Oblivion Remastered was a success at launch. The shadow-dropped title garnered the attention of fans both old and new, and provides an experience that is incredibly nostalgic for veteran players, and essentially a new The Elder Scrolls game for new players, easing the wait for The Elder Scrolls 6. Despite its success, one thing that marred its launch was the lack of official mod support. Without mod support, players were forced to use mods that were used for the original Oblivion, something that won't be an option for The Elder Scrolls 6.
One of the main reasons behind Skyrim's success and longevity was its robust mod support, which allowed modders to build entire expansion packs within Skyrim's Creation Engine. The Elder Scrolls 6 may get official modding support from its launch but, based on Bethesda's recent history with both Starfield and now Oblivion Remastered, it's becoming more likely that it won't get official mod support until sometime after its launch. In the long term, official mod support may arrive for both Oblivion Remastered and The Elder Scrolls 6. However, the delayed introduction of these tools could prove costly. By the time modding becomes possible, much of the player base may have moved on to other games.
Why Oblivion Remastered Players Are Flocking Back to Skyrim
Oblivion Remastered has been losing players for a little while now, and it seems that they are going back to the evergreen Skyrim.
The Elder Scrolls 6 Needs Mod Support at Launch
Modding has been central to the longevity of Bethesda’s most successful games. Skyrim is the best example of this, having maintained an active player base for more than a decade thanks largely to its vibrant modding community. Bethesda's support of modders means that creating mods is a smooth process, while players are able to install them into their games in a streamlined process and with minimal issues.
Official mod channels such as the Creation Club have ensured a steady flow of new content that includes UI changes, items, and mods as big as expansion packs. The wide range of content available to players thanks to the hard work and creativity of modders has kept Skyrim players engaged far beyond the typical RPG lifecycle.
It's been just a few months since Oblivion Remastered's release, and players are already beginning to exhaust everything available in Oblivion. Without new content, there's little incentive for players to keep coming back outside of annual playthroughs. Skyrim didn't have this problem for several reasons, but largely because of its mod support at launch. The Elder Scrolls 6 may only get official mod support from Bethesda months or even years after its release. While late mod support is better than none at all, it'll damage the replayability and longevity of The Elder Scrolls 6.
Getting mod support so long after launch is also problematic as it coincides with the period when many players typically exhaust a game's base content and drift away to other titles.
Modding Extends the Life Cycles of Games Several Times Over
Skyrim avoided this pitfall by embracing its modding community early and officially supporting their efforts through platforms like its Creation Club. The result has been an enduring relevance that few other games can match. If Oblivion Remastered and The Elder Scrolls 6 fail to provide similar opportunities, they risk a much shorter window of player engagement.
The importance of timely mod support cannot be overstated. Major mods that include voice acting and expansive environments and questlines often require over a year of development by community teams, with mods like Skyblivion and Skywind being in development for several years. Without official tools ready early in a game's lifecycle, modders are forced to delay their projects, leaving players with fewer reasons to return once they have exhausted all content in a game, or even played it several times over.
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OpenCritic Reviews
- Top Critic Avg: 82 /100 Critics Rec: 87%
- Released
- April 22, 2025
- ESRB
- Mature 17+ // Blood and Gore, Sexual Themes, Violence
- Publisher(s)
- Bethesda






- Engine
- Unreal Engine 5
- Franchise
- The Elder Scrolls
- Number of Players
- Single-player
- Steam Deck Compatibility
- Verified
- PC Release Date
- April 22, 2025
- Xbox Series X|S Release Date
- April 22, 2025
- PS5 Release Date
- April 22, 2025
- Genre(s)
- Action, RPG, Open-World, Adventure
- Platform(s)
- Xbox Series X, Xbox Series S, PlayStation 5, PC
- OpenCritic Rating
- Strong
- X|S Optimized
- Yes
- File Size Xbox Series
- 123.2 GB