Diablo 4 has officially rolled out its newest update, primarily consisting of a bunch of bug fixes for the base game and Sins of the Horadrim seasonal content. The second post-launch update for Diablo 4 Season 9 is now live in-game for all fans.
On July 1, Diablo 4 began Season 9, Sins of the Horadrim, which included content like Horadric Strongrooms, Spells, and Jewels, as well as a revamped fight against Astaroth. Two weeks later, Diablo 4 rolled out its first post-Season 9 update, featuring a bunch of class balance adjustments and bug fixes.
One Diablo 4 Season 9 Class’s Stock is Way Up After Update 2.3.1
Diablo 4's mid-Season 9 patch has increased the viability of one class, which could end up carrying over to the Season 10 meta.
Now, two weeks after the previous update, Diablo 4 has put out yet another patch for players to enjoy. Blizzard announced the official release in a Twitter post, with the free July 29 Diablo 4 update now available in all regions and for every gamer, regardless of if they own the Vessel of Hatred expansion or not.
Unlike the previous update, this patch contains no balance adjustments; in fact, the whole thing consists of bug fixes, and almost entirely in general Diablo 4 content, rather than Vessel of Hatred-specific locations. Issues pertaining to Sins of the Horadrim seasonal progress and rewards, certain Escalation dungeon affixes, and mechanics for character and boss abilities were resolved in this new build. General stability, performance, user interface, and visual improvements were also implemented, so hopefully, fans on all platforms will have a smoother experience in Diablo 4 now than ever before.
The last Diablo 4 update experienced issues that caused it to be rolled back on PC platforms for a short time after it officially went live. Hopefully, Diablo 4 does not encounter this problem again for this most recent update – though considering it is smaller than the last one, its release should ideally proceed without incident.
Unfortunately, Blizzard recently went on the record saying it had no major updates planned for Diablo 4 ahead of Season 10, currently expected to go live in September. While that obviously doesn’t mean it won’t be continuing to provide maintenance on the ARPG, players shouldn’t expect any game-changing updates to class balance for more than a month. That said, it would not be surprising if Diablo 4 continued to release bug-fixing patches similar to this one throughout August and into September. Only time will tell what awaits Diablo 4 fans in Season 10 and beyond, but given the attention the developers have been putting into it, it sounds like something big is coming to Sanctuary soon.
Diablo 4 2.3.2 Build Patch Notes – July 29, 2025
Bug Fixes
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Accessibility
- Fixed an issue where chat channels and tabs were not read by the Screen Reader.
- Season of Sins of the Horadrim Bug Fixes
- Fixed an issue where progression for the Wisdom's Chosen Seasonal Quest could be blocked if the Bandit's Scrawl was dropped.
- Fixed an issue where the Torn Scroll quest item in The Priestess Horadrim Quest could not be removed from the player's inventory.
- Fixed an issue where you could attempt to socket a Horadric Jewel into a non-jewelry item if there was something already socketed in the item.
- Fixed an issue where claiming Season Journey rewards could fail if there were multiple chapter rewards available.
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Dungeon and Event
- Fixed an issue where the Warmaster in Maugan's Works could spawn in a Strongroom.
- Fixed an issue where Strongrooms could not be exited even if the boss was not defeated.
- Fixed an issue where the Sunken Library dungeon could be completed without finishing the final objective to defeat the boss.
- Fixed an issue where the Horadric Reward Cache wasn’t always rewarded to the player after completing an Escalating Nightmare Dungeon with the Equipment Delve affix.
- Fixed an issue where the Cultist Horde Escalation affix didn't properly apply the Bonus Life to monsters.
- Fixed an issue where the Lesser Aegis Escalation affix applied the incorrect barrier value to monsters.
- Fixed an issue where an Escalating Nightmare couldn't properly continue if the Strongroom and base dungeon had the same boss.
- Fixed an issue where the Butcher could get stuck on Horadric Chests.
- Fixed an issue where Animus could disappear if too many items were on the ground.
- Fixed an issue where no reward chest would spawn after completing the mastery for the Ravenous Soul event.
- Fixed an issue where completing the Last Stand event inside a Strongroom could also complete a Dungeon.
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Gameplay
- Fixed an issue where Kirma in the Kichuk Stronghold could be lured outside the boss area (Vessel of Hatred only).
- Fixed an issue where the Endurant Faith unique gloves could trigger Lucky Hit effects from the player towards themselves.
- Fixed an issue where Echo of Lilith could get stuck in her first phase if her health dropped too quickly.
- Fixed an issue where the Guardian's Lair in The Pit could be hard to reach in certain circumstances.
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Miscellaneous
- Fixed an issue where map icon for a Horadric Gateway could disappear unexpectedly.
- Various stability, performance, visual, and UI improvements.
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OpenCritic Reviews
- Top Critic Avg: 88 /100 Critics Rec: 93%





- Engine
- Proprietary Engine
- Genre(s)
- Action RPG, Hack and Slash