop the yellow cars) and then the switch on the left (to stop the red cars).
- Run up the road with the red cars, enter the road with the yellow cars, and run to the right side.
- There is a path on that side that can be used to exit the screen.
Players will now find themselves in annoying mouse room 2, and here is how this puzzle is solved:
- Interact with the left switch, and rotate the blocks right three times.
- Interact with the middle switch, and rotate the blocks right one time.
- Press down to send the mice to the "in" hole.
- Send the mice again after Noelle moves to the hole to remove the barrier.
The screen beyond annoying mouse room 2 is filled with cheese, and players can recruit Maus in this room by sparing them. Players can also grab a CD Bagel from a chest before exiting this screen to the right.
Annoying mouse room 3 is next, and players can start by interacting with the switch, rotating the blocks to the right twice, and sending the mouse. Kris will then have a conversation with Berdly, and players can simply wait for the rest of the puzzles to be solved. The Cyber City - Mouse Alley save point will then appear in the room, and players should make a quick save before exiting to the right.
On the next screen, players can collect some Dark Dollars and a CD Bagel from the trash cans. Players should then continue along the critical path to initiate a fight with Berdly, and the Cyber City - Second Alleyway save point will appear when the battle comes to an end.
Once a save has been made, players should head right to find Queen and get into her car. In this section, players should work to avoid running into oncoming traffic, as a small car will appear in Castle Town if they hit fewer than three cars, and they should head downward when Kris exits the vehicle. Players will then pass by a dumpster and trigger a battle with Spamton, which they should complete by using the Deal act.
Players can now continue along the path and interact with the switch at the end to clear the traffic. This action will lead to a short continuation of the driving sequence and a section in which Kris and Noelle walk along adjacent paths, spelling out "DECEMBER." Players will then be reunited with Susie and Ralsei, and they will have the opportunity to provide someone with a gift.
Giving the gift to Susie causes a Susie plush to appear in her room in Castle Town, and it is possible that giving it to other characters will have some small impact on future chapters.
With the party back together, players can continue to the right, make a save at the Cyber City - Heights save point, and climb the stairs. Eventually, Noelle will stand on a button near the top of the structure, and players can return to the bottom and interact with the teacup platform to make a chest that holds some balloons (just above Noelle) accessible. After opening the chest, players should deal with the Ambyu-Lances to the right, step on the button that is beyond them to free Noelle, and follow the critical path.
Players will now find themselves in a section where they must use a bucket to move mice, and here is how to get through it:
- Pick up the bucket, and stand on the button to the right to cause a mouse to fall into it.
- Stand in front of the purple arch to the right, and interact with it to send in the mouse. The path will now be repaired.
- Interact with the purple arch next to the arch that the mouse was just inserted into. A mouse attached to a balloon will fly into the air.
- Go right, step on a second button, and run to the left to catch the mouse in the bucket.
- Insert the mouse into the purple arch to the right of the second button.
- Catch 20 mice in the mini-game, and send them into the purple arch that is marked with a "20."
- Insert the bucket into the purple arch at the end of the path.
Queen's Mansion - Deltarune Chapter 2 Walkthrough
Escape Cell
After passing through the bucket section, players will approach the front of the Queen's Mansion, and there they will be captured by Queen. To free Kris from their cell, players must simply use Lancer, who is stored under the Key tab in their inventory. Players should then exit the room, hit the Queen's Mansion - Guest Hall save point on the left when they regain control of Kris, and follow the path to the right.
Players must now solve three light puzzles in Queen's Mansion to advance, and these are the steps that they should take:
Light Puzzle 1
- Rotate the green piece so that it aligns with the face's chin.
- Rotate the pink piece so that it aligns with the right side of the face.
- Rotate the orange piece so that it aligns with the left side of the face.
Light Puzzle 2
- Rotate the orange piece so that it fits in the triangle's top-right corner. The long side of the orange piece should be against the triangle's right side.
- Rotate the yellow piece so that it fits just left of the orange piece, creating a small triangle to the left.
- Rotate the pink piece so that it fits in that small triangle.
- Rotate the green piece so that it fits in the gap at the bottom of the triangle.
Light Puzzle 3
- Place the boot in the bottom-left corner of the square.
- Rotate the wave so that its right angle is in the top-left corner, and place it in the top-left corner of the square.
- Place the house in the bottom-right corner of the square.
- Rotate the sun so that its right angle is in the top-right corner, and place it in the top-right corner of the square.
- Place the bird so that it covers the uncovered spaces in the middle of the square, making sure that it does not breach the square's perimeter.
To Spamton NEO
After the three light puzzles, players will catch up with Susie and Ralsei, who will rejoin the party. Players can then continue to the right, make a save at the Queen's Mansion - Entrance save point, and buy the B.ShotBowtie and RoyalPin from the nearby shop.
