Summary
- Patch 3 for Dragon Age: The Veilguard offers some quality-of-life changes and dozens of bug fixes.
- Filters have been added to Photo Mode and screenshots taken will now have simplified file names.
- The causes of some crashes have been removed, and certain characters and environmental objects have had their textures improved.
A new update for Dragon Age: The Veilguard is now live, adding a number of quality-of-life changes and some much-needed bug fixes across all platforms. In addition to this latest patch, the Dragon Age: The Veilguard team announced that another update would be coming soon.
Following the release of Dragon Age: The Veilguard on October 31, fans of the long-running fantasy franchise have been eagerly returning to Thedas, with past Dragon Age games seeing huge player count bumps. The Veilguard itself has managed to pull in a sizable audience as well, almost reaching 90,000 concurrent players on Steam on the weekend following its release. This made the fourth entry in the Dragon Age franchise one of EA's largest single-player PC launches to date, and it's unclear how many people are enjoying the title on console.
BioWare has released another patch for Dragon Age: The Veilguard on PC, PlayStation 5, and Xbox Series X/S. Some of the most notable quality-of-life changes include the addition of Filters for use in Photo Mode, new icons for select weapons, and a notification when the Crossroads' Spirit Merchant is available. Additionally, arrow keys can now be bound to input mappings, and screenshots taken in Photo Mode will now have simplified file names, simply showing the date when the photo in question was taken.
Dozens of bug fixes are also included in Patch 3, including one causing music to stop playing unexpectedly. The causes of some crashes have been removed, and certain characters and environmental objects have seen their textures improved, while several distance "pop-in" issues have also been fixed. Many other fixes relate to strange facial expressions, object clipping, and issues with NPCs, including one problem in which the Mayor of D'Meta's Crossing was appearing in two places at once.
While the world of Thedas is vast and there are many stories left to be told, Bioware recently confirmed that Dragon Age: The Veilguard would not have post-launch DLC as the team is shifting focus to the next game in the Mass Effect universe. This has disappointed many fans of the franchise, given that The Veilguard was released almost a decade after Dragon Age: Inquisition. The latter had three DLCs: Jaws of Hakkon, The Descent, and Trespasser. Although the future of the series is unknown, many hope that a fifth Dragon Age title will come to be someday, as it has proven to be one of BioWare's most beloved IPs.
Dragon Age: The Veilguard Patch 3 Release Notes
Quality of Life Changes:
- Arrow keys can now be bound to input mappings.
- Filters added to Photo Mode.
- Screenshot file names from Photo Mode have been simplified, showing the date the photo was taken.
- The File Path where screenshots are saved is now shown in game when a screenshot is taken through Photo Mode.
- It is now easier to identify where an Enchantment has been applied to a companion’s equipment.
- Adjusted the Glint option description in Settings.
- New rings can now be compared against both equipped ring slots.
- A notification now appears when the Crossroads’ Spirit Merchant is available.
- Added new icons for some weapons.
Bug Fixes:
- Eliminated the causes of a small number of crashes.
- Rook's body shape no longer changes unexpectedly after a cutscene with Emmrich.
- Adjusted an odd facial expression when Rook first meets Emmrich.
- Fixed a rare issue where some of an existing Rook's settings got unintentionally reset after making and saving a new Rook. This fix is now also on consoles and retroactively affects saves on all platforms.
- Adjusted the volume level of Spite's voice in some scenes.
- Fixed some instances where music would incorrectly stop playing.
- Fixed some instances where unintended music or sound effects would play.
- Antaam Champions now correctly do slightly more damage.
- Mage Rooks no longer shift to the right awkwardly after performing an extended dodge.
- The Rogue Skill "Underdog's Bite" now correctly lists “Enhanced Damage” instead of “Empowered Damage.”
- Fixed some instances where enemies could get stuck or were unreachable in some areas.
- Fixed some instances where companions could get stuck on balance beams.
- Bellara can no longer endlessly charge Rook’s Ultimate outside of combat.
- Emmrich's attack stat is now displayed correctly at the start of the Where the Dead Must Go quest.
