Summary

  • Elden Ring Nightreign challenges players with limited healing, punishing death, and no safe spaces.
  • The game eliminates traditional rest areas, requiring players to stay on the move at all times.
  • Elden Ring Nightreign introduces new mechanics like a shrinking ring of death, turning pressure into panic.

Elden Ring Nightreign is a massive experiment for FromSoftware, who has traditionally offered single-player action RPG experiences that are thoughtful, challenging, and immersive. Some of those staple characteristics have found their way into Elden Ring Nightreign's DNA, but its cooperative roguelike framework has basically flipped everything even some of the most seasoned Soulslike veterans are familiar with on its head. Now, players are tasked with navigating unfamiliar territory, regardless of their experience with FromSoftware games.

If there's one FromSoftware tradition that Elden Ring Nightreign observes wholeheartedly, it's ensuring players never feel safe in its chaotic world. This time, however, it's a different kind of safety that is lost, as Elden Ring Nightreign's mechanics are unprecedented for a FromSoftware Soulslike. These games have always demanded skill and rewarded patience, but Elden Ring Nightreign demands something else entirely. Whether it's the encroaching ring of death, limited healing, or the inability to take a break, FromSoftware's latest finds horror in the absence of safety.

Elden Ring Nightreign Pacing Lands Between Greatest Strength
Elden Ring Nightreign's Pacing Undermines the Greatest Strength of the Lands Between

Elden Ring Nightreign pushes forward with urgency, but in doing so, it strips the Lands Between of the stillness that once made it feel eternal.

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Elden Ring Nightreign Strips Players of Safety

No Rest, No Mercy, Limited Healing, and Punishing Death

It was once assumed that Elden Ring Nightreign would be one of the most accessible Soulslike games on the market, but that has turned out to be mostly untrue. While it is nice that the game has been designed for cooperative play and, therefore, newcomers can jump in and feel a little safer with a couple of other players on either side of them, Elden Ring Nightreign still strips full teams of their safety to ensure they stay on the move at all times.

In traditional Soulslikes, players can stop and rest at Bonfires or, as Elden Ring calls them, Sites of Grace. Here, they not only refill their HP, FP, stamina bars, and flasks, but they also essentially pause the game by resetting the world around them and the enemies within it. This can give players a much-needed break so they can gather themselves again for the next push. Elden Ring Nightreign, however, treats Sites of Grace much differently. Rather than resetting the world and thereby offering a brief respite, Elden Ring Nightreign's Sites of Grace must be used on the run, as players can still be attacked while using them.

While it is nice that the game has been designed for cooperative play and, therefore, newcomers can jump in and feel a little safer with a couple of other players on either side of them, Elden Ring Nightreign still strips full teams of their safety to ensure they stay on the move at all times.

Additionally, healing in Elden Ring Nightreign is more limited than ever, requiring players to find ways to increase their flask charges out in the wild. There's also no way to restore FP using a flask in Elden Ring Nightreign, requiring magic users to find more organic ways to keep up their spell rotations. Finally, dying in Elden Ring Nightreign means losing an entire level, which also means wasted Runes that were spent to increase that level beforehand, even if players manage to gather their dropped Runes before dying a second time.

The Ring Turns Pressure Into Panic

Then there's the ring of death, which is just what it sounds like. Anyone who has played a game like Apex Legends, Fortnite, or Call of Duty: Warzone is all too familiar with the shrinking zone concept found in Elden Ring Nightreign as well. As time goes on, the circle becomes smaller, and anyone caught outside the circle will continuously lose health until they die. This is something FromSoftware has never implemented in any of its Soulslikes, and it introduces a new type of fear — one that turns the pressure of a traditional Soulslike into chaos and panic.

Elden Ring Nightreign - Which Character is Right For You?

In short, Elden Ring Nightreign finds its horror in the sprints between battles. There is no time to recover, no space to regroup, and no true place of safety. Every step forward carries the weight of a shrinking world and the risk of permanent loss. What was once a moment to breathe is now a moment to die. In Elden Ring Nightreign, fear doesn't come from what waits ahead, but from the absence of anything that can hold players still.

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Elden Ring Nightreign Tag Page Cover Art
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Action RPG
Soulslike
Roguelite
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Systems
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Top Critic Avg: 80 /100 Critics Rec: 78%
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Released
May 30, 2025
Developer(s)
From Software
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Elden Ring Nightreign Press Image 6
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WHERE TO PLAY

DIGITAL
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Genre(s)
Action RPG, Soulslike, Roguelite