Bungie releases a new update for Destiny 2: The Edge of Fate, continuing to work through the remaining bugs and other issues negatively impacting the player experience. Alongside the core expansion content, this week's Destiny 2 reset is also a big one for players as the next major seasonal event has finally arrived.
The annual Solstice event has returned in Destiny 2, running for the next two weeks until it departs on August 19. While players will still be forging armor at the Solstice Forge, this year's event is doing away with the Bonfire Bash activity and replacing it with a variety of Solar-focused modifiers for Playlist activities. The modifiers rotate each day, along with the daily challenges, with players working to unlock new rewards and gear. In addition to Solstice, today's reset also saw the latest update for the game as well.
Destiny 2 Weekly Reset: New Activities, Challenges, and Rewards
The weekly reset for Destiny 2 is live and here are all of the new details including activity rotations, seasonal challenges, and much more.
The latest patch notes from Bungie are fairly extensive as Bungie continues to turn the tide from the rough launch of Destiny 2's Edge of Fate expansion. For the August 5 patch, Bungie largely focused on bugs and issues from armor and weapons, to activities like Portal and the Edge of Fate campaign. Following fan criticism over the combat difficulty, Bungie has also made adjustments to raids and dungeons, essentially reducing normal and master difficulties by 10 power. Combined Mastery Triumph requirements have also been lowered, so it now only requires 1 completion at base difficulty.
One of the more frustrating issues players have been experiencing has also been fixed as well. During Crucible matches, players reported that their ability to sprint was either not working well or at all, prompting Bungie to investigate. While a permanent fix has not been found quite yet, this update has managed to temporarily fix it for the time being, though Bungie warns it could still happen in some cases. This fix continues Bungie's trend of applying updates to Destiny 2 on a nearly weekly basis.
Bungie has also unleashed a fresh ban wave through the game in response to the rampant cheating that took place during Destiny 2's World First Raid Race. While most agreed that the Desert Perpetual's Contest Mode was extremely challenging, reports began circulating that some fireteams resorted to cheating in order to clear the activity. The leaderboard has since been adjusted, but it now appears that both cheaters and those who benefited from the act are seeing bans due to Bungie's Code of Conduct being broken.
Destiny 2 Update 9.0.0.5 Patch Notes
The Edge of Fate
- Fixed an issue where Relocator II would not be granted to some players when completing the Saturnism mission.
- Fixed an issue where players could become blocked from progressing The Edge of Fate campaign by acquiring Strangelets while playing with other players on Fabled or Mythic world tiers.
- Fixed an issue where players could not complete the Dark Academia quest until after completing The Outer Steppes Strangelet, despite being able to pick it up before completion.
Portal
- The Low Gravity modifier will no longer be randomly assigned for Quickplay Playlists or matchmade Fireteam Ops.
-
Fixed an issue in Encore where the mid-activity chest could reward players more than once after intentional fireteam wipes.
- This activity has now been re-enabled in Pinnacle Ops.
- Fireteam/Solo Ops' master playlists now have their combatant tier modifier inform players that they need to be prepared for champions of any type.
-
Grappler score penalty was increased to 4 Red Arrows, alongside the gameplay changes (detailed below) and is now re-enabled.
- We’ll continue to monitor its usage and adjust scoring if required.
- Lowered the minimum Power requirement for matchmaking into Expert Fireteam Ops.
- Fixed an issue where Reward Banners were not playing at the end of every Portal activity as expected.
- Fixed an issue where players could soft-lock themselves in the Conflux Solo Op by progressing too quickly.
Raid and Dungeon
- Legacy raid and dungeon activities have had their combat difficulty for normal and master modes reduced by ten Power.
- Base combat difficulty in the Desert Perpetual raid has been reduced by ten Power.
-
The Cutthroat Combat raid feat has been reduced by ten Power.
- Was +40 combatant power, is now +30.
-
The requirements for the Combined Mastery Triumph have been lowered to require only one completion at base difficulty.
- Gear reward tiers will depend on the number of feats active. Instead of getting a T1 reward previously, you will get a T2 reward. Layering on additional feats will increase difficulty but also help you get to T3 rewards and beyond.
Lost Sectors
- Fixed an issue where players would spawn outside of the K1 Logistics Lost Sector on Expert or Master difficulties.
Crucible
- Fixed an issue where Quitter Protection was not functioning in the Competitive playlist and Trials of Osiris playlists.
-
Fixed an issue where sprinting would degrade over time in an activity and eventually stop working.
- This issue may still occur in some cases: we are currently investigating a more permanent fix.
Gameplay and Investment
Armor
- Fixed an issue where the Armor 2.0 versions of the Wishful Ignorance and Mataidoxia Exotics could not be masterworked.
- Fixed an issue where applying the ornaments of new gear incorrectly provided additional damage resistance through the new gear bonus.
Weapons
Exotic Weapons
- Fixed an issue causing Queenbreaker's single shot mode to not blind targets.
- Fixed an issue where seekers spawned by the Hierarchy of Needs ring were not tracking correctly.
- Fixed an issue where having Conditional Finality equipped would give other equipped weapons the ability to stun Overload Champions.
- Fixed an issue where Vex Mythoclast’s rate of fire had been unintentionally reduced.
Weapon perks
- Fixed an issue causing Paracausal Affinity's damage bonus to grant no bonus damage.
- Reduced the effectiveness of the first two tiers of Elemental Honing on non-Kinetic weapons against players.
General weapon fixes
- Fixed an issue where not all pre-Edge of Fate special and heavy ammo weapons had the correct ammo generation-enhancing mods present.
- Fixed an issue where the Adept Icarus mod couldn't be applied.
- Fixed an issue where adjusting mag size on Rocket Assisted Pulse Rifles could generate ammo from nothing.
Abilities
Titan
-
Throwing Hammer (melee)
- Reverted hammer bounce behavior and pickup cooldown to pre-The Edge of Fate state.
Seasonal Artifact
- Fixed an issue where the Tangled Web artifact mod would not suspend Champions.
- Fixed an issue where the Elemental Daze artifact mod would trigger repeatedly when used against some Champions.
- Fixed an issue where the Fever and Chill artifact mod would sometimes apply the damage bonus from Radiant to the shot which activated it.
Gameplay Modifiers
-
Grapple Modifier
- Reduced passive energy gain and will now grant increasing amounts of grenade energy on defeating combatants, depending on tier.
Customization
- Fixed an issue affecting the visibility of the Blackletter ornament set for Warlocks, allowing them to be acquired again.
- Fixed an issue causing the Taking Flight holochip’s wings to be dimmer than intended.
Vendors
- A one-time offer of 200 Unstable Cores is available to all players due to an issue during The Edge of Fate’s launch week causing some players to lose Cores. This offer can be claimed from Master Rahool.
-
Fixed an issue where the Weekly Vanguard Arms armor reward displayed “You have already claimed an armor piece from the Vanguard Armory this week.” When it had not been claimed yet.
- This will now correctly inform players they must reach this week’s rank 7 or 12 armory requisition to claim their weekly reward.
- Fixed an issue where players could be blocked from focusing Exotic armor that they had previously acquired.
- Fixed an issue where a small number of players were only receiving specific Exotic armors from Exotic engrams.
General
- Updated the The Edge of Fate campaign skip to provide additional details on the Power level of gear provided to the characters using the skip.
- Fixed an issue causing the Buy Ranks button on the Rewards Pass to appear when not expected.
- Fixed the tutorial prompt for Matterspark’s "charge" to update with non-default key bindings for the Vehicle Primary Fire control mapping.
- A Call to Arms Bonus no longer incorrectly displays on Conqueror triumphs.
- Fixed an issue where some Hobgoblins with Banes would sometimes glow extremely brightly.






Play Destiny 2: The Edge of Fate. Guardians will track a mysterious signal to a location at the edge of the solar system, where they will uncover a truth that redefines their future.
The Future Is Now - A new adventure and the start of a new saga in Destiny 2. World tiers allow Guardians to select the level of difficulty that is right for them and reap the rewards that come with victory. Higher tiers offer more challenge, additional narrative threads, new secrets to uncover, and more powerful gear to collect.
Destination Abilities - Push the limit of your Guardian’s capabilities and unlock the mysteries of Kepler with new destination abilities, powered by the mysterious Anomaly. New Foes - Two new enemy combatants have entered the fray. Cut down swarming masses of Vex drones known as Kobolds, and face diabolical hovering Fallen Corsairs, each intent on standing in the way of your success.
- Multiplayer
- Online Multiplayer, Online Co-Op
- Engine
- Tiger Engine
- Franchise
- Destiny
- Platform(s)
- PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, Xbox One, PC