Summary

  • Some indie developers have created one-hit wonders that leave a lasting impact in the gaming industry.
  • Developers like Phil Fish, Team Cherry, and Eric Barone are known for their exceptional one-off games.
  • These developers choose to stick with what works instead of trying to outshine their star creations.

The gaming industry is undoubtedly massive. Every day, it seems like a new, completely unique game drops, pushing the limits and raising the bar for what fans expect. Naturally, this means that upcoming releases get loaded with tons of hype, which, let's be honest, often leads to some level of disappointment. This cycle creates a kind of pressure for developers to one-up not just the competition, but also themselves. It's basically a game of "who can outdo who" in an unforgiving world.

7 Video Games Getting Better With Age
7 Video Games Getting Better With Age

Some video games seem to go from stregth to strength, getting better over time, and attracting new players.

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While that is understandable, it doesn't always apply to every developer. There are some devs out there who've had — what some would call — one-hit wonders. Sure, it's normal for indie devs to release just one game, but it's pretty rare when that one game becomes something truly special. These devs channel all their creative energy into making one brilliant game, and instead of trying to outshine it, they decide to stick with what works. These aren't just any throwaway games — they're the kind that leave a mark.

8 Phil Fish

Fez

Gomez from Fez, wearing a fez and jumping over 3D box islands.
Fez
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Puzzle
Platformer
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Released
April 13, 2012
Platform(s)
PC, PS3, PS4, PS Vita, Switch, Xbox 360, iOS
Genre(s)
Puzzle, Platformer

Phil Fish is an indie developer who gained a lot of recognition for his widely acclaimed game, Fez. Before that, he was a relatively unknown game designer, working as a secondary figure on projects at Ubisoft. His claim to fame came from his one and only major hit, an indie platformer that launched in 2012 and quickly became one of the most creative and complex games, not just of that year, but of all time.

Phil Fish did work on some other projects, but was mostly known for being the primary developer on Fez. He later ended up forming his own dev group, Polytron, which has released some lesser-known titles — but nothing that could quite outshine their star creation. Fez is a platformer centered around a 2D character, Gomez, who suddenly finds himself thrust into a 3D world. The whole premise revolves around Gomez getting caught in a space-time tear, forcing him to navigate this strange new 3D reality while trying to find his way back to his 2D home.

7 Team Cherry

Hollow Knight

Hollow Knight gameplay
Hollow Knight gameplay
Hollow Knight
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Metroidvania
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Released
February 24, 2017
Platform(s)
Nintendo Switch, PC, PlayStation 4, Xbox One, macOS, Linux
Genre(s)
Metroidvania

Team Cherry is a small Australian dev studio, primarily consisting of Ari Gibson and William Pellen, who shot to fame with Hollow Knight — a 2017 Metroidvania that received multiple awards and universal acclaim. Way before its official release, the game was called Hungry Knight and had a different concept that didn't go over so well, prompting the devs to revamp the entire thing. They came up with a Metroid and Mega Man-based game set in a dark fantasy world revolving around insects and similar creatures. Team Cherry is currently working on a sequel to Hollow Knight called Hollow Knight: Silksong, but has not announced an official release date for it.

Markoth, The Knight and Pure Vessel
Hollow Knight: 24 Hardest Bosses, Ranked

Hollow Knight is full of challenging boss fights, but several of them take that challenge to another level. Here are the hardest bosses in the game.

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Hollow Knight is a 2D side-scrolling action adventure game that revolves around an insect creature known as The Knight. The Knight must navigate a vast, interconnected kingdom of fallen insects to uncover the secrets behind its ruin. Despite being a 2D game with a simplistic art style, Hollow Knight is significantly complex and almost plays like a triple-A game. It has a multitude of different mechanics, gameplay tricks, items, and weapons that make it very expansive and even give it an element of non-linear progression.

6 Robert Kurvitz (ZA/UM)

Disco Elysium

Disco Elysium Harry Du Bois Holding a Gun with an oil canvas of LA behind them.
Disco Elysium
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Released
October 15, 2019
Genre(s)
RPG

Robert Kurvitz is a singer/novelist turned game designer who got his true miracle when he, out of forced circumstances, had to trade his creative channels for something completely unexpected — letting the world experience his masterpiece in a whole new way. In 2016, he founded ZA/UM with the sole purpose of bringing his dream to life: creating a game based on a novel he wrote way back in 2005. That dream became Disco Elysium, a critically-acclaimed game released in 2019.

Kurvitz’s vision for Disco Elysium was influenced by his own novel, as well as classic isometric and tabletop RPGs like Planescape: Torment, Baldur’s Gate, and, of course, Dungeons and Dragons. The game has a steampunk setting with a very dark history that's perfect for its high-stakes plots and complex gameplay. Unlike most RPGs, Disco Elysium is an open-world game that focuses less on combat and more on intellect and eloquence, with a unique skill system that revolves around abilities like Intellect, Psyche, Physique, and Motorics, which are further divided into sub-skills. It’s a massive, intricate game with a steep learning curve. Sadly, a few years after Disco Elysium's launch, Kurvitz and ZA/UM got into a legal spat with their holding company, Tütreke OÜ, involving the misappropriation of funds, the theft of concept art, workplace toxicity, and more, which has all but dissolved ZA/UM as a studio. Kurvitz and his co-founders left the studio, and in 2024, ZA/UM announced layoffs as well as the cancelation of a Disco Elysium DLC, effectively closing this chapter on the current iteration of ZA/UM.

5 Alexey Pajitnov

Tetris

tetris blocks falling into the tetris pit.
Tetris (1989)
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Puzzle
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Released
July 31, 1989
Genre(s)
Puzzle

Alexey Pajitnov is a legendary Russian developer best known for creating one of the biggest games of all time Tetris. Including Tetris on this list might seem a little out of place, considering Pajitnov worked on plenty of other game development projects, but it also makes sense, since none of those other projects were as monumental as Tetris, and most of them were just extensions of its universe, rather than standalone games.

