Halls of the First Dawn is a quest in Dragon's Dogma 2 that leads directly to the game's true ending. While this quest's instructions are quite straightforward, tasking players with guiding the leaders of the land to the Seafloor Shrine, the lack of waypointing can make addressing that task a bit confusing. For those players that are struggling to take charge of the evacuation effort, this walkthough of Dragon's Dogma 2's Halls of First Dawn quest is here to help.

Halls of the First Dawn is a time-sensitive quest that is automatically completed after a certain number of in-game days have passed. This means that players could ignore the quest objective entirely, and simply sleep until Dragon's Dogma 2's true ending becomes available. That said, it is expected that many fans will want to oversee the evacuation, and earn the related Guardian achievement, before that occurs, and that endeavor is what is covered by this guide.

dragons dogma 2 point of no return
Dragon's Dogma 2: Point of No Return, Explained

Players who are concerned about passing the point of no return in Dragon's Dogma 2 can find all the information that they need in this guide.

Dragon's Dogma 2: Halls of the First Dawn Walkthrough

As previously noted, the Halls of the First Dawn quest instruct players to guide the leaders of the lands to the Seafloor Shrine, and there are three NPCs with which fans must work if they hope to earn the Guardian achievement. Specifically, those leaders are Sven in Vernworth, Nadinia in Bakbattahl, and Taliesin in the Sacred Arbor, and here are details on how to address each of them:

Interacting with the portcrystal at the Seafloor Shrine will cause every portcrystal on Dragon's Dogma 2's map to become active. This makes moving across the map fairly easy, and players should make sure to interact with the crystal before they leave the area.

Vernworth (The Regentkin's Resolve)

Dragon's Dogma 2 players should begin their time in Vernworth by traveling to the tavern and speaking with Captain Brant. This conversation will mark the beginning of the Regentkin's Resolve quest, and fans must complete it in order to evacuate Vernworth.

To complete the Regentkin's Resolve, players should speak with Sven in his chambers on the second floor of Vernworth Castle. Here, the Regentkin will ask Dragon's Dogma 2's Arisen to visit the west oxcart station, and they will encounter a hostile Allard upon arrival. Hitting that NPC with an attack will cause him to run away, and players will be in control of the carts from that point forward.

Fans should now return to Sven and indicate that they have procured the oxcarts. The Regentkin will not be ready to put them to use yet, though, and players must first carry Disa, who is in her chambers down the hall, into Sven's room. Fans should then give Dragon's Dogma 2's Ornate Box, which is located within Disa's room, to Sven, prompting him to proceed with the evacuation of Vernworth.

Bakbattahl (A Scholarly Pursuit & Civil Unrest)

After traveling to Bakbattahl, and reuniting with Dragon's Dogma 2's main pawn in the Forbidden Magick Research Lab, players should examine the red light that touches the ground just west of Flamebearer Palace. This action will initiate A Scholarly Pursuit, and fans should now focus on completing that quest. That is done simply by following Phaesus through the palace's back entrance, and players should strike the draconic creature once they get behind it.

With A Scholarly Pursuit resolved, players should walk a few paces to the west and speak with Menella, who will involve herself in an altercation. That interaction will initiate Civil Unrest, a quest that centers around three conflicts that are taking place within Dragon's Dogma 2's Bakbattahl. Here are details on those conflicts, and players should return to Menella after addressing all three of them:

  1. Glintt & Nomos: These two are arguing in front of Bakbattahl's inn, and they can be scattered with a quick attack.
  2. Grant & Abba: Players will find these two beastren in front of the house that they can purchase in Bakbattahl, and they can also be dissipated through combat.
  3. Scario & Nabrah: Bearing witness to their duel, which occurs in front of the Bakbattahl Vocation Guild, is enough to put an end to this conflict.

Once players have dealt with the conflicts and spoken with Menella, they should visit the Empress's Chambers in the Flamebearer Palace and speak with Nadinia to evacuate Bakbattahl and complete the Civil Unrest quest in Dragon's Dogma 2.

The Sacred Arbor

There is a red beam of light at the Sacred Arbor, an area to the west of Melve, and players should examine it and dispatch the drake that appears. Fans should then repeatedly speak with Taliesin in the Sacred Arbor, stopping only when he agrees to evacuate his people. Notably, players will need a pawn who is capable of talking to elves in Dragon's Dogma 2 for this final step, and they can use the Sacred Arbor's riftstone to summon one.

Players should now find that they have earned the Guardian achievement, and they are ready to trigger the end of the Halls of the First Dawn quest and the game's true ending. As has already been noted, that triggering occurs once several in-game days have passed, and players can use the bed at the Seashore Shrine to expedite the passage of time in Dragon's Dogma 2. Indeed, Halls of the First Dawn will be marked as complete after that bed is slept in several times, and a beam of light that can be used to complete the game will appear at the shrine.

Before players trigger the completion of Halls of the First Dawn, they may want to address the other beams of light that are scattered across the map. Indeed, there is an achievement to be earned by overcoming all the trials of the unmoored world, and this is a player's chance to do exactly that.

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Dragon's Dogma 2
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9 /10
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Released
March 22, 2024
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WHERE TO PLAY

DIGITAL
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Developer(s)
Capcom
Genre(s)
Action RPG