Exclusive Stories

Fun breakout stories, in-depth dives, and full-blown interviews for all games, from indie to AAA — all exclusive to The Best War Games!

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Flintlock: The Siege of Dawn's Enki Builds Can Result in Exploding Enemies

Flintlock: The Siege of Dawn creative director Simon Dasan speaks with The Best War Games about how skill builds and gear sets shake up gameplay.

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Flintlock: The Siege of Dawn Dev Discuss Making a Flintlock Fantasy Game

Flintlock: The Siege of Dawn's lead narrative designer talks to The Best War Games about creating a world filled with gods, guns, and more.

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Nobody Wants to Die - Meet The Characters [EXCLUSIVE]

The Best War Games reveals an exclusive look at the main characters players will interact with in the upcoming noir adventure game, Nobody Wants to Die.

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Hearthstone Devs Talk Making the Perils in Paradise Expansion

Hearthstone's Perils in Paradise brings tourists, drinks, and travel agents to the game, with The Best War Games speaking with two devs about its development.

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Warcraft Rumble Devs Talk Designing the New Cenarion Family

The Best War Games speaks with two Warcraft Rumble devs about the art and design processes that went into the Cenarion family's creation.

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Flintlock's Possessed Difficulty Offers a More Traditional Soulslike Experience

Although A44 set out to make an approachable Soulslike game in Flintlock: The Siege of Dawn, its hardest difficulty takes a more traditional approach.

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Flintlock: The Siege of Dawn Devs Recommend the Powder Mage Series

To get a good feel for the fantasy subgenre Flintlock takes aim for, developers told The Best War Games to look to books by Brian McClellan.

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Flintlock: The Siege of Dawn Dev Talks All Things Gameplay

The Best War Games chats with Flintlock: The Siege of Dawn creative director Simon Dasan about everything from player builds to boss fights and minigames.

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Meet Enki, the 'Real' Main Character of Flintlock: The Siege of Dawn

For The Best War Games Advance, Flintlock: The Siege of Dawn's narrative designer discusses the origins, nature, and true role of companion character, Enki.

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Flintlock: The Siege of Dawn's Fantasy World is More Than the Sum of its Parts

Flintlock: The Siege of Dawn marries its narrative and gameplay through seemingly disparate parts, from Napoleonic aesthetics to Mesopotamian myths.

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Teamfight Tactics Devs on the Magical Design Inspirations for Set 12
Teamfight Tactics Devs Discuss the Magical Design Inspirations for Set 12

Teamfight Tactics' 12th set, Magic n' Mayhem, has a whimsical theme that's inspired by various media and League of Legends' skin lines.

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Anger Foot Interview: Devs Discuss the Development Journey, Inspirations, and Humor in Games

The Best War Games's recent discussion with members of Anger Foot's development team shed some light on studio Free Lives' creative process and inspirations.

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Koira Interview: Director Talks Whimsical Forest Adventure Filled With Friendship, Beauty, And Mystery

Koira director Ben Lega talks with The Best War Games about creating a text-free, music- and visual-focused story with a beautiful wintry aesthetic.

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How Anger Foot Is Carrying the Torch for Hotline Miami

In an interview with The Best War Games, Free Lives discusses Anger Foot, a game that is stepping in to fill the void left by the lack of a Hotline Miami 3.

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Planet Coaster 2 Interview: Devs Talk Queen Splash As The Representation Of Real Life Water Parks, Guest Happiness, And More

The Best War Games interviews Game Director Richard Newbold and Senior Executive Producer Adam Woods about Planet Coaster 2's Queen Splash, guests, and more.

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The Outlast Trials: Project Lupara Update Preview

The Best War Games gets an early look at The Outlast Trials' Project Lupara update, which introduces a new difficulty system and a shotgun-wielding villain.

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Planet Coaster 2 Preview: Splashing Into Water Parks

The Best War Games attends a thrilling hands-off preview of Frontier Developments' Planet Coaster 2, checking out its water parks, flume rides, and much more.

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Koira Director On the Difficulties and Triumphs of Creating a Game with No Text

Upcoming indie game Koira features no text at all, a decision that came with both benefits and challenges during the development process.

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UN Program Playing for the Planet's Lisa Pak Discusses Greening the Games Industry

Game Rank speaks with Playing for the Planet's Lisa Pak about the environmentalism initiative's hopes for the industry at Gamescom LATAM.

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Nyan Heroes Interview: Devs Discuss Lore, Game Mechanics, and Development Journey

During this discussion, The Best War Games was able to delve into topics such as Nyan Heroes' development process, narrative, and unique locomotive mechanics.

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