The Game Awards of 2025 held some good news for fans of the Divinity franchise, with Larian Studios announcing its next project: Divinity. The game is reportedly their biggest and most ambitious yet, rivaling even Baldur's Gate 3. Based on the trailer, players can expect some truly dark, fantasy themes, all mixed in with classic Larian Studios flavor and writing. Needless to say, there's much to be excited for, as the studio returns to its beloved franchise.

Wyll, Gale, Shadowheart, Astarion, and Lae'zel in the Baldur's Gate 3 cover art
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While Divinity has nothing to do with Baldur's Gate 3, and it's also not a sequel to Original Sin, there are likely many things fans of the previous Divinity games will recognize. As for Baldur's Gate 3, the project could provide a pretty good blueprint for what Divinity should be, and what it needs to surpass. Here's a wishlist of things that would be nice to see carried over, many of them already included in Divinity: Original Sin 2, and one specific feature at the end that Larian Studios should leave in the past.

Beautiful Graphics

Baldur's Gate 3 Was Gorgeous, And Divinity Needs To Be, Too

Baldur's Gate 3 was a visual work of art in every way possible. The setpieces were breathtaking, the details were incredible, and each act and location had a very distinct atmosphere and feeling. The way it brought iconic locations like Baldur's Gate and parts of the Underdark to life was truly magical, with surprises and things to interact with around every corner.

Not just that, the character designs in the game were aesthetically pleasing, with a ton of variety when it comes to customization for the player-controlled Tav and Dark Urge. This attention to detail, with storytelling and lore imbued in all visual aspects, needs to be brought to Divinity as well, and given how intricate the brutal trailer was, there's high hopes it will be so.

Excellent Writing

Larian's Signature Voice Is What We're Here For

Larian Studios had excelled at creating stories, worlds, and characters that felt both whimsical and funny, but also incredibly dark and serious. There are funny and memorable characters like Sazza the Goblin, and creatures that are on the more light-hearted side, like the adorable Owlbear Cub and Scratch the dog. You also have moments in the story where certain dialogue options are met with hilarious and sometimes dark consequences: a party wipe when disrespecting Vlaakith, or being turned into a cheese wheel at the fair when messing with the djinn.

At the same time, Baldur's Gate 3 was oozing with D&D lore, delivered in books, side quests, and dialogue. There was a darkness to be felt when entering the Gauntler of Shar, and finding out what it takes to be Shar's favored. Companions like Astarion and Shadowheart had tragic, shocking pasts that are slowly unraveled as they warm up and grow to trust the player, and even villains like Ketheric become humane and relatable when the motivations behind their actions are revealed. The whole rainbow of emotional payoff his here, delivered in quirky, deep, and complex writing, and it's what we'll be expecting from Divinity, too.

Borislav Slalov's Music

The Music That Made The Game's Most Epic Moments Come To Life

Baldur's Gate 3's music was one of the game's many highlights. From thrilling battle music and all of its variants to the more whimsical exploration tunes, and finally to the emotional piano notes when players are at camp, there wasn't a single moment that wasn't accompanied by a fitting song.

The mastermind behind it is Borislav Slalov, who also worked on the music of Original Sin 2. Songs like "I Want To Live" and "Down by the River" were major highlights of the game's soundtrack, and there's no doubt that Divinity will continue in these footsteps with an equally epic selection of songs to accompany the players on their next journey.

Companion Quests

Let Players Influence Their Character Arcs

What made Baldur's Gate 3 feel so alive was its companion system, where each companion had an approval meter to measure how much they agreed with and liked the player's actions. The higher the meter, the more likely romance was. More on romance later. The lower the meter, the likelier they were to simply walk out of camp, only to be found dead later down the line as they tried to brave the tadpole infection on their own. The companions weren't just cardboard cutout characters either. Each came with a distinct personality and archetype, with their struggles and weaknesses that players could help them overcome (or succumb to).

Baldur's Gate 3 classes collage
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Their unique questlines, from Astarion's vengeance against Cazador to Wyll's pact and even to Shadowheart's blind belief in her cruel goddess Shar, gave players a lot of leeway to influence them in positive or negative directions, which would lead to some incredibly empowering storytelling moments and fantastic ending scenes as the main plot wound down. Hopefully, Divinity will introduce an equally amazing cast, the fate of which will be fully in the player's hands.

Multiple Endings, Dialogue Options, And Paths

Evil, Good, Or Something In-Between

Player agency is through the roof in Baldur's Gate 3, with multiple paths and resolutions of several major quests affecting the type of ending you reach. There's so much variety, and Larian even improved upon some of these paths after the game's release to make them feel deeper and hard-hitting.

