Summary
- Play Daggerfall Unity for modern mods and better graphics, classic fans might prefer the original game for nostalgia.
- Transparent Windows, Uncanny's Always Hit, and Warm Ashes are essential mods to enhance gameplay experience.
- Roleplay And Realism, Archaeologists, and Improved Interior Lighting offer unique features to enrich the gameplay of Daggerfall Unity.
The Elder Scrolls: Daggerfall is a classic 1990s game, and while being old is usually good news for mods, this one might be a bit too old. That's why the game's modding community has unanimously moved to Daggerfall Unity, a reimplementation of the original game using the popular game engine and development tool, Unity.
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Players looking to experience the classic 1996 MS-DOS Daggerfall of their youth again might want to play the original game. Everyone else should stick to Daggerfall Unity, in particular those looking for great mods. Maybe it was the modern and user-friendly Unity engine, the low-fidelity assets, or the surge in popularity caused by the re-release. Whichever it is, decades after its release, Daggerfall has once again become a haven for mods and modders.
1 Transparent Windows
Lets Players Look Through Windows To The Outside
- Mod Author: Macadaynu
- Mod Link: NexusMods
Transparent Windows is straightforward enough. Because of system limitations, in the original version of Daggerfall, players couldn't look through windows from inside buildings. The same is true for Daggerfall Unity, which, being a recreation of the original, saw fit to keep many of those details as they were.
The Transparent Windows mod makes the windows actually transparent, but only when looking out from inside a building. Looking in from the outside is still not supported and might never be. Transparent Windows is fully compatible with many other visual overhaul mods like DREAM and Improved Interior Lighting.
2 Daggerfall Unity Quest Pack 1
Adds Plenty Of Quests
- Mod Author: JayH2971
- Mod Link: NexusMods
As the name implies, Daggerfall Unity Quest Pack 1 adds a lot of quests to the game, with a focus on the game's guild and faction quest system. Those quests don't follow a single storyline but are instead meant to add more variety to the game's otherwise repetitive tasks.
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Daggerfall Unity Quest Pack 1 used to come in two parts, pack 1 and pack 2, but has since been unified into a single mod. Another great quest mod is JayH's Random Little Quests, by the same author of Daggerfall Unity Quest Pack 1, which adds random events to make downtime a bit more interesting.
3 Uncanny's Always Hit
Every Attack Is A Hit But With Adjusted Damage
- Mod Author: Uncanny
- Mod Link: NexusMods
Combat in Daggerfall is quite different from most modern games and, indeed, most The Elder Scroll titles. Before The Elder Scroll 4: Oblivion, each swing of the sword would have its own chance to hit or miss. Since modern players might find the influence of those invisible dice frustrating, Uncanny's Always Hit changes every miss to a hit that only deals a single point of damage.
Uncanny's Always Hit works best with the Physical Combat And Armor Overhaul mod. This mod turns armor, which normally reduces the chance of being hit, into damage reduction. The to-hit chance reduction system might be commonplace in RPGs like Dungeon & Dragons, but it's hardly ideal for action games, which is why those mods are highly encouraged.
4 SIGIL - Wilderness Encounters
Adds Semi-Random Events Through The Wilderness
- Mod Author: Azimovhaas8
- Mod Link: NexusMods
SIGIL - Wilderness Encounters is another mod with a simple objective but a complicated execution. At its core, this mod aims to make the areas outside dungeons and cities a bit more interesting, as in Daggerfall, the world can sometimes feel empty. But SIGIL doesn't just increase the number of enemies that can spawn in the middle of nowhere, adding much-needed variety to the kind of encounters players can expect.
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Players using SIGIL - Wilderness Encounters can expect to meet new characters like trainers, healers, and travelers, as well as less friendly NPCs. Of course, there are also monster encounters and simple fights. These can change dramatically depending on the player's location, the time of day, and climate.
5 Warm Ashes - Dangerous Dungeon Exteriors
Adds Random Encounters
- Mod Author: SquidKamer
- Mod Link: NexusMods
In vanilla Daggerfall Unity, the entrance to a dungeon is usually left to itself. The same was true for the original 1996 game. While this might make sense for a bandit group's hidden camp, it's much less reasonable for a subterranean citadel or a castle. Warm Ashes is an attempt to change that.
Warm Ashes adds patrolling units outside almost every dungeon, including the "small dungeons" introduced by Daggerfall Unity. Warm Ashes tries to match the kind of enemies present outside dungeons with the type of dungeon and its population. That said, this is a mod, and it's bound to get it wrong sometimes.
6 Handpainted Model Replacements
Replaces Some 2D Assets With 3D Models
- Mod Author: AlexanderSig
- Mod Link: NexusMods
Even though The Elder Scrolls: Daggerfall was released on CD-ROM, somewhat of a rarity in 1996, the developers had to work very hard to make this enormous game fit in such a small format. This is why much of the game's furniture is covered by a low-resolution texture instead of being fully 3D.
Handpainted Model Replacements tries to fix this. This mod turns a pixelated picture of a bookshelf into a real object, a piece of wood stacked with books, each with its own 3D model. But that's not all: fire is much more realistic, tables have detailed textures, and in general, interiors look much sharper. That said, this mod completely changes the look of the game and might be a better fit for a second playthrough.
7 Roleplay And Realism (And Realism Items)
Adds Many Optional Settings And Some Items
- Mod Author: Hazelnut and Ralzar
- Mod Link: NexusMods (Main Mod - Items Module)
Roleplay And Realism is a big mod that, thankfully, has plenty of optional modules to pick and choose from. The mod's main objective is to make the game more grounded and give roleplay options, but its list of fixes goes from enhanced horse riding to wildly different mechanics for bows and arrows.
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Roleplay And Realism – Items is technically another mod, but as the author puts it, it's just another module for the main mod that must be downloaded separately. The type of change introduced by the Items module, which modifies the weight of many objects in the game, can't be turned on and off in-game but must be either installed or not.
8 Archaeologists
Improves Language Skills, Adds A New Guild
- Mod Author: Hazelnut
- Mod Link: NexusMods
Archaeologists is a weird mod, but that doesn't make it less interesting. On its surface, this mod does two things: it makes the various language skills more useful, and it adds an Archaeologists Guild. Joining the guild gives players access to a device that always points in the direction of a dungeon's objective, making those missions go by much faster.
Archaeologists also plans to make high-intelligence characters more viable, even for players who don't like using magic. With this mod, having a high score in a language's skill gives a big boost to diplomacy attempts. Leveling up language skills is also far easier than in vanilla, too.
9 Improved Interior Lighting
Improves The Lighting Of Dungeons And Buildings
- Mod Author: ShortBeard
- Mod Link: NexusMods
Improved Interior Lighting makes such a small change that it's hard not to undersell it. This mod makes lighting a bit warmer inside dungeons and buildings, but it also seems to change how light propagates in the game. It also improves shadows for NPCs.
The original 1996 Daggerfall didn't have dynamic lights, and Daggerfall Unity kept things mostly the same. But that doesn't have to be the case. Now that the game is on a modern engine, mods like Improved Interior Lighting can make it so fire and other illumination sources actually light the scene. Sadly, the mod isn't regularly updated anymore and can cause issues when used with other mods.
The Elder Scrolls II: Daggerfall
- Released
- September 20, 1996