Summary

  • Elden Ring Nightreign offers a unique multiplayer experience with roguelike mechanics.
  • The game sacrifices atmosphere for gameplay, impacting the classic Soulslike mood.
  • Elden Ring Nightreign builds panic through pressure, not through atmospheric presence.

It doesn't take much for a Soulslike vet, and even casual fans, to know that Elden Ring Nightreign is as unconventional as they come, with a fresh, experimental take on a formula that has been tried, tested, and arguably perfected. Rather than putting players in a daunting world filled with dangers around every corner where they are the most insignificant being there, Elden Ring Nightreign is designed to put players in groups that work together to tackle dangerous Nightlords in its alternate version of the Lands Between. With roguelike mechanics and an encroaching ring of death constantly in play to keep them on their toes, Elden Ring Nightreign then becomes a one-of-a-kind Soulslike experience no one has had before.

These trades aren't all good, though, as Elden Ring Nightreign's divisiveness has proven. FromSoftware's latest title is indeed an experiment realized, as it unabashedly lets go of some of the most defining elements of the Soulslike subgenre. One of those sacrifices is mood and atmosphere, which Elden Ring NIghtreign simply cannot afford to have alongside its unique gameplay mechanics. On the gameplay side, then, the trade-off makes sense. On the Soulsborne side, however, it feels like a big loss.

Elden Ring Nightreign Fast Pace Feature on the Table
Elden Ring Nightreign's Fast Pace Leaves One Obvious Feature on the Table

Elden Ring Nightreign understandably gives players no time to breathe, but the world outside the Roundtable Hold is perfect for a casual game mode.

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Elden Ring Nightreign Foregoes Atmosphere for Gameplay

Elden Ring's Atmosphere Was Half the Experience

One of the best things about Elden Ring, and any true Soulslike for that matter, is the atmosphere these games create. Elden Ring, in particular, has a mood about it that really makes the whole experience. There's an uneasy stillness, a sense of forgotten tragedy, and a creeping dread of something ancient watching in the Soulslike genre that almost no other genre can imitate. Elden Ring took those principles and gave it room to breathe in a massive and rewarding open world, where foggy cliffs, broken cathedrals, and whispering winds told stories long before a single enemy appeared.

Elden Ring's atmosphere isn't just dressing on the salad, but an essential part of its gameplay loop. Sites of Grace, for example, don't just serve as checkpoints, but instead feel like sanctuaries after wandering through the daunting and demanding world. Even optional areas like Siofra River or the Haligtree have a mood that defines the player's experience. That consistent undertone is ultimately what gives every encounter context, making large enemies feel even larger, and desolate environments feel even lonelier.

Elden Ring Nightreign Builds Panic Through Pressure, Not Presence

Unfortunately, almost all of this is lost in Elden Ring Nightreign, thanks to its mechanics. To put it simply, Elden Ring Nightreign just doesn't have time for atmosphere. Each day during a session has players constantly pushed forward by an unstoppable ring of death closing in on them. As remaining outside the circle causes the player's HP to continuously drain, the only choice is to keep moving. In that case, there is a sense of danger in Elden Ring Nightreign, but it's not created by the game's atmosphere. Instead, it's the mechanics that foster that.

To put it simply, Elden Ring Nightreign just doesn't have time for atmosphere.

Of course, this is the kind of game that Elden Ring Nightreign wants to be, whether that is evidenced by its roguelike, multiplayer structure or its spin-off label. Looking at it from that perspective, it works just fine. Nevertheless, bearing the name "Elden Ring" and the subgenre "Soulslike" arguably demands that there be some semblance of atmosphere to be found in its world. The only problem is that, even if Elden Ring Nightreign did have that classic Elden Ring or Soulslike mood to it, there simply wouldn't be enough time to notice it.

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Elden Ring Nightreign Tag Page Cover Art
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Action RPG
Soulslike
Roguelite
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Systems
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Top Critic Avg: 80 /100 Critics Rec: 78%
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Released
May 30, 2025
Developer(s)
From Software
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Elden Ring Nightreign Press Image 6
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WHERE TO PLAY

DIGITAL
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Genre(s)
Action RPG, Soulslike, Roguelite