Summary
- Solo play in Dungeonborne requires self-reliance for survival, with some classes having more advantages than others.
- Squishy classes are at a disadvantage, but positioning and player skill can turn the tide in unique fights.
- Choosing the right class is crucial for success in solo play, with each class having its own strengths and weaknesses to consider.
Solo play in Dungeonborne forces players to rely on no one but themselves. Some classes struggle and are not self-sufficient, while others are mostly unaffected by playing solo. Several factors will change a player's effectiveness in each class, but some classes have larger advantages that allow them to have a better fighting chance.
Generally, squishy classes are at a massive disadvantage. However, each fight is unique and full of factors that can give a weaker class the upper hand in the right situation. Gear quality does have a factor, but it usually won't cause a player to win. Instead, choosing the right class is the most crucial decision when playing Dungeonborne solo. This list will also cover how solo players can improve their chances of surviving with each class.
6 Pyromancer
Play Style: Aggressive At A Distance
Pros:
- High Damage
- AoE For PVE
Cons:
- Low HP
Pyromancers are a gamble to play in solo runs, as they heavily depend on their current position and environment. Good positioning for a pyromancer involves keeping a good distance from enemies, especially melee classes, since getting close to a foe means certain death. Close-quarters combat is a nightmare for pyromancers, especially when they get jumped by an enemy.
Due to its extreme reliability in positioning, pyromancers can take the high ground and decimate a helpless fighter, or get grabbed by a death knight's active ability and get overwhelmed. Keeping an ear out for nearby players and opting for a stealthier play style will improve a pyromancer's chances of getting the upper hand in a fight.
It's essential that pyromancers have enough mana potions for the entire match. This ensures that they will be able to spam their active pyroblast skill in combat to overwhelm opponents quickly.
5 Rogue
Play Style: Stealthy Attacks
Pros:
- Vanish Ability
- Backstab
Cons:
- Low HP
The rogue offers a unique play style centered around stealth and backstabbing unsuspecting enemies. The class has low HP and needs to avoid head-on confrontations at all costs. Its high mobility and vanishing abilities make it possible to blend into the shadows and get the jump on opponents.
Rogues will have difficulty dealing with tanky classes, but have the luxury of escaping with their high mobility and stealth. Petrifying poison is a powerful skill that gives rogues an excellent escape plan if things get too difficult in a fight. Rogues need lots of utility use, planning, and stealth to be viable for solos.
An advantage for rogues is picking battles that favor them, and closing distance fast on unsuspecting opponents such as mages.
4 Fighter
Play Style: Tank With Decent Attacks
Pros:
- High HP
- Good Damage
Cons:
- Poor Mobility
- Weak To Mages
Fighters are a strong class capable of both dealing and tanking high damage, but they suffer from tremendously slow movement speed. Chasing down faster classes as a fighter is a waste of time. Once the gap is sealed between them and an enemy, facing a Fighter head-on is deadly for most classes. Their whirlwind attack decimates any non-melee class, and has excellent uses in PvE play.
The Fighter's charge skill is vital for mending their mobility issue, but in some cases, it might not be enough. The thunderclap flask is recommended to slow down other classes and give the fighter a chance to engage in close-quarters combat. Crafting 3 thunderclap flasks is a must for any fighter player, and fits almost flawlessly into the fighter kit.
3 Druid
Play Style: Defensive & Mobile
Pros:
- Good Range Cover
- High Mobility On Demand
Cons:
- Low HP
Covering all ranges, the druid is a great class for offensive and defensive balance. While suffering from low HP, druids can use their high mobility from primal awakening and move to a more favorable location.
Their Force of Nature ability is great at creating a defensive position and punishing any players who recklessly attack. Druids have the best passive in the game for solos, which allows them to detect nearby enemies in panther form after reaching 36 dexterity. Their passive ensures that they are rarely ambushed, and it also gives them a heads-up to prepare an ambush and plan an attack.
2 Death Knight
Play Style: High Risk, High Reward
Pros:
- Mage Slayer
- Balanced Damage & HP
Cons:
- Long Cooldown Time For Grab Skill
- Low Mobility
The Death Knight is a well-rounded class covering counters for all classes in the game. Their Mastery of the Grave ability allows them to get around their limited mobility. Missing the grasping ability when battling a mage spells disaster for a Death Knight player, as their low mobility offers little chance of escaping or closing the distance.
The Death Knight's offensive skill is great when actively fighting an opponent and is super effective against other melee classes. Keeping soul energy maxed before combat is essential, as fighting without soul shroud can result in a defeat.
Players can improve their grasp skills by playing arena fights and snatching the furthest players.
1 Sword Master
Play Style: Hyper Aggressive
Pros:
- Excellent Range Coverage
- High Damage Potential
Cons:
- Ability Needs Swords
The best solo class available in Dungeonborne is the only class capable of matching all the other classes. The Sword Master has great ranged attacks, and excels at close-range fights. Starting a fight off with their psionic blades can dish out heavy damage to any unguarded player.
Dungeonborne: How to Unlock & Change Skills
Wondering how to change skills for your class in Dungeonborne, here is how you can do so.
Though this class has overall average mobility, the sword master has plenty of options that allow them to move around. Additionally, their ranged attack gives them some wiggle room to fight off mages alone. Having swords is a must for their ability to work and running out during a match can leave a sword master without any skills.
Players can purchase rusted swords from the merchant, with the downside of the swords hogging up valuable inventory space.
Dungeonborne
- Released
- July 19, 2024
- Developer(s)
- Mithril Interactive
- Genre(s)
- Dungeon Crawler, Extraction