There are many moments in the campaign where you can recruit unlikely allies, betray dangerous friends, and then pay for it in a near-impossible boss fight, and use your class and your identity to your advantage or disadvantage in dialogue. Each choice has weight and consequence, and hopes are high that Divinity will have a lot of room for different stories to be told, depending on what direction you take on your journey.

The Wonder of Exploration

A World Brimming With Side Quests And Secrets That Go From Act To Act

Divinity shouldn't just deliver on its main quest, even if that is the star of the show. It should also give off that feeling of a world that is full of something to see and experience around every corner. Baldur's Gate 3 does this really well, with every part of each Act littered with little mini-stories and side missions that feel like full-blown shows of their own. It's clear that every part of the game received roughly the same amount of attention, even if Act 1 does feel a bit more robust compared to the rest.

Meeting BOOOAL and his worshipers in the Underdark by jumping into a random pit that could be easily missed, or climbing down a well to find a basement infested with deadly spiders, or even exploring an abandoned Arcane Tower are all these exciting, unexpected moments that tempt you off the main path. Better yet, they feel genuinely rewarding to complete, and there's a childlike wonder when finding these spots without any hints.

Detailed Difficulty Settings

Keep Customization And Honour Mode

Baldur's Gate 3 didn't come with all its difficulty settings and infamous Honour Mode on release, but it was very much a welcome addition to the game, granting that extra layer of challenge and replayability to an RPG that could have otherwise felt somewhat one-and-done. There's a whole screen to customize various modifiers from enemies to trading prices, so if one of the standard difficulty settings isn't good enough, the options available let you tailor the experience to be exactly how you want it.

Then there's Honour Mode, also seen in Original Sin 2. There's no save-scumming (without manipulating save files, at least!), and once the whole party's down, the run ends and you have to start from the beginning. Bosses are tougher and smarter, with powerful Legendary Actions. It was a true, hardcore experience, one that would be delightful to have in Divinity for players hungry for more challenge.

Tough Optional Bosses

Raphael And Auntie Ethel Would Like A Word With You

Larian Studios is no stranger to introducing tough bosses. Real ones will remember iconic foes like Alice Alisceon from Original Sin 2, and how brutal those challenges would feel. In Baldur's Gate 3, there are a few fights that are optional but present a nice challenge with extremely powerful rewards to motivate players.

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For instance, challenging Auntie Ethel in Act 1 will have you scrambling for a good strategy as you figure out how to defeat her and her mirror images. Then, in Act 3, there's the fight against Raphael in the House of Hope, which can easily spell demise for an unprepared party due to his powerful attacks and cambion allies. Even Cazador can become a headache of a battle. These bosses can feel downright impossible, but they also create a sense of urgency and "oh crap" moments for players as they come face to face with immense, primordial enemies.

Romance As An Option

Let Players Romance The Bear!

Baldur's Gate 3 made some waves when showcasing one of the romance scenes with Halsin, where he wild shapes into his bear form, but more than having a funny scene with a druid, the game went deep into romance and relationships through the approval system. It wasn't just about getting freaky with characters: in all the biggest romances (ignoring some of the shorter, funnier encounters, such as Haarlep and the Drow twins), you learn something new about the characters who learn to trust Tav.

Some players might not care much for this, but it's a nice optional addition in a game that already has so much freedom for roleplaying. Given that Original Sin 2 also featured some romance (though not nearly the same quality as the one seen in Baldur's Gate 3), there are high hopes that there will be plenty of love in the air in Divinity and a special someone for every player character.

Fantastic Buildcrafting

Creative Multiclassing And Mix-And-Match Builds Need To Be A Thing

Part of the fun in Baldur's Gate 3 was going wild with all the multiclassing options. There were so many cool builds a la D&D that came to life, some overpowered, some just downright quirky and silly. Those who loved to optimize could create parties with really good synergy, as Storm Sorcerer paired with a Tempest Cleric to take advantage of the Wet status effect. Then you had those S+ tier godmode builds like Smite Swords Bard and Eldritch Knight that still continue to dominate the game.

Original Sin 2 already had quite a bit of flexibility, with familiar archetypes from RPGs everyone knows and loves mixable in ways that can be unexpected, funny, or deadly. Given the description mentions Rivellon, and it's a Divinity game, it's highly likely Divinity will feature the same class system, from Polymorphing, Huntsman, and Necromancer to Warfare. Hopefully, Larian will also introduce some new flavors to it.