We're going to see some of the best fights in the Dragon Ball Super manga get animated when the Dragon Ball Super: The Galactic Patrol anime comes out. Fans still have the retelling of the God of Destruction Beerus saga to look forward to this year, but plenty of manga readers are anxiously waiting for what many consider to be one of Super's b est arcs finally get adapted.

The Galactic Patrol Prisoner Saga has Goku and Vegeta face off against an ancient, planet-destroying threat. The stakes are as high as you'd expect them to be, and Moro stands out as a great villain who puts our heroes through the wringer. The saga features some incredibly powerful techniques, some more effective than others. Here's a look at the strongest ones used in the Galactic Patrol Prisoner Saga.

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Dragon Ball Super: 8 Strongest Attacks That Haven’t Been Animated Yet

The internet's going to go crazy when these Dragon Ball Super techniques get animated.

Super Electric Strike

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Android 17 & 18 played much larger roles in the Tournament of Power than they had in the series for years prior to it. Initially set up as being even stronger than Super Saiyan Goku, Vegeta, and Trunks, the siblings quickly took a back seat to Cell, and met the same irrelevant fate as many who came before them.

Neither is as effective in the Galactic Patrol Prisoner Saga as they are in the ToP, but they still get to show off their incredible strength. The Super Electric Strike is used by 17 and 18 in tandem, with them charging up a massive ki blast in both their hands, rushing their opponent, and striking them, creating an X-shaped blast. The siblings use this against Moro, and while it's a powerful blast, the evil wizard is able to handle it easily.

Copy Ability

Copy Ability

Though not strong on its own, Seven-Three's Copy Ability can be one of the strongest abilities in the series, depending on who's on the receiving end of it. As the name implies, it allows the user to copy another fighter's abilities and techniques, but with a few caveats.

The user must touch someone on the back of their neck to use this technique, and can only store up to three people's abilities at once, with there being a thirty-minute time limit for each fighter's skills to be used. Depending on whose abilities are being copied, the user can end up with some absolutely busted techniques that would instantly elevate someone like Seven-Three into a massive threat.

Masenko Beam Cannon

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Gohan and Piccolo using the Masenko Beam Cannon.

Another combo move, this time featuring Piccolo and Gohan, the Masenko Beam Cannon is just what it sounds like. It combines the Masenko and Special Beam Cannon into one massive attack, with Piccolo and Gohan working together to hit their enemy with all they have.

They use the move against Seven-Three to great effect, with it doing visible damage to the android. The attack looks like a regular Masenko at first, but as Gohan fires the beam, Piccolo charges his Special Beam Cannon and fires it shortly after, coiling around the Masenko wave and combining the two into one massive blast.

Galick Beam

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The Galick Gun is one of Vegeta's most recognizable attacks. He's come up with plenty of variations of it over the years, but one that he rarely used was the Galick Beam.

Vegeta brings it back during the Galactic Patrol Prisoner Saga, first using it to destroy a tree Moro throws his way, and later using a Spirit Control-enhanced version of the attack against a Galactic Bandit Brigade member named Yuzun. Moro ends up copying the technique later on, using it against Android 17 and 18.

Fire and Flames

Fire and Flames

Fire and Flames is a special ability first used by Moro, and appears later on in the Granolah the Survivor Saga. Unlike most other techniques, Fire and Flames is a magic ability.

Moro (or whoever else uses it) manipulates the energy of whatever plane they're on, drawing from it and creating extremely dangerous flames that they can redirect towards their opponent. The user has access to the ability for as long as the planet they're on has energy, making it both a danger to their opponents and the planet as a whole.

Forced Spirit Fission

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Forced Spirit Fission is going to play a massive role in the upcoming saga when it gets adapted, with Vegeta making use of the technique in a big way during the battle against Moro. Vegeta learns the technique while on Yardrat, the same planet where Goku learned Instant Transmission.

Forced Spirit Fission allows its user to manipulate their target's energy, separating it from them and redirecting it for different uses. With Moro being able to absorb and steal energy, you can already see how this is going to be a useful tool in the fight against him. But users still have to deal damage to their target first before they can fully take advantage of what Forced Spirit Fission has to offer.

Ultimate Kamehameha

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One of Gohan's strongest attacks, the Ultimate Kamehameha has been used to great effect in the series. But its success rate in Super ​​​​​​has been lower than you'd expect from such a strong technique.

Gohan uses the attack against Seven-Three, catching him off guard. For a moment, it looks like Gohan might have things in the bag, but Seven-Three manages to absorb the attack thanks to Moro's powers.

Instant Kamehameha

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Though not his strongest, Goku's Instant Kamehameha is one of the most unique versions of the move, combining his iconic technique with the speed and finesse of Instant Transmission.

Goku uses the move while in Super Saiyan Blue, greatly powering it up in the process. Gohan has Moro trapped in his Galactic Donut, which gives Goku an opening to hit him. And while Goku does manage to destroy Moro's left arm as a result of landing the attack, Moro is able to recover and push Goku back afterwards.

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Dragon Ball Super: The Galactic Patrol
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