Battlestate Games has released Escape from Tarkov's June update, bringing a greatly improved sound system, better AI behavior, and several quality-of-life changes. With patch 0.16.7.0 now available, the multiplayer tactical shooter Escape from Tarkov continues to evolve with its brutal gameplay set in the war-torn Norvinsk region of northwestern Russia.
In Escape from Tarkov, players control PMCs from either the USEC or BEAR groups, fighting enemies and gathering valuable gear during dangerous raids to make it out alive. The game entered closed beta in 2017 and has since grown significantly, largely influenced by player feedback. One recent update in May, for example, adjusted the spawn rate of a key Escape from Tarkov boss, a change that most players reacted positively to.
Escape From Tarkov Roadmap Reveals New Updates Coming in 2025
Developer Battlestate Games shares a preliminary Escape from Tarkov 2025 content roadmap, which includes a handful of sizable updates.
Escape from Tarkov’s newest update, patch 0.16.7.0, has now arrived. With this update, the season has changed to summer, and fixes have been implemented to optimize performance in various parts of Escape from Tarkov's Reserve map. The game's audio engine has undergone significant expansion, and players are invited to give feedback on the changes. Improvements include more natural sound penetration through walls, stairs, bushes, rocks, vehicles, and other obstacles, as well as better sound blocking for doors and windows. Other changes fix previously reported sound problems, such as lowering the noise from bushes and fixing missing sound effects in The Lab.
AI behavior in Escape from Tarkov has also been improved. Bots now use doors more naturally and move better on rough ground, with the developers fixing strange movement and weapon alignment bugs. PMC bots are also less likely to enter Escape from Tarkov's boss spawn areas at the start of raids, reducing the chance of more chaotic fights. Several fixes were made to stop The Goons from showing up more than once in PvE and situations in which AI characters appeared wrongly or acted oddly in different locations.
For quality-of-life improvements, this Escape from Tarkov patch adds several helpful features. Players can now search their stash more easily by name or category, and keybindings allow quick checks of raid timers. Automatic currency exchange during purchases, task pinning, and clear warnings before starting a raid with task items help make gameplay smoother. Visual clarity has been improved with updates to optical and thermal sights, along with rebalanced scope sensitivity and zoom adjustments.
Many long-standing Escapes from Tarkov bugs have also been fixed, including visual problems on maps like Customs and Reserve, animation glitches, sound timing issues, and wrong inventory behavior. In particular, several Hideout-related problems in Escape from Tarkov's PvE and skill progression bugs have been fixed, along with UI issues and incorrect damage detection.
Escape from Tarkov Patch 0.16.7.0 Notes (June 23, 2025)
Changes:
Implemented changes to optimize the performance in various parts of Reserve.
Changed the in-game season to Summer.
Audio:
As part of this update, the audio engine systems and its individual subsystems have been significantly expanded to provide a more immersive Escape from Tarkov experience.
The current version has gone through several stages of testing, however it is still not final, so you may encounter unexpected audio behavior in various situations.
This stage is necessary to collect feedback and do more tests on a diverse variety of players' hardware and software.
We are already preparing a set of fixes for the upcoming updates and your feedback and detailed issue reports will help us in refining and stabilizing the system for all players.
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Readjusted the sound subsystem that checks for obstructions between the listener and the source:
- Improved the sound processing between the listener and the source when the source was behind obstacles: uneven terrain, rocks, vehicles, crates, and other environmental elements;
- Fixed several issues where various sounds were processed and muffled incorrectly; Improved the sound penetration processing inside and outside interiors with walls of different thickness;
- Improved the sound penetration processing between floors of buildings and on stairways;
- Improved the occlusion of interactive windows and doors;
- Reduced the loudness of bushes in first and third person;
- Fixed the cause of the missing announcer warnings upon using the interactive buttons in The Lab;
- Improved the sound occlusion on various locations to enhance the detail.
AI:
- Improved the interaction of bots with doors;
- PMC bots will now try to avoid areas where the location Bosses initially spawn and are less likely to engage in combat with them;
- Fixed several issues where bots could walk down stairs or other uneven surfaces faster than usual;
- Fixed the causes for bots appearing in the air or in the ground;
- Fixed the specific situations in which bots would tilt their weapons upwards for no reason;
- Fixed the issues in which Boss guards and PMC bots were friendly to each other;
- Fixed several issues in which The Goons would appear on multiple locations at the same time in PvE.
QoL:
- Added an item search window with the ability to find items in stash by category or by name;
- Eyewear and masks with the flash protection stat now reduce the glare effects from light sources. Items with this stat have also been rebalanced;
- Added the display of in-game raid time when pressing the [O] key by default;
- Added the ability to automatically convert currency if not having enough when purchasing an item;
- Added the highlighting of attachments that are available for purchase from traders on the weapon build screen;
- Added the ability to pin the tasks at the top of the list on the task tab;
- Added a warning when attempting to start a raid with a task item in the inventory;
- Rebalanced the sensitivity and zooming ability of optical sights;
- Improved the usability of specific optical and thermal sights;
- Added nape protection for Redut series body armor (Redut-M, Redut-T5). The cost of these armors has been adjusted;
- Transition to another location will now count for all tasks with an objective to survive and extract;
- Rebalanced the operation of the RShG-2 rocket launcher.
Fixes:
- Fixed a significant number of visual issues on Customs and Reserve;
- Fixed the cause of concussion when a landmine explodes at a great distance from the player;
- Fixed a bug that caused the smoke from the smoke grenade to be visible to the observer if the player pulled the grenade pin but canceled the throw;
- Fixed the display of the smoke grenade in the character’s hand after the throw;
- Fixed the hands freezing after using a medkit or stimulant while unarmed;
- Fixed the reason of the missing Search skill point accrual when searching containers;
- Fixed the operation of bonuses from the Hideout Management skill;
- Fixed the incorrect display of Hideout zones in PvE which were previously built by the player in PvP;
- Fixed the ability to start crafts with missing ingredients at the elite level of the Crafting skill;
- Fixed the ability to use items from Hideout mannequins in PvE for stashing them during tasks;
- Fixed the tactical clothing getting reset if selected on Ragman’s services tab;
- Fixed the incorrect third person hand animation if the player switched to underbarrel grenade launcher and walked into an obstacle;
- Fixed the inability to pick up an item as a Scav in certain cases;
- Fixed the cause of the weapon becoming "slightly larger" when inspecting the KAC 10-round magazine;
- Fixed a bug where repair kits locked in the player's stash would still get used for repairing armor and weapons;
- Fixed the cause of missing explosions and disappearing tripwires in PvE;
- Fixed the cause or tasks getting auto restarted in certain cases;
- Fixed the cause of Error 703 - Quest not found;
- Fixed the display of durability for items needed for tasks;
- Fixed the damage from bots shooting through the BTR;
- Fixed the cause of the BTR not aggroing at players who shot at with an RShG-2;
- Fixed the incorrect display of Prestige icons for players with a long nickname;
- Fixed the JSON parsing error on game startup for some players;
- Fixed the Star Called Sun achievement icon.
- Released
- November 15, 2025
- Developer(s)
- Battlestate Games
- Publisher(s)
- Battlestate Games
- Engine
- Unity
- Multiplayer
- Online Multiplayer










- Genre(s)
- Extraction Shooter, Survival