10-Puzzle-Games-Like-Tetris
10 Puzzle Games Like Tetris

Tetris is a classic among puzzle games, and the following titles have a charm that's similar to its timeless formula.

Tetris really needs no introduction — it's the game almost everyone on the planet has played at some point. It was created by Pajitnov in 1985, and is a puzzle game that challenges players to strategically place different-shaped blocks to fill the space on the screen. Over the years, it has spawned countless variants, each with its own theme and customizations, but the core gameplay remains the same: fit the blocks, complete a line, and keep going.

4 Warhorse Studios

Kingdom Come: Deliverance

A group of NPCs watching a battle in Kingdom Come: Deliverance.
Kingdom Come: Deliverance
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Released
February 13, 2018
Platform(s)
PS4, Xbox One, PC, Switch
Genre(s)
RPG

One of the greatest open-world, Medieval-themed RPGs ever made is Kingdom Come: Deliverance, a game most of the gaming world is pretty familiar with. Known for its realism, intense storyline, and immersive experience, Kingdom Come stands out as an action RPG that particularly focuses on historical accuracy. What most people don’t know is that the studio behind it, Warhorse Studios, is a Czech developer whose only game so far is Kingdom Come: Deliverance. While they have announced a sequel, Kingdom Come: Deliverance 2, it’s not expected until next year.

Set in a world rooted in true historical events, particularly from the early 15th Century, Kingdom Come: Deliverance is more than just a Medieval RPG. It features real locations, groups, and civilizations from the era, with a heavy focus on realism. It’s basically a Medieval sim that takes things very seriously, even incorporating survival elements into its gameplay. Players start as a weak peasant and have to grind their way up to become a skilled warrior, all while managing basic needs like food, hunger, and sleep.

3 IceFrog

Dota 2

Dota 2: Juggarnaut, Legion Commander, Mirana, Invoker, and Night Stalker standing.
Dota 2
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MOBA
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Released
July 9, 2013
Platform(s)
PC, Linux, macOS
Genre(s)
MOBA

Although Dota 2 is now officially under Valve, it originally began as a one-man project by an anonymous developer known as IceFrog. IceFrog was the driving force behind the original Defense of the Ancients mod for Warcraft 3, which eventually led to him being hired by Valve to officially develop Dota 2. The development of the game started in 2009, and Dota 2 was finally released by the company in 2013. While IceFrog has worked on other MOBAs, like Heroes of Newerth, Dota 2 remains his most comprehensive and major project to date.

dota-2-all-hero-roles-positions
Dota 2: All Positions & Roles, Explained

Each position in Dota 2 has a specific role to play. Here's a complete guide explaining all the positions and roles in the game.

As a MOBA, Dota 2 is essentially a high-stakes battle between two teams on a fixed map with specific objectives. The goal is simple: whichever team — Radiant or Dire — reaches and destroys the other team’s Ancient first, wins the match. Each team consists of five players, each with unique roles and heroes that come with dedicated skills and abilities, which need to be leveled up and upgraded throughout the game. The game also has an expansive in-game farming system where players will gain gold by killing NPCs (known as Creeps) and use that said gold to solidify their position and skills throughout the matche.

2 Team Bondi

L.A. Noire

main character of L.A. Noire holding a gun and posing.
L.A. Noire
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Released
May 17, 2011
Genre(s)
Action, Adventure

Team Bondi was an Australian studio that, although now defunct, gained a lot of attention for creating L.A. Noire — one of the best open-world games to use motion capture effectively. Formed in 2004 with L.A. Noire as its main project, the studio took nearly seven years to develop the game. L.A. Noire is praised for not only its previously-mentioned elite motion capture (which resulted in a highly authentic, almost uncanny closeness to real human facial expressions) but also for its realistic open-world recreation of 1940s Los Angeles. L.A. Noire was finally published by Rockstar Games in 2011 and received widespread acclaim from both players and critics alike.

The game itself is a neo-noir action-adventure title that follows the story of a detective working his way up the ranks of the LAPD by solving a series of cases. The game, being open-world, features both main linear quests and side quests that collectively facilitate the progression of the game. Players get to investigate crime scenes, collect evidence, interrogate witnesses, and even accuse certain NPCs of committing the crime at hand.

1 ConcernedApe

Stardew Valley

a farm in Stardew Valley.
Stardew Valley
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RPG
Simulation
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Released
February 26, 2016
Platform(s)
PC, Xbox One, Android, iOS, PS4, Switch
Genre(s)
RPG, Simulation

Eric Barone, or ConcernedApe, is the main man behind everyone's favorite farm sim, Stardew Valley. It's a widely-recognized farming sim that had remarkably humble beginnings as an indie game with a solo dev behind it. Despite its current status, Stardew Valley began with just Eric at the helm. He was the game's sole designer, artist, writer, programmer, and composer — essentially a one-person powerhouse. Inspired by classics like Harvest Moon, Minecraft, and Terraria, Eric crafted every aspect of the game from scratch.

Stardew Valley was released in 2016 and managed to take the world by storm almost instantly. It earned multiple awards and accolades and was praised by not only other game reviewers but also by Harvest Moon's creator. While the gameplay follows the familiar farm sim formula — starting with a run-down plot of land and transforming it into a thriving farm — it stands out as a pioneer of the genre, reviving and popularizing farm sims for a whole new generation of players.

Minecraft characters surrounded by Shovel Knight and Hollow Knight
Indie Games That Became Major Success Stories

Though most only see a modest amount of success, some indie games have etched their way into video game history by becoming must-have titles.

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