Summary

  • The Elder Scrolls' immersive world allows players full freedom, unlike games with scripted experiences.
  • The series trusts players to explore without handholding, offering deep and rewarding experiences.
  • Creativity, budget, and the modding scene contribute to the unique success of The Elder Scrolls games.

For over a decade, immersive RPG fans have asked, "Why does no other RPG feel like The Elder Scrolls?" A surprisingly small number of studios have tried to take the crown, but no contender has ever managed to draw Skyrim or Oblivion fans away for very long.

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RPGs Influenced by The Elder Scrolls 4: Oblivion

Oblivion is a highly influential game; here is a list of RPGs that incorporate many of its mechanics and structure.

From Skyrim’s legendary modding scene to Oblivion’s groundbreaking open world, Bethesda’s classics remain in a class of their own, but that isn’t just down to nostalgia. It’s the result of several unique design choices most studios can’t (or won’t) replicate.

9 A World Without Barriers

Every Mountain Climbable, Every Door Open

Skyrim was famously marketed on the powerful "see the mountain, climb the mountain" promise. However, this is just carrying on a long tradition. Unlike many open-world games where buildings are facades or mountains are invisible walls, The Elder Scrolls commits to full immersion. Every house can be entered, every peak reached. That's not just being able to enter most buildings in the open world; it's every building.

This level of detail is rare, in part because it's expensive from both a technical and practical standpoint. Most studios prioritize scripted "water cooler moment" experiences over true freedom, and this is true even for other excellent open-world games, like The Witcher 3's curated world. In Tamriel, the world feels lived-in, not just designed.

8 The Art Of Letting Go

Trusting The Player To Explore (And Miss Things)

Many open-world games bombard the player with markers, checklists, and urgency. Bethesda is particularly good at producing games that allow the player to get lost without resorting to constant handholding or intrusive signposting. TES' design philosophy has changed over time (with map markers in Oblivion and floating quest markers in Skyrim), but remains intact at its core.

Best Open World Games That Don't Hold Your Hand, Ranked
6 Best Open World Games That Don't Hold Your Hand, Ranked

These open-world games refuse to guide you, as getting lost is the point. From STALKER to Morrowind, they reward the bold and punish the careless.

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This means some content goes undiscovered, but that's the point. Secrets don't seem like such a big deal if they are constantly handed to the player on a silver platter. In Tamriel, the thrill of stumbling upon a hidden cave or forgotten legend makes the world feel endlessly deep, and such worlds are only possible thanks to letting some content go unseen.

7 Lore That Doesn't Talk Down To Players

Unreliable Narrators, Cosmic Mysteries, And Metaphysical Playfulness

Most fantasy worlds have clear-cut histories. The Elder Scrolls series thrives on ambiguity. Writers like Michael Kirkbride and Ted Peterson wove gnostic, mythological, esoteric, and magical realism influences into Daggerfall and Morrowind, before others built upon that in TES games like Oblivion and Skyrim, creating a lore that is heavily debated, not just recited, by fans. The Elder Scrolls is one of the few series to use the unreliable narrator so often and confidently.

Many characters' stories don't line up. Occasionally, two in-game books found in the world contradict each other. The Gods might be liars, and even time isn't linear. Tamriel's history is not cleanly defined and is open to interpretation and contradiction, leaving even existential questions about the cosmos unanswered, something fans have reveled in for years.

6 Combat Is Just One Aspect

Accessibility and Fun Over Complexity

In The Elder Scrolls, combat is just one flavor of the experience, but not its "killer app." Skyrim's combat is sometimes called "basic," but its simplicity has always been one of its strengths. TES isn't a combat simulator, it's a fantasy life simulator. Besides risking a move it away from its RPG roots, raising the combat complexity level would risk alienating those more excited about the "fantasy life simulator" possibilities than a transient adrenaline rush. Besides, there are always mods to improve Skyrim's combat available to download.

Game studios interested in pushing the limits of simulation tend to opt for more complexity in their games. By contrast, big changes in TES are related to game feel (for example, giving combat more of an impactful feeling in Oblivion). Bethesda's mix of focusing on immersion and streamlining the player's experience makes it easy for players to suspend their sense of disbelief and to settle into their new home, whether they be warriors, mages, stealth archers, pacifists, vampires, bartenders, hapless skooma addicts, or any role the player chooses.

5 The Weight Of A Team Effort

Budget, Talent, And Creative Freedom For The Developers

Creating a world as densely packed with life and diversions as Tamriel requires scale. Bethesda's teams include writers who design dungeons, programmers who drop magical tidbits into the lore, and artists who shape quests. This interdisciplinary culture is rare, and in large, modern game studios, it is hard to replicate due to specialization or structural interdependencies.

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6 Ways Oblivion Remastered Redefines AAA Remasters

Oblivion Remastered is setting a new precedent for remasters and re-releases of beloved video games.

When it comes to building open-world RPGs with exploration of any scale, the need for a large budget is almost inevitable. There is something positive to be said about Bethesda's willingness to put creativity before all, and small teams that aim to build an "Elder Scrolls" killer often find themselves out of time or funding. That said, there are some promising indie Elder Scrolls projects on the horizon.

4 The Music Of Tamriel

The Sublime Sounds Of Immersion

Oblivion and Skyrim have their epic moments in the score. However, just like the gameplay loops of the Elder Scrolls games themselves, Jeremy Soule's music never failed to miss the chance to impress beauty and awe upon the player in the quieter moments. It takes a composer of great ability to understand the gravity and lightness of what it means to inhabit Tamriel.

The Elder Scrolls' unmatched musical genius is just one reason why there are so few Elder Scrolls-like games or Skyrim killers. Of all the audio-visual genres in any medium, fantasy has always leaned heavily on its music to set the tone and pace, and for non-linear fantasy games, that pace setter is essential.

3 Sacred Spaces And A Hallowed Feeling

A Deeper Understanding Of Spirituality And Religion

For many, magic is the heart of any good fantasy story or world, but the miracle of fantasy (at least the uplifting kind) allows its audience to experience the certainty that gods are real and enjoy the certainty that entails, regardless of their real-life beliefs. It may be odd to pair video games and a sensitivity to the sacred, but at its core, Morrowind, Oblivion, and Skyrim contain deeply spiritual elements in both their lore and atmosphere.

It is no coincidence that the soundtrack is serene and choir-like. The main story almost always involves a cosmic transformation. Most important of all, while Daedra may make a regular appearance, the gods are always beyond mortal perception, even if their benevolent blessings can always be felt at their places of worship. Although gods may appear in other series, they are rarely as well considered (or variously interpreted across different cultures, between men and mer) as they are in The Elder Scrolls.

2 The Power Of The Creation Engine

Multidisciplined Developers With An Accessible Toolkit

Bethesda's creation engine has gotten some flak over the years, with many fans blaming its age for the bugs that populate The Elder Scrolls and Fallout. However, the Creation Engine is foundational to the series' success. Its modular design allows developers to craft towns, cities, dungeons, and vistas faster than most other engines, and with more room for player interactivity to boot.

So much development time can get tied up in building or tuning up code, but the Creation Engine lets creatives get on with the creative stuff faster, and as a result, it has proven to be popular with those who use it. That includes Obsidian during their extremely tight development cycle for Fallout: New Vegas. It's one of the main reasons modders have stayed with The Elder Scrolls for so long.

1 A Healthy Mod Scene

Making Worlds For A Community

It is no small thing to make modding tools for players, as it takes significant time and resources to provide support for such projects. Even if the studio is willing to lend its tools, its publishers might not be so keen. Bethesda is an unusual company in that it offers its modding tools practically out of the box, encouraging its fans to create their own creations.

From minor tweaks or fan-made quests to TES total conversion mods, mods ensure that there is always fresh interest flowing throughout the community, no matter Oblivion, Morrowind, or Skyrim's age. Open-world RPGs with mod support tend to be rare because modding tools need to be a consideration right from the start. From a legal and financial standpoint, it's quite a risk.

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Every Elder Scrolls Game, Ranked

The Elder Scrolls franchise has plenty of hits under its belt. Here's how the best games stack up.

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