Summary

  • FromSoftware could potentially create an Elden Ring sequel or another open-world Soulslike game of similar proportions due to the success of the original.
  • Dark Souls 2, despite being divisive, showcased unique and diverse settings and enemies, which could serve as a lesson for future games like Elden Ring 2.
  • While Elden Ring is visually stunning and offers vast landscapes, its individual regions may lack the memorability and distinctiveness seen in previous FromSoftware games.

Elden Ring was such a resounding success that some sort of sequel seems inevitable, regardless of whether it’s an actual Elden Ring sequel or another open-world Soulslike of similarly epic proportions. Of course, FromSoftware has never been swayed by what has been most popular before—if so, there would’ve already been a PC port, 60FPS patch, or full-blown remake for Bloodborne. Either way, Elden Ring will go down as a monumental pillar of open-world fantasy and yet there are still many ways FromSoftware could iterate on it in a future game.

FromSoftware has entered into a refreshingly modern era of its Soulslike experiences where quality-of-life features are becoming more prevalent within its rigid formula. Interestingly, the one FromSoftware game that is most divisively maligned is Dark Souls 2, the only FromSoftware Soulslike game where Miyazaki wasn’t one of its directors. Besides the perceived shortcomings of Dark Souls 2 as a result, it should be commended how Dark Souls 2 swung for the fences with regard to how out-there and diverse its settings and enemies are.

Dark Souls 2’s Diverse Locations Should Be a Lesson Learned for Elden Ring 2

Elden Ring’s High Fantasy Doesn’t Leave as Big of a Mark as Dark Souls’ Did

Elden Ring is a stunning game with hundreds of hours of content and environments to peruse in its open world. That said, while the ethereal and fantastical nature of its overarching lore and quests give it authenticity, the Lands Between’s individual regions aren’t nearly as memorable or dynamic as those in FromSoftware action-RPGs that came before it.

Perhaps that’s due to how linear and niche those games can be, with Bloodborne taking the cake in terms of having unique settings and world-building. Even the Dark Souls franchise manages to have regions that are artistically distinct regardless of how much each installment iterates upon previous entries and rehashes certain locations.

Elden Ring has a lot of spacious vistas that are visually distinct based on a color scheme or biome. Still, aside from areas like Caelid, the Ainsel and Siofra Rivers, Nokstella, and the Academy of Raya Lucaria, a lot blends into obscurity in a game that long with that much time traveling to and from interconnected regions on horseback. Areas like Mt. Gelmir or the Consecrated Snowfield seem to mimic Dark Souls 2’s Iron Keep and Eleum Loyce’s Frigid Outskirts, though arguably with less charm and notoriety.

Dark Souls 2’s Spider, Pirate, and Dwarf Iconography Help It Stand Out

One of the most common gripes about Dark Souls 2 is its lack of connectivity or congruence between regions, but that dissonance actually allowed it to have many diverse settings and represent fun aesthetics within Drangleic. Players can go from the unremarkable Shaded Woods and eventually make their way to the spider-infested Brightstone Cove Tseldora, for example, or go from Heide’s Tower of Flame and eventually make their way to No-man’s Wharf, a port town brimming with treasure and undead pirates galore.

Likewise, Dark Souls 2 gives even more representation to popular fantasy depictions with Doors of Pharros’ Gyrm being reminiscent of dwarven craftsmen.

There’s a lot that Dark Souls 2 stuffs into its base game and three DLC expansions and that’s sometimes to a fault, but Dark Souls 2 feasibly makes for a much more memorable experience in most of its settings due to how individualistic and identifiable they are. If Elden Ring 2 can do the same with its individual regions, no matter how interconnected they are, then it will probably go a long way in making the player’s pilgrimage more engaging, too.

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Elden Ring Tag Page Cover Art
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Top Critic Avg: 95 /100 Critics Rec: 98%
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Released
February 25, 2022
ESRB
M for Mature: Blood and Gore, Language, Suggestive Themes, Violence
Developer(s)
From Software
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The Erdtree in Elden Ring
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WHERE TO PLAY

DIGITAL
PHYSICAL
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ELDEN RING, developed by FromSoftware, Inc. And BANDAI NAMCO Entertainment Inc., is a fantasy action-RPG adventure set within a world created by Hidetaka Miyazaki and George R.R. Martin. Danger and discovery lurk around every corner in FromSoftware’s largest game to date. Hidetaka Miyazaki - President and Game Director of FromSoftware Inc. Known for directing critically-acclaimed games in beloved franchises including Armored Core and Dark Souls.

George R.R. Martin is the #1 New York Times bestselling author of many novels, including the acclaimed series A Song of Ice and Fire - A Game of Thrones, A Clash of Kings, A Storm of Swords, A Feast For Crows, and A Dance with Dragons. As a writer-producer, he has worked on The Twilight Zone, Beauty and the Beast, and various feature films and pilots that were never made. He lives with the lovely Parris in Santa Fe, New Mexico.

Engine
Proprietary
Multiplayer
Online Co-Op, Online Multiplayer
Genre(s)
RPG, Action
How Long To Beat
58 Hours
Metascore
96
Platforms That Support Crossplay
PS4 & PS5 and Xbox One & Xbox Series X|S
PS Plus Availability
N/A