Exclusive Stories

Fun breakout stories, in-depth dives, and full-blown interviews for all games, from indie to AAA — all exclusive to The Best War Games!

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Pokemon Gen 10 Could Easily Fix a Problem That's Been Bugging Me for Years

Two 'fun' Pokemon facts have always bothered me, but Gen 10 could easily absolve these facts of their sins in one fell swoop.

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Hearthstone Developers Talk Returning To The Un'Goro Crater In The Lost City Of Un'Goro Expansion

The Best War Games chats with the Hearthstone team to talk all things Lost City of Un'Goro, from Quests to dinosaurs to ancient Tortollan lore.

Onimusha: Way of the Sword Will Take Roughly 20 Hours to Beat
Onimusha: Way of the Sword Devs Talk Modernizing the Long Dormant Franchise

The Best War Games speaks with two Onimusha: Way of the Sword devs about how the team modernizes its iconic action gameplay and adds to the beloved world.

What to Expect from Onimusha: Way of the Sword’s Updated Issen System
What to Expect from Onimusha: Way of the Sword’s Updated Issen System

In a The Best War Games interview, Onimusha: Way of the Sword devs discuss its Break Issen system and what fans can expect from boss fights.

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Stardock CEO Brad Wardell Talks Galactic Civilizations 4's Standout Features

The Best War Games chats with Stardock CEO Brad Wardell about what sets Galactic Civilizations 4 apart from other 4X games ahead of its major 3.0 update.

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From Dorm Room to GalCiv 4 Version 3.0: Brad Wardell on 30 Years of Galactic Civilizations

The Best War Games chats with Stardock CEO Brad Wardell about Galactic Civilizations' major 3.0 update and the franchise's 30-year history.

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The Last of Us Visual Effects Team Talks Season 2's Infected Horde, CG Creations, And More

Nick Epstein and Dennis Yoo reveal the process behind creating the Clickers, Bloaters, and other Infected in The Last of Us season 2.

How Onimusha: Way of the Sword Devs Approached Bringing Back the Franchise After 20 Years
How Onimusha: Way of the Sword Devs Approached Bringing Back the Franchise After 20 Years

The Best War Games recently spoke with the devs behind Onimusha: Way of the Sword about catering to both seasoned and newer fans of the series.

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Hearthstone Team Talks How The Lost City of Un'Goro Expansion Honors The 2017 Original

Hearthstone's new The Lost City of Un'Goro expansion pays tribute to 2017's Journey to Un'Goro while also telling an exciting new story.

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Hearthstone Team On Bringing Back Quests In The Lost City of Un'Goro Expansion

Hearthstone's The Lost City of Un'Goro expansion features 11 new Legendary Quests, a feature first introduced in 2017's Journey to Un'Goro.

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Resident Evil Requiem is Giving Fans Two Things They’ve Asked For

At Summer Game Fest, Capcom shows off the first gameplay for Resident Evil Requiem and reveals how the 9th game will satisfy fans, new and old.

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Lost in Random: The Eternal Die Dev Talks the Game's Dark Cozy World [EXCLUSIVE]

The Best War Games shares an exclusive Lost in Random: The Eternal Die dev diary, revealing more about the roguelite's dark and cozy setting.

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I Didn't Expect Pragmata's Combat to Work Like This (Summer Game Fest Hands-On)

We played Pragmata at Summer Game Fest, discovering how Capcom's sci-fi action game is putting its own twist on combat.

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The Last Of Us VFX Team Talks Creating Season 2's Terrifying Bloater

Season 2 of HBO's The Last Of Us features a redesigned Bloater, and this deadly infected is larger and scarier than ever before.

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"The Hardest Thing I've Ever Worked On": The Last Of Us VFX Team On Designing Episode 2's Frozen Horde

Nick Epstein and Dennis Yoo reveal how they created the iconic moment in The Last Of Us Season 2 when a horde of infected pursues Abby.

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Interview: MindsEye's Jake Thomas Talks Bringing Marco Silva to Life, Lizzie McGuire Roots

The Best War Games interviews MindsEye's Jake Thomas about his role as tech billionaire Marco Silva, as well as his past role as Lizzie McGuire's Matt McGuire.

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MindsEye’s Marco Silva Yells So Much He Wrecked Jake Thomas' Voice

Jake Thomas gave everything to bring Marco Silva to life in MindsEye, but the character's constant fury nearly cost him his voice in the process.

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How Jake Thomas' Career Prepared Him for the Role of MindsEye's Marco Silva

Jake Thomas’ past roles, personal growth, and quiet reckoning with fame all helped shape his approach to MindsEye’s morally gray CEO Marco Silva.

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007 First Light Dev Talks What to Expect From Upcoming James Bond Game

The Best War Games speaks with 007 First Light's art director about what to expect from IO Interactive's upcoming narrative-driven action-adventure game.

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007 First Light: IO Interactive Dev Explains the Importance of Gadgets, Cars, and Locations

The Best War Games caught up with IO Interactive to talk about how 007 First Light makes use of some of James Bond's most famous tropes.