Summary
- F-Type stars may not be the best, but still possible for Dyson Spheres with fast energy production.
- Giant Stars provide flexibility and practicality, making them a good choice for Dyson Spheres.
- Opt for O-Type Stars for hyper-efficient Dyson Spheres due to their high power output.
When humanity's future as a society in a virtual space starts to necessitate heavy computational power, Dyson Sphere Program sees the return of players to the real world as they embark on a journey to use a star cluster's resources to create a functioning Dyson Sphere. All Dyson Sphere Program sessions begin in one such randomly-generated star cluster, wherein players need to create a functioning planet-wide factory before expanding their manufacturing processes deep into their star system and far out into their available cosmos.
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However, while players will be assigned a starting star system, this "home world" will eventually become just a mere cog in the overall machine of the player's stellar factory. While it's perfectly possible to achieve the game's objective of creating a Dyson Sphere out of the starting seed's available stars, specific kinds of stars seem more suitable for extra efficient end-game gigastructures. As such, just which stars work best for Dyson Sphere Program's ultimate goal?
6 F-Type
Not As Good For Spheres, But Possible For Swarms
|
Luminosity |
1.044, 1.132 |
|---|---|
|
Mass |
1.7 |
|
Orbit Radius |
19700 |
|
Total Power Output |
112 |
|
Frame Parts (MW/part) |
1080 (0.0952283) |
Despite the middling Luminosity and the so-so potential Total Power Output of the F-Type Star, its presence in the management game as among the more "common" upper-sized stars makes it a possible candidate for a Dyson Sphere. Its limited Luminosity is paired with an averaging mass, making the potential Sphere's orbit not as stressful in terms of construction and resource management.
However, due to the naturally large investment players would make into Dyson Sphere construction, players need to take advantage of the high probability of an F-Type Star containing numerous planets. The F-Type of choice for a Dyson Sphere should ideally have multiple planets to receive and repurpose energy much faster to recoup investments more efficiently.
5 Giant Stars
Variable Size, Luminosity Makes Them Flexible
|
Luminosity |
~1.16x of a Non-Giant Main Sequence Star |
|---|---|
|
Mass |
- |
|
Orbit Radius |
~3.3x of a Non-Giant Main Sequence Star |
|
Total Power Output |
- |
|
Frame Parts (MW/part) |
- |
Among stars present in Dyson Sphere Program gameplay, a more practical choice for an average Dyson Sphere power source would be Giant Stars. Compared to other stars that rely heavily on their Luminosity for their usefulness as Dyson Spheres, Giant Stars also factor their mass into the practicality of the resources they need for maintenance. Players who want to use Giant Stars should ideally have a tidally locked planet in its orbit as a jumping-off point for resources coming in and out of the system.
Other than that, players can determine the practicality of a Giant Star based on its Luminosity. Players can ideally opt for O-Type Giants to maximize the resource-intensiveness of its size, but this may vary based on the player's goals. Given the boundary of Giant Stars, the estimated Luminosity per Giant Star of a particular class could be:
- O-Type: > 2.364032
- B-Type: 1.632864, 2.364032
- A-Type: 1.322176, 1.632864
- F-Type: 1.219392, 1.322176
- G-Type: 1.12712, 1.219392
- K-Type: 1.043024, 1.12712
- M-Type: < 1.043024
4 G-Type
Averaging Performance Perfect For Starting Spheres
|
Luminosity |
0.865, 1.044 |
|---|---|
|
Mass |
1.1 |
|
Orbit Radius |
22900 |
|
Total Power Output |
120 |
|
Frame Parts (MW/part) |
1240 (0.958160) |
When players begin their playthrough of Dyson Sphere Program, chances are high that their starting star system will be under a G-Type Star. This stellar class is perhaps the most average among star types, especially in terms of Luminosity, making the star inadequate for maximum energy output but perfect for any playthrough's first sphere as they gather resources like Hydrogen.
Building a Dyson Sphere around a G-Type has more to do with the mid-game than the end goal of a hyper-efficient gigastructure. Due to the limited Luminosity and potential small-scale nature of the star, a G-Type is best used as a playthrough's first Dyson Sphere that can be used to amp up the player's overall production line. With a G-Type Dyson Sphere in place, players can theoretically get enough Antimatter and other resources to fast-track their way into a Sphere in a more practical star type.
3 A-Type
Abundance Among High-Tiers Practical For Most Endgame Plays
|
Luminosity |
1.132, 1.398 |
|---|---|
|
Mass |
3 |
|
Orbit Radius |
22900 |
|
Total Power Output |
155 |
|
Frame Parts (MW/part) |
1240 (0.0955657) |
In seeds with not a lot of B-Types and O-Types in abundance, the A-Type should compensate for a Dyson Sphere due to its workable Luminosity. Its nature as a white star means it won't generate as much output in Dyson Sphere Program gameplay sans resource-manipulating mods, but it should work to boost the player's overall production line in both mid-game and end-game pursuits.
If players have already built their first Dyson Sphere in their starting system, a large A-Type could suit the role of a larger Dyson Sphere to siphon Photons. This is best accomplished with an A-Star with a planet just within the star's largest shell to ensure uninterrupted orbit while also optimizing power output from the gigastructure.
2 B-Type
Usually Packs More Than Enough Power Before O-Types
|
Luminosity |
1.398, 2.024 |
|---|---|
|
Mass |
10 |
|
Orbit Radius |
22900 |
|
Total Power Output |
196 |
|
Frame Parts (MW/part) |
1240 (0.095738) |
Given how Dyson Sphere optimization relies heavily on how much power they can attain from a star, Luminosity is the primary characteristic of a star to support the gigastructure. While O-Types are the ideal choice in Dyson Sphere Program gameplay, they're often in short supply in most starting seeds. In this regard, the B-Type Star is easily the second choice given both its abundance and practicality in terms of resource consumption.
When choosing between sets of B-Type Stars, players may want to pursue a B-Type further from their starting system for resource abundance. Ideally, the B-Type of choice should at least have surrounding star systems with enough resources for maintenance and construction for a more seamless performance. Given its slight lag behind O-Type in terms of power output, a B-Type Dyson Sphere should at least be hyper-optimized and not consume as many resources as possible in its creation.
1 O-Type
The King Of Luminosity, Hyper-Efficient Dyson Spheres
|
Luminosity |
>2.024 |
|---|---|
|
Mass |
60 |
|
Orbit Radius |
22900 |
|
Total Power Output |
257 |
|
Frame Parts (MW/part) |
1240 (0.095731) |
Luminosity is king when it comes to securing the best power output out of a Dyson Sphere, making the O-Type Star the most practical in terms of any star players should use to create the gigastructure. Most seeds have at least a couple of O-Type Stars, with specific seeds going upwards of five to even 10 O-Type Stars in a star cluster. Players who want to pursue a network of Dyson Spheres should opt for a multi-O seed.
However, a more intricate Dyson Sphere Program mechanic attached to this star type would be the accessibility of the O-Type Star as a Dyson Sphere. Given its extremely high output, it may be ideal for players to find an O-Type with nearby planets for power recipients and allocate them to more launch sites. This way, the O-Type will be used extensively for its available juice to create more Spheres in other systems or achieve other production goals.
Dyson Sphere Program
- Released
- January 21, 2021
- Developer(s)
- Youthcat Studio
- Platform(s)
- PC
- Genre(s)
- Simulation