Dune: Awakening has made waves this month, as the long-awaited survival MMO based on Frank Herbert's popular book series brings gamers into the franchise's harsh world. Players work to survive the unforgiving deserts of Arrakis, making Dune: Awakening both a compelling and challenging option for both MMORPG fans and franchise super fans.
When it comes to survival and allowing players to form their own unique characters, Dune: Awakening excels. However, there is one aspect of its role-playing that can have a big downside for some players. Dune: Awakening features a guild system, adding an extra layer to the experience. On the one hand, these guilds make Dune: Awakening even more immersive, but on the other hand, a player's faction alignment can see them getting unexpectedly kicked out of one of these groups.
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Dune: Awakening's Guild System is at Risk of Isolating Some Players
When joining a guild in Dune: Awakening, players are prepared to play a part in a larger group. However, depending on which faction they have aligned with, their place within the guild can quickly be taken away. If a player sides with House Atreides, but the guild sides with House Harkonnen, the former will be kicked out of the group. Some players may not know this when the guild makes such a decision, leaving them axed, despite not being aware of the consequences.
In the World of Dune, Politics and Alliances Are of the Upmost Importance
Granted, players getting kicked out of guilds due to being aligned with opposing Houses isn't that shocking. The Dune franchise is all about political conflict, so being part of a guild that isn't in line with a player's own alliance doesn't make sense for the world. From a role-playing perspective, guilds automatically kicking out opposing players only makes the world feel more alive. However, for those who are more interested in playing in a group instead of fully focusing on realism, this feature could be incredibly frustrating.
Players work to survive the unforgiving deserts of Arrakis, making Dune: Awakening both a compelling and challenging option for both MMORPG fans and franchise super fans.
There is One Big Way Dune: Awakening Could Improve its Guild System
The biggest issue with the guild system is that it automatically kicks the players out, which can be jarring for those who are unaware that the same alignment is required. One of the improvements that Dune: Awakening could make is allowing players to betray their faction if they are sided with one that opposes their guild.
It's entirely possible to betray one's faction in Dune: Awakening, and giving players the chance to do so before being booted from a guild could make the role-playing experience that much deeper. This could be an interesting way to take on the role of a traitor, and it would make automatic kicks far less shocking. However, there is also the possibility that a player has already betrayed their faction. Players can only turn-coat on a faction once, so for those who have already done so, an automatic kick-out is far more warranted.
In addition to factions like House Atreides and House Harkonnen, Dune: Awakening features five classes for players to choose from. The classes are Swordmaster, Mentat, Bene Gesserit, Trooper, and Planetologist (unlockable through progression).
Dune: Awakening Has Brought Arrakis to Life in a Brand-New Way
Since the Dune franchise came back into pop culture, thanks to the films directed by Denis Villeneuve, Frank Herbert's work has been introduced to an entirely new generation. Yes, the series has been quite popular over the years, but this time around, it has become more well-known than ever. It's easy to spend hours with Dune: Awakening, and its approach to role-playing and exploration makes Arrakis feel that much more alive. Dune: Awakening may not even be a month old yet, but so far, the game is setting itself up to have some serious longevity.
- Genre(s)
- Open-World, Survival, MMO