Summary
- Destiny 2's latest update nerfs The Mountaintop grenade launcher's rocket jump ability, frustrating many players.
- Update 8.0.5 brings adjustments to PvE/PvP, weekly challenges, and crucible map weighting.
- Players hope Bungie will reverse The Mountaintop nerf in the future, amid other weapon sandbox changes.
Version 8.0.5 of Destiny 2 marks the beginning of this year's Solstice event while also carrying a lengthy list of bug fixes and gameplay adjustments, with the patch notes confirming a nerf to The Mountaintop grenade launcher's ability to accommodate grenade jumping. This one-of-a-kind weapon in Destiny 2 is the only grenade launcher that allows players to effectively rocket jump, and has recently enjoyed more widespread use among players thanks to the weapon's resurgence with the Into the Light update.
The Mountaintop is far from the only weapon to see changes with Destiny 2's latest update, though outright nerfs seem to be relatively few this time around. Update 8.0.5 sees a lot of adjustments to both PvE and PvP environments, with Crucible map weighting getting mixed up a little, the Dual Destiny exotic mission receiving a weekly challenge that grants players an additional exotic class item, and Zavala now offering the opportunity for players to attune to specific BRAVE weapons, which boosts the drop rate of attuned weapons by 60% in Onslaught.
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Destiny 2's latest patch makes plenty of adjustments throughout lots of different areas, including this unfortunate change to The Mountaintop. Specifically, the update introduces a limit to player acceleration when grenade jumping with The Mountaintop, impacting players' ability to boost themselves up to high-up spots and cover long distances quickly. While many enthusiasts of the weapon are unsurprisingly pretty frustrated by this change, many players simply wonder why this acceleration limit was introduced. There isn't really a clear answer, but it was likely done to prevent physics interactions that cause problems for the game's engine.
Players have demonstrated the effects of "stacking" Mountaintop grenades to achieve massive velocities in Destiny 2 in the past, often with hilarious results. It wouldn't be outrageous to think that these measures were put in place to prevent physics-related engine bugs from occurring in-game, especially considering how common such issues are in Destiny 2. That said, some players fear that Bungie intends to reduce the effectiveness of many of the game's popular movement techniques going forward - though it doesn't seem like movement in Destiny 2 is much of a problem in the developers' eyes, especially considering they delivered the Strand subclass just a year and a half ago.
Still, players can only hope that Bungie goes back on this change to The Mountaintop in a future patch, or at least offers some transparency as to why the adjustment was made. Mountaintop aside, Destiny 2's latest update has shaken up the weapon sandbox a little, with some weapon types having been rebalanced to better fit into PvE activities.
Destiny 2 Update 8.0.5 Patch Notes - The Mountaintop Change
GENERAL
- Weapons granted during The Pantheon raid event that equipped non-functional masterworks will be corrected to a working masterwork for that weapon archetype, or enhanced intrinsic if the weapon has been enhanced since.
- Fixed an issue where the Circular Logic Machine Guns would only drop with Feeding Frenzy in the left trait column.
- Fixed an issue where Gunpowder Gambit kills would not activate Adrenaline Junkie.
- Fixed an issue that was causing Special ammo weapons to deal more damage to frozen targets than intended and Rocket Sidearms to deal less.
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Fixed an issue where older curated rolls of Riposte received the weapon trait Golden Tricorn. These instances have been updated to have Desperate Measures.
- If the weapon was enhanced to Tier 3 Weapon Enhancement, it will be updated to Enhanced Desperate Measures.
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Fixed an issue where older curated rolls of Rose received both Outlaw and Pulse Monitor. These perks were not intended to be available on this weapon and have been replaced with Rapid Hit and Eye of the Storm respectively.
- If the weapon was enhanced, the perks will be updated to Enhanced Rapid hit and Enhanced Eye of the Storm.
- Fixed an issue where a curated version of the Acosmic Grenade Launcher received Snapshot and Opening shot at the release of The Final Shape. This curated roll has been updated to Field Prep and Wellspring.
- Fixed an issue where old versions of the Blasphemer Shotgun had unintentional access to High Caliber Rounds. These instances have been updated to now have Accurized Rounds.
- Fixed an issue where the Season of the Forge-issued Nightshade had unintentional access to Armor Piercing Rounds. These instances have been updated to now have Tactical Magazine.
- Fixed a rare issue where some Root of Nightmares Adept weapons updated by players during the Craftening had Enhanced Traits ahead of schedule in the weapon enhancement progression. In these rare cases, the Enhanced Trait has been swapped with the base trait to facilitate enhancing the weapon properly.
- Fixed several reprise weapons that had incorrect lore tabs: Eye of Sol, Astral Horizon, The Summoner, Loaded Question, Sleepless, Twilight Oath, The Messenger.
- Added a speed limit to the acceleration applied to the player when rocket jumping with The Mountaintop.
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OpenCritic Reviews
- Top Critic Avg: 84 /100 Critics Rec: 88%
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