Exclusive Stories

Fun breakout stories, in-depth dives, and full-blown interviews for all games, from indie to AAA — all exclusive to The Best War Games!

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Dig In Preview
How Dig In is Innovating on the WW1 Strategy Genre [Hands-On Preview]

The Best War Games recently had the opportunity to try out Dig In, an innovative WW1 strategy-management game from Icelandic studio Vitar Games.

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Interview: Dead by Daylight Devs Talk Five Nights at Freddy's Collaboration

The Best War Games chats with Dead by Daylight developers about the upcoming FNaF collab and other exciting plans in the works.

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"Telling the Story of Skate Culture Across the Decades": How Tony Hawk's Pro Skater 3 + 4 Balances Innovation With Tradition

Tony Hawk's Pro Skater 3 + 4 honors the spirit of the original games while adding in modern touches, welcoming new and returning players.

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How Canvas Infernum Chose Its Unique Setting

The Best War Games chats with a Canvas Infernum developer to discuss the ideas that led to making a cozy tile-placing puzzle game set within an unusual place.

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How A Tale Of Silent Depths Created A Mysterious, Horror-Filled Underwater World

A Tale of Silent Depths immerses players in a terrifying underwater world filled with eldritch horrors and mysterious monsters beyond comprehension.

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Canvas Infernum Developer Talks Single-Player Board Game Design

The Best War Games chats with a developer of Canvas Infernum about the ideas behind this unique tile placement puzzler inspired by classic paintings.

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How A Tale of Silent Depths Blends Open World RPG And Roguelike Elements

A Tale of Silent Depths is an undersea open world RPG that includes roguelike elements in progression, character recruitment and world generation.

Mandragora Interview
Interview: Mandragora Dev Talks Inspirations, Gameplay, and Plans for the Future

The Best War Games speaks with a member of Mandragora: Whispers of the Witch Tree's development team to learn what inspired the sidescroller and more.

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The Tetris Company Founder Henk Rogers on The Perfect Game, Future Plans and More

The Best War Games caught up with The Tetris Company Co-Founder Henk Rogers to talk about his experience writing his book, as well as his future plans.

BlackThorne Keep Interview
Interview: BlackThorne Keep Creator Talks Crafting the Medieval Brazil That Never Was

The Best War Games interviews Roberto Garcia, CEO of Limiar Studios and creator of BlackThorne Keep, who discusses creating a fictional medieval Brazil.

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Mandragora's Folklore Approach Explained

A member of the Mandragora: Whispers of the Witch Tree team speaks with The Best War Games about the things that inspired the medieval setting.

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The Tetris Company's Henk Rogers Shares Insight into His Upcoming 'Action App' Project

The Best War Games Recently Spoke with Henk Rogers, who gave an overview of his innovative new project titled the Action App.

Mandragora Post-Launch Plans
Mandragora Dev Discusses Post-Launch Plans

The Best War Games speaks with a member of the Mandragora: Whispers of the Witch Tree development team to learn what they have planned for the future.

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BlackThorne Keep Dilemma System RPG Pitfall
BlackThorne Keep's Dilemma System Aims to Avoid a Common RPG Pitfall

The Best War Games chats with BlackThorne Keep creator Roberto Garcia about the game’s gray-area dilemma system and why not every path has a perfect ending.

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Gamescom LATAM CEO Discusses the Region's Role in the Gaming Market
Gamescom LATAM CEO Discusses the Region's Role in the Gaming Market

The Best War Games talks to Gamescom LATAM's CEO regarding Latin America's evolving place in the industry and how it is coming more into prominence.

Gamescom LATAM 2025 CEO Interview
Gamescom LATAM CEO Gustavo Steinberg On the 2025 Event's Direction, Evolution, and More

At Gamescom LATAM 2025, The Best War Games spoke with CEO Gustavo Steinberg about how the showcase has expanded and its place in the gaming world.

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How Gamescom LATAM 2025 Remains Inclusive and Environmentally Conscious

Gamescom LATAM CEO Gustavo Steinberg describes to The Best War Games how the festival ensures accessibility and is environmentally responsible.

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How Dungeons and Drivers Combines the Best of D&D and Vampire Survivors

Dungeons and Drivers blends the bullet-hell gameplay of Vampire Survivors with the class system and dungeon exploration of Dungeons and Dragons.

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How Matinta's World Draws Inspiration From Brazil's Real-Life Flora and Fauna

Upcoming adventure game Matinta uses Brazil's vibrant rainforests, plains, rivers and more to create unique biomes populated by a range of creatures.

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Emptiness Sire's Three Heroes and Gameplay Explained

Isometric puzzle game Emptiness Sire features three unique characters who players must use in tandem to defeat a variety of enemies.

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