Players should now interact with the door that is beneath the shop and travel to the Trash Zone. Upon arrival, players should go one screen to the left and pass through the opening in the top left corner. Players are now on a path that leads to Spamton's shop, and they should purchase the KeyGen, "The Big One," and BSHOT BOWTIE when prices are low.
Once the items have been purchased, players should return to the Trash Zone door and use it to travel back to the Mansion. Players can then use the stairs on the right to enter a room with flaming portraits, and they should go down and interact with the sparkling portrait with an orange background. Players should then continue downward and interact with the red portrait to reveal a chest that holds a Revive Mint.
Players should now exit through the top-right corner of the portrait room to reach two screens with precariously placed pottery. Breaking the pottery will quickly lead to battles with Swatchlings, and players can spare these enemies once they have used heating and cooling to turn them all the same color.
Again, this guide to sparing Darkners in Deltarune Chapter 2 can help players who are struggling to recruit Swatchlings.
Beyond the pottery screens, players will find a room with four Tasque portraits that they can inspect, and they will encounter Tasque Manager, who poses three questions, on the right side of that room. The correct answers to Tasque Manager's questions are left, bottom, and left, and she will start with 100% Mercy if all three are selected.
After passing Tasque Manager, players should continue to the right to reach a section with fast-moving cars. Players will need to move quickly, and flip several switches, to get through this section, and the path at its end leads to a room with Hacker and a chest that holds the Chain Mail.
As the Hacker walks across the room, his head will eventually turn into a hand that points to an object. Interacting with that object reveals a downward path in the room, and players should use it to access an area with a lock that can be opened with the KeyGen that was previously purchased from Spamton.
Players should now descend the stairs marked as "B1F" and follow the path to reach the Queen's Mansion - Basement save point. Players can then head to the left, enter the third arch, and wander around in the small room until a teacup platform appears on the left side. That platform takes players to an area with an illuminated switch, and interacting with it removes the barrier to the right of the Basement save point.
Passing through the second arch on the way to the room with the teacup platform leads to a room with two chests, one of which holds 1 D$.
To return to the save point, players must ride the teacup platform once again, dodging obstacles as they ascend. Several of these obstacles can only be avoided by continually rotating while passing through them, and players should make a quick save before they continue to the right side of the basement.
Players should now follow the tracks to the right, pass through an arch, and interact with the suspended machine on the right side of the room to obtain the Empty Disk. With the disk in hand, players should now leave the basement, return to the room where the KeyGen was used, and interact with the switch on the left. This action will open a path that can be used to access the room with the door that facilitates fast travel, and players should use it to go to the Trash Zone.
Players must now go to Spamton's shop and talk to the shopkeeper about the disk to receive the LoadedDisk. This disk is to be inserted into the suspended machine in the basement of Queen's Mansion, and players should exit the room and follow the tracks left when the job is done. After walking in that direction for a short distance, Kris is confronted by Spamton NEO, and the battle with this boss is initiated.
There are two ways that players can approach the fight with Spamton NEO: they can use violence and attack the boss, or they can use nonviolence and use the Snap/SnapAll acts on him. Players who defeat Spamton NEO with violence will receive the Puppet Scarf (a weapon for Ralsei with 10 Attack and -6 Magic), and those that defeat him with nonviolence will receive the Dealmaker (armor that increases D$ acquisition by 30% and has 5 Defense and 5 Magic).
Players who are struggling to bring down the secret boss may find this guide to beating Spamton NEO in Deltarune helpful.
To Queen
With Spamton NEO defeated, players should exit the basement and return to the screen just to the right of where they encountered Tasque Master. This time around, players should pass through the door marked "2F" and then ride the teacup platform that they encounter, dodging obstacles as they ascend.
When the platform comes to a stop, players should enter the next room, where they will find Hacker and several other NPCs, and go to the left. Here, players should interact with the lone tray to make it spin and then select the one that holds the key to open the nearby door.
After passing through the newly opened door, players will find themselves in a room with projectile-shooting portraits, and they should use the far left path to reach a door that leads to a kitchen. Players will encounter a Mauswheel on the left side of the kitchen, and they should spare the enemy to recruit it and then return to the portrait room.
There is a red portrait along the path on the left side of the portrait room, and interacting with it creates a new path within the room. There is also a path to the left of the red portrait that can be used to quickly return to 1F, allowing players to make a save if needed.
Players should now make their way to the right side of the portrait room and pass through the door that they find there to enter a large open room. Interacting with the double doors at the top of that room will trigger a conversation with Queen, and players should interact with three trays when the dialogue comes to an end. Players should then look for a tray with no wheels, interact with it, and crash into the room's remaining trays to find a key.
When the tray comes to a stop, players should head left and enter one of the doors along the top wall to access a narrow room filled with trays. Interacting with those trays will cause them to start firing projectiles, and players who interact with all of them will reveal a chest that holds a Glowshard.
Players should now exit the narrow room, continue to the left, dodge the projectiles emitted by the moving portraits, and ride the teacup platform at the end of the path. When the platform comes to a stop, players should go right to initiate a conversation with Berdly.
After talking to Berdly, players should keep moving right and interact with the lever at the acid lake to summon a swan boat. Interacting with the swan will cause Kris and Ralsei to board, and they will ride the boat until it runs into a blue hand. Players can then enter the door that is just above them to enter a puzzle room. Here is how player should go about addressing this room:
Acid Room Puzzles
- Follow the right path to reach the beginning of the puzzle.
- Cross the two blue platforms at the start, and interact with the house to activate the two red platforms on the right.
- Cross the two red platforms, and interact with the house to activate the two red platforms on the right.
- Cross the two blue platforms, and then exit the room to the right.
- Follow the path to the end, and interact with the house to activate two red platforms, freeing a Swatchling.
- Cross the two red platforms, and interact with the house to activate two more red platforms.
- Cross the two new red platforms, and interact with the house to drop a pot.
- Follow the path that the pot is on, and return to the room on the left.
- Back in the left room, interact with the house to activate one red platform.
- Cross the red platform, and interact with the house to activate one red platform.
- Cross the red platform that is down, interact with the house to activate two blue platforms, and move back to the beginning of the puzzle.
- Interact with the second house to activate two blue platforms, and cross the blue platforms.
- Interact with the topmost house to activate four red platforms, and cross them to reach a small castle. Battle the Werewires to spawn a chest that contains Revive Dust.
- Now interact with the lowermost house on the previous island, head to the right, and go up at the end to the exit room.
In the next room, players will encounter a puzzle that centers around sending mice into two houses. To solve this puzzle, players must interact with the houses at the bottom to create specific configurations and then interact with the lever on the left to send the mice. The images above depict the correct configurations as well as those that lead to the opening of the two chests, which hold 1 D$ and 20 D$.
Once the mouse puzzle is solved, players can go left to reach a screen with a lever. Players should interact with that lever and then follow the path down to return to the swan boat. This part of the voyage eventually leads to an encounter with Rouxls, and players can use the Take House acts to claim tiles on the board.
When the boat ride comes to an end, players will watch as Susie and Berdly rescue Noelle, and the party is reunited at the end of that sequence. Players should then stop by the nearby Queen's Mansion - Acid Tunnel save point, and follow the path forward to encounter a Werewerewire, an enemy that they should recruit. Notably, this should be the final recruit of the chapter, and players can use the Acid Tunnel save point to see if they have missed any.
If a player has missed a recruit, they should return to the first floor of Queen's Mansion and use the door to warp to a location in which the enemy of interest can be found.
With the Werewerewire recruited, players should pass through the door beneath the chandelier to enter Noelle's room. Here, players should interact with the two objects marked in the preceding image to add them to Kris and Susie's rooms in Castle Town.
Players can now exit Noelle's room and follow the path to the right to find Queen, who they must now battle. Players can defeat Queen with violence, or they can opt to use the Loosen and GroupLoosen acts to free Berdly instead. In either case, players will need to attack Queen's shields when they appear.
After Queen is defeated, players should save at the nearby Queen's Mansion - 4F save point and follow the path to the right. After traveling in that direction for a short distance, players will encounter Queen once again, and they must now do battle with GIGA Queen. This fight is sure to remind players of playing against Queen on the arcade cabinet earlier in the chapter, and they will be treated to quite a bit of lore when the foe is finally bested.
While players may mount most of their offense during Thrash's turn, they can get some additional damage by throwing punches between dodging GIGA Queen's attacks.
The End - Deltarune Chapter 2 Walkthrough
Players are now ready to seal the fountain and return to the Light World. While players can go straight to Kris's house and end the chapter, there are several activities that they should pursue first:
Dark World
Players should make their way to school and interact with the closet to return to the Dark World. Here, players can do the following:
- Talk to Seam at the Shop to give him the Shadow Crystal that was earned upon defeating Spamton NEO.
- Stop by the Bakery and have Malius fuse items. Players should be able to create everything except the Twisted Sword at this point.
- Stop by the Party Dojo and complete the challenges. In particular, players should address the Ch2 All Stars challenge to receive the Tension Gem.
- Talk to all the recruits that now populate Castle Town.
Light World
Players can now return to the Light World, and do the following before ending the chapter at Kris's house:
- Enter Sans' shop and interact with the basket near the freezers to the left to insert the Egg.
- Talk to all the NPCs, including those that are found inside buildings.
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OpenCritic Reviews
- Top Critic Avg: 86 /100 Critics Rec: 83%
- Released
- October 31, 2018
- ESRB
- Teen // Language, Suggestive Themes, Mild Blood, Fantasy Violence
- Developer(s)
- Toby Fox
- Publisher(s)
- Toby Fox
- Engine
- gamemaker
- Prequel(s)
- Undertale
- Number of Players
- Single-player
- Genre(s)
- RPG