With the launch of The Edge of Fate on July 15, 2025, Destiny 2 began its next major story arc under the new Fate Saga. The expansion introduced Kepler as a fresh, exploration-focused destination, revamped the way players access activities, and delivered deep sandbox adjustments that affected weapon mods, perk scaling, and ammo generation. One change, however, continues to define the moment-to-moment experience more than most.

Infinite primary ammo was originally introduced to Destiny 2 in 2021 to reduce frustration with ammo economy during long PvE encounters. While that reasoning still applies, it now serves a different function. With higher-level enemies taking significantly more time to kill, infinite ammo has quietly become a necessity rather than a convenience.

Destiny 2's newest raid features a big change for the first time ever
Destiny 2's Newest Raid Features a Big Change for the First Time Ever

Bungie makes a big change to raids in Destiny 2 for the first time ever with the introduction of The Edge of Fate's new The Desert Perpetual raid.

Destiny 2 Combat Now Requires Endless Firing

Campaign missions, especially on Destiny 2's Legendary difficulty, often drag into repetitive patterns. In Solo Ops and other higher-tier playlists, enemies tend to have bloated health pools, requiring entire magazines just to chip away at health bars. Bosses, minibosses, and champions stall fights not with smarter tactics, but by absorbing endless fire.

Infinite primary ammo in Destiny 2 allows players to keep going without stopping, but it also exposes the repetitive design of combat encounters. Without it, many of these battles would become borderline unplayable. Heavy and special ammo drops remain limited, and ability cooldowns rarely sync with the length of these fights. What’s left is a core loop of shooting and reloading until the numbers disappear.

Update 9.0.0.3 adjusted ammo generation to give more control to players through weapon stat scaling, mod tuning, and brick value increases for select weapons like sidearms and swords.

Destiny 2's Portal Makes Content Easier To Reach

The Portal is a new activity launcher that replaces the traditional Director in Destiny 2. Rolled out with Edge of Fate, this system categorizes content into playlists like Solo Ops, Fireteam Ops, Pinnacle Ops, Crucible, and more. It also lets players jump into seasonal and reprised activities, all from one central hub.

The benefit is immediate. Instead of navigating a cluttered star map, Guardians now move quickly from activity to activity. But this convenience also creates a higher expectation for each combat experience to feel smooth and engaging. When missions begin with promise and devolve into long, drawn-out damage tests, the Portal’s speed only further highlights how slow the gameplay can feel.

Bungie plans to expand the Portal later this year, eventually including raid and dungeon access directly from the interface.

Destiny 2 Gunplay Suffers From Lack Of Variety

The presence of infinite ammo should enable experimentation, but instead the game falls back on endurance-based combat. Even when players bring powerful exotic Destiny 2 weapons like Outbreak Perfected, Quicksilver Storm, or Monte Carlo, encounters still favor the sheer volume of bullets over intelligent use of tools.

Modding and Destiny 2 subclass tweaks allow for build diversity, especially after sandbox changes introduced in the latest update, but many encounters still boil down to shooting a high-health target while dancing between cover. Infinite ammo ensures the loop never breaks, but it does not make that loop more rewarding.

Bungie mentioned that future sandbox updates will address weapon perk effectiveness and encourage more tactical buildcraft, but no timeline has been given for deeper encounter redesigns.

To address the problems highlighted by infinite primary ammo, Bungie should reduce enemy health scaling in high-difficulty content and shift focus toward more dynamic enemy behavior and encounter mechanics. Fights should prioritize precision, positioning, and subclass synergy rather than attrition. Updating older missions with new enemy layouts, modifiers, or timed objectives could make better use of primary weapons without relying on drawn-out damage phases.

These changes could help bring back players frustrated by repetitive design and contribute to improving the lower player count of Edge of Fate. Many longtime fans have cited burnout from grind-heavy encounters. By reworking how challenge is delivered through smarter pacing and varied mechanics, Bungie could rebuild trust with its core audience and create more engaging content in future updates.

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Destiny 2 - The Edge of Fate Tag Page Cover Art
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Released
July 15, 2025
ESRB
Teen / Blood, Game Experience May Change During Online Play, Language, Violence
Base Game
Destiny 2
Developer(s)
Bungie
Publisher(s)
Bungie
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Destiny 2 - The Edge of Fate Press Image 1
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WHERE TO PLAY

DIGITAL
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Multiplayer
Online Multiplayer, Online Co-Op
Engine
Tiger Engine