- Fixed a bug where Emmrich was sometimes not available on the ability wheel during the Where the Dead Must Go quest.
- Companions’ revives are now correctly refilled at the start of The Last Gambit quest.
- The Kataranda now has its correct unique coloring.
- Fixed an issue with the critical hit and penetration modifiers on the “Twin Edged Pick” Warrior weapon.
- Taash's cape on the “Rivain’s Legacy” armor no longer stretches in cutscenes.
- The Grey Warden “Recruit’s Simple Tunic” appearance no longer clips uncomfortably through Rook’s neck.
- The “Mythals' Light” Mage weapon now does the intended amount of physical base damage (0).
- The “Mythal's Light” Mage weapon now does physical damage to enemy health if a physical damage enchantment is applied.
- Fixed instances where stat bonuses from some Treviso valuables were applied incorrectly.
- Fixed instances where valuables with stat increases were not all visible in merchant stores.
- Improved textures on various characters and environment objects.
- Fixed an issue where VFX could become extremely bright.
- Fixed several distance “pop-in” issues.
- Fixed an issue that caused the camera to stutter when closing the eluvian interface.
- Fixes several instances where quest objectives would not update correctly during some quests.
- The On Deadly Wings quest can now be completed even if the A Slow Poison quest has not been fully completed.
- The Mayor of D’Meta’s Crossing no longer appears in two places at once during the Lives Spared quest.
- One of the Revenants will no longer fail to appear in the Crossroads.
- Fixed an issue where a door would not open during the Heights of Athim memory in the Regrets of the Dreadwolf quest.
- The intended 2D cinematic scene now plays after the Shadows Crossing quest.
- Fixed an issue where the path forward could become blocked in the A Murder of Crows quest.
- Fixed a blocking issue during the In Entropy’s Grasp quest.
- Companions are now present when loading the first autosave made in the Isle of the Gods quest.
- The HDR Calibration setting is now saved correctly between game sessions.
- Prevented multiple instances where Rook could get stuck while exploring Thedas.
- One of the "Watcher's Robe" appearance variations is now correctly granted after completing the Disrupt and Conquer memory.
- Fixed a place in Arlathan Forest where Rook could get stuck in a drowning loop.
- Fixed instances where Rook forgot they already had the lyrium dagger and could not interact with treasure chests and altars.
- Codex entries that were already read will no longer be re-marked as unread.
- Fixed an issue where the scrollbar could get stuck in the Codex screen.
- Enchantments on abilities are now reset correctly when Skill Tree nodes are reset.
- The Crossroads’ Spirit Merchant now shows the intended faction reputation gained for whichever city was blighted when selling valuables.
- Fixed a rare issue where some Skill Tree nodes were sometimes unable to be unlocked.
- Some adjustments to the game credits.
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OpenCritic Reviews
- Top Critic Avg: 80 /100 Critics Rec: 71%
- Released
- October 31, 2024
- ESRB
- M For Mature 17+ // Blood, Nudity, Sexual Themes, Strong Language, Violence
- Developer(s)
- BioWare
- Publisher(s)
- Electronic Arts








Enter the world of Thedas, a vibrant land of rugged wilderness, treacherous labyrinths, and glittering cities – steeped in conflict and secret magics. Now, a pair of corrupt ancient gods have broken free from centuries of darkness and are hellbent on destroying the world.
Thedas needs someone they can count on. Rise as Rook, Dragon Age’s newest hero. Be who you want to be and play how you want to play as you fight to stop the gods from blighting the world. But you can’t do this alone – the odds are stacked against you. Lead a team of seven companions, each with their own rich story to discover and shape, and together you will become The Veilguard.
- Engine
- Frostbite
- Franchise
- Dragon Age
- PC Release Date
- October 31, 2024
- Xbox Series X|S Release Date
- October 31, 2024
- PS5 Release Date
- October 31, 2024
- Platform(s)
- PC, PlayStation 5, Xbox Series S, Xbox Series X
- Genre(s)
- RPG
- OpenCritic Rating
- Strong