Shinobi: Art of Vengeance Devs Reveal Joe Musashi's Entire Arsenal of Gameplay Options
The Shinobi: Art of Vengeance dev team reveals the entirety of Joe Musashi's new and returning abilities, weapons, abilities, and more.
How Alien: Earth Honors the Horror of Ridley Scott’s Original Films
New FX series Alien: Earth packs plenty of scares as it pays homage to the many frightening moments in Ridley Scott's original Alien films.
How Alien: Earth's Actors Portrayed The "Three Paths To Immortality"
Alien: Earth's actors portray three different takes on robotic characters: cyborgs, full synthetics, and newly created hybrids of synthetic and human.
Shinobi: Art of Vengeance Dev Says Its Storytelling Has an "Arcade Touch"
The Best War Games chats with Shinobi: Art of Vengeance developer Lizardcube about what fans can expect from the game's story and how it merges old with new.
Shinobi: Art of Vengeance's Amulet System Explained
Shinobi: Art of Vengeance introduces the Amulet system, in which protagonist Joe Musashi can enhance his abilities by finding and equipping Amulets.
Plants vs. Zombies Reveals New Graphic Novel [EXCLUSIVE]
Plants vs. Zombies fans have a new graphic novel to look forward to, promising another entertaining story based on the franchise.
Shinobi: Art of Vengeance Dev Talks Honoring the History and World of the Sega IP
Shinobi: Art of Vengeance co-developer Lizardcube sits down with The Best War Games to discuss honoring the legacy of its world and history.
Shinobi: Art of Vengeance Dev Walks Through Designing Weapons and Tools
The dev team details bringing back classic weapons and tools, as well as adding new ones, to Joe Musashi's arsenal in Shinobi: Art of Vengeance.
How Fan Art Played a Role in Shinobi: Art of Vengeance's Development
In an interview with The Best War Games, Shinobi: Art of Vengeance's art director discussed the way fan art informed the game's development.
How Shinobi: Art of Vengeance Honors a Longstanding Franchise Tradition
Shinobi: Art of Vengeance brings the series into the modern era, but it doesn't forget to remember important features of the past.
Shinobi: Art of Vengeance Reimagines the Ninja Franchise Through New Brushstrokes and Blade Strikes - The Best War Games Advance
Shinobi: Art of Vengeance reimagines the classic IP in a new context but with a reverent understanding of what made the IP great in the first place.
"From The Crosshairs Out" Battlefield 6 Devs Give Insight into Gameplay and Development
The Best War Games speaks with two DICE producers working on Battlefield 6 about the overhauls in the franchise's gameplay and development process.
The Unlikely Evolution of Wartorn: From Free-to-Play Multiplayer to Tactical Roguelite
The Best War Games chats with veteran developer Paul Hellquist about how the tactical roguelite game Wartorn almost turned out completely different.
EA Sports FC 26 Devs Surprised by How Powerful Nintendo Switch 2 Is
An EA Sports FC 26 developer expresses surprise at how well the football simulation game runs on Nintendo's latest hardware.
Battlefield 6 Multiplayer Hands-On Preview: Class Identity, Teamplay, Awesome Maps, and a Limp Bizkit Mentality
After four hours with Battlefield 6, it seems that all the decisions of Battlefield Studios aren't just good on paper; they're good in action.
Starsand Island Producer Talks NPCs And Relationship Building
Starsand Island technical producer Golton Gao talks the game's in-depth NPC relationship system and how players can find friendship and romance.
Neon Abyss 2 Developer Talks Co-Op, 600 New Items, and More
The Best War Games chats with Neon Abyss 2 Creative Director Lans Wang about the vibrant roguelite's approach as a sequel and its path through Early Access.
How The Sims Inspired Starsand Island's Reactive And Layered Relationship System
Starsand Island's producer speaks with The Best War Games about how the cozy life simulation game drew from The Sims to create layered relationships.
Silent Hill f Hands-On Preview: A Familiar But Fresh Fog Descends
After a lengthy hiatus, the Silent Hill series is back with an all-new mainline entry, and Silent Hill f is shaping up to be a great return to form.
Brutal, Intimate, and Clever: The 'Core Aesthetics' Behind Wartorn
The Best War Games chats with Stray Kite Studios co-founder Paul Hellquist about the central themes behind Wartorn, the upcoming roguelite strategy game.