Exclusive Stories

Fun breakout stories, in-depth dives, and full-blown interviews for all games, from indie to AAA — all exclusive to The Best War Games!

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How Love, Death + Robots Vol. 4 Approached Bringing Back Veteran Directors
How Love, Death + Robots Vol. 4 Approached Bringing Back Veteran Directors

The Best War Games discusses with the Love, Death + Robots team about inviting certain directors to participate in the long-awaited Volume 4.

Love, Death + Robots Directors Discuss the Anthology Series’ Evolution Until Vol. 4
Love, Death + Robots Directors Discuss the Anthology Series’ Evolution Until Vol. 4

In an interview with The Best War Games, the directors of Love, Death + Robots weigh in on the development of the animated anthology show over the years.

EVE Online Community Manager INterview
Interview: CCP Games Community Manager Talks Transparency and EVE's Onboarding Process

The Best War Games spoke with CCP Community Manager Peter Farrell, who went in-depth on how important the community is to EVE Online's new player experience.

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Soulstone Survivors Developer Details The Game's Early Access Journey

Action roguelike Soulstone Survivors embraced robust community support and feedback from the beginning of its Early Access journey.

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Soulstone Survivors Developer Reveals Something Big Is Coming At Launch

Fast-paced action roguelike Soulstone Survivors is leaving Early Access soon - and doing so with a huge surprise for its fans and players.

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Walk of Life Interview
Interview: Porcelain Fortress Founder Details Walk of Life's Development

The Best War Games spoke with Porcelain Fortress' Björn Elíeser Jónsson, who gave an overview of the studio's upcoming competitive life-sim, Walk of Life.

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EVE Online CCP CEO Interview
Interview: CCP Games CEO Talks The New Player Experience and The Future of The EVE Online Universe

The Best War Games recently spoke with CCP Games CEO Hilmar Veigar Pétursson, who discussed the future of EVE Online's universe and the new player experience.

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Palia Console Launch Interview
Interview: Palia Dev Talks Console Launch, Crossplay Systems, and the Hidden Cost of Parity

The Best War Games interviews Palia director of production Maxwell Zierath about the game's console launch, as well as the challenges it faced in development.

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Before Palia Could Scale Up, It Had to Scale Down

The Best War Games chats with Palia’s director of production Maxwell Zierath about how Singularity 6 prepared it for its Xbox and PlayStation console launch.

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Final Fantasy 14-Howling Blade-Splash
How Final Fantasy 14's Arcadion Boss Howling Blade is Explained by His Theme Song

Jason Charles Miller, singer of Howling Blade's theme 'Unleashed,' explains how his music connects to Final Fantasy 14's world.

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Palia's Console Launch Had a Bigger Threat Than Frame Rate Drops

The Best War Games interviews Palia director of production Maxwell Zierath about the game's console launch and one of its biggest hurdles during development.

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Pixelshire Dev Talks Farming Sim Influences

Pixelshire's creator details some of his influences from the farming simulator genre and talks about how he approached the historied genre.

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Pixelshire Dev Discusses the World of Arcadia

In a The Best War Games interview, Pixelshire's creator says the companions are the highlight despite all the fan-favorite farming sim mechanics.

How Digimon Evolved Into Digimon Story: Time Stranger
Digimon Story: Time Stranger Has a Clear Digivolution Line [RETROSPECTIVE]

Digimon Story: Time Stranger is the latest in a long line of Digimon RPGs, and it wouldn't be where it is today without them laying its foundation.

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Dead By Daylight Developer Talks Similarities With Five Nights at Freddy's

Ahead of Dead By Daylight's collaboration with Five Nights At Freddy's, The Best War Games speaks with Behaviour Interactive about the games' shared qualities.

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Tony Hawk's Pro Skater 3 + 4 Director Talks Breathing New Life Into 2 Beloved Skating Games

Following our hands-on preview of Tony Hawk's Pro Skater 3 + 4, The Best War Games spoke with the game's director about how the project took shape.

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Interview: Canvas Infernum Dev Talks Setting, Inspiration, and Board Gaming

The Best War Games chats with a Canvas Infernum developer about the tile placement game inspired by Hieronymous Bosch's famous paintings.

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A Tale of Silent Depths Developer Talks Creating an Undersea Open World

A Tale of Silent Depths developer Eduardo Santos discusses the game's chilling underwater world and the eldritch horrors that inhabit it.

Vitar Games Dig In Interview
Interview: Vitar Games CEO Details The Studio's Formation and its WW1 Strategy Game

The Best War Games recently spoke with Vitar Games founder and CEO Baldvin Albertsson, who shed more light on the studio's upcoming WW1 strategy game Dig In.

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Tony Hawk's Pro Skater 3 + 4's New Park Pulls Out All the Stops

The newly added Waterpark is Iron Galaxy's stamp on Tony Hawk's Pro Skater 3 + 4 and a mix of everything players love about the original games.