Exclusive Stories

Fun breakout stories, in-depth dives, and full-blown interviews for all games, from indie to AAA — all exclusive to The Best War Games!

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Nyan Heroes Interview: Devs Discuss Lore, Game Mechanics, and Development Journey

During this discussion, The Best War Games was able to delve into topics such as Nyan Heroes' development process, narrative, and unique locomotive mechanics.

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How Games Lean Into Green Activation, According to the UN's Playing for the Planet

The Best War Games spoke with Playing for the Planet at Gamescom LATAM about how the industry can decarbonize and craft focused messaging on climate.

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UN Program Playing for the Planet Explains How Gamers Can Help Fight Climate Change

At Gamescom LATAM, Playing for the Planet's Lisa Pak told The Best War Games about small, everyday gestures that can have big impacts on the future.

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Inside CD Projekt Red Quest Design

Pawel Sasko gave a high-level overview of CD Projekt Red's quest design approach at Gamescom LATAM, with The Best War Games getting a deeper dive afterward.

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The Witcher 3 Dev Reveals the 'Secret Sauce' of CD Projekt Red Quests

In an interview at Gamescom Latam, The Best War Games speaks with developer Paweł Sasko about the construction of CDPR quests and what makes them special.

The Simulation Interview: Founder And Creative Director Talks Experimental Game Development, The Signifier, And More
"Games Can Be a Very Powerful, Emotional, Artistic Vehicle" - The Simulation Dev Talks Experimental Development

At Gamescom LATAM, The Best War Games speaks with The Simulation's creative director about its experimental approach, working with Blumhouse, and more.

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AbleGamers Brazil Interview: President Talks Innovative New UMAGIC Controller

AbleGamers Brazil's president speaks with The Best War Games about the new UMAGIC and its innovations in making gaming accessible to all players.

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The Walking Dead, Invincible Company Talