In Deltarune Chapter 3, Kris, Susie, and Ralsei act as contestants on TV Time, a game show that is hosted by Mr. Ant Tenna. The party is given ratings based on their performance during the show, and players who are able to achieve at least a B-Rank in one round will gain access to a room with a Ball Machine. This gacha machine in Deltarune Chapter 3 dispenses a variety of items and fortunes, and there is even a secret associated with it.
While engaging with the ball machine is not mandatory, the gold items it rewards can definitely be useful, particularly if the player is attempting to beat the secret boss in Deltarune Chapter 3.
Deltarune Chapter 3 Parental Lock Code Solution
Here's what the parental lock code is in Deltarune Chapter 3 so you can continue on your adventure.
How to Find the Ball Machine in Deltarune Chapter 3
After completing rounds of TV Time, Kris, Susie, and Ralsei will spend some time in the Green Room, and there is a door with an unmarked star in its top-right corner. Beyond that door is a hallway with three doors, each of which is marked with a letter. The ball machine is past the "B" door, which players can enter if they've earned a B-rank or better on their last TV Time board.
How the Ball Machine Works in Deltarune Chapter 3
Players can insert their TV Time points into the machine that is next to the ball machine to receive a capsule, which will award one of the prizes detailed in the following section. Each pull costs a minimum of 100 points, though there is an incentive for players to spend more points per pull: doing so increases the chances of receiving the desirable gold item from the ball machine.
Indeed, while a 100-point pull has only a 5% chance of leading to a gold item, spending additional points will increase that chance by some amount. The exact amount of the increase is directly connected to the number of points spent since receiving a gold item, and the following details will give players a sense of how that relationship develops:
- 0 Spent Since Last Gold = ~+1% Gold Chance for every 5 points spent beyond 100
- 100 Spent Since Last Gold = ~+2.5% Gold Chance for every 5 points spent beyond 100
- 200 Spent Since Last Gold = ~+4.5% Gold Chance for every 5 points spent beyond 100
- 300 Spent Since Last Gold = ~+6% Gold Chance for every 5 points spent beyond 100
- 400 Spent Since Last Gold = ~+8% Gold Chance for every 5 points spent beyond 100
- 500 Spent Since Last Gold = ~+10% Gold Chance for every 5 points spent beyond 100
- 600 Spent Since Last Gold = ~+11.5% Gold Chance for every 5 points spent beyond 100
All Ball Machine Rewards & Fortunes in Deltarune Chapter 3
The ball machine in Deltarune Chapter 3 can dispense the following rewards:
Points
Players will occasionally receive capsules with 50, 100, or 200 points from the ball machine, allowing them to continue pulling for rewards. Additionally, the machine will start repeatedly dispensing balls that hold 101 points if a player's inventory and storage are full.
Standard Consumable Items
|
Name |
Effect |
|
Deluxe Dinner |
+140 HP |
|
Dog Dollar |
Can be sold. Its value decreases each chapter. |
|
Can be sold. Its value increases each chapter. |
|
|
TV Dinner |
+100 HP |
|
TV Slop |
+80 HP |
Standard Armor
|
Name |
Stats |
|
Ginger Guard |
+3 Defense |
Key & Special Items
|
Name |
Details |
|
Golden Tenna Statue |
A statue for Kris's room. |
|
Lancer |
A key item. It is possible to earn multiple. |
Gold Consumable Items
|
Name |
Effect |
|
Exec Buffet |
+100 HP (Party) |
|
Revive Mint |
Heals a fallen ally to max HP. |
|
Tension Max |
+100% TP |
Gold Armor
|
Name |
Stats |
|
Blue Ribbon |
+1 Defense, +1 Magic. When the user uses a healing move, it recovers slightly more HP. |
|
Tenna Tie |
+5 Defense, -2 Magic |
Fortunes
Here are the fortunes that players can receive from the ball machine, and some of them provide clues about secrets in Deltarune Chapter 3:
- ... Huh? There was some sort of triangle inside...
- A musical island postcard from the FLYING ACES.
- Don't let your guard down. That chair is going to kick your ass!
- It's good you're spending points on this. They are good for anything else.
- Kris felt a feeling of deja vu.
- Looks like a dog slobbered on it
- Mumble... Mumble... Two puzzles are connected...
- Sometimes you should take the spotlight if it heads your way. Don't be a coward!
- The aqua spirits trapped in the coolers are beautiful, and best of all, recyclable.
- There are no weapons in the GAME. Kids and Adults can enjoy a like!
- You'll croak before you can find the X! Signed, the Mad Croaker.
Ball Machine Secret in Deltarune Chapter 3
Players who spend exactly 1,225 points on a single spin will find that they are able to enter the ball machine. Upon entering, players will find a strange room with a red path, and they can even walk on the checkered background if they so choose.
Players who explore this room thoroughly will eventually encounter a small blue ball machine, and they can interact with it to extract a "small, dark, triangle" that Kris is unable to hold on to. Deltarune players are then returned to the ball machine room, though they will find that the machine has disappeared.
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OpenCritic Reviews
- Top Critic Avg: 86 /100 Critics Rec: 83%
- Released
- October 31, 2018
- ESRB
- Teen // Language, Suggestive Themes, Mild Blood, Fantasy Violence
- Developer(s)
- Toby Fox
- Publisher(s)
- Toby Fox
- Engine
- gamemaker
- Prequel(s)
- Undertale
- Number of Players
- Single-player
- Genre(s)
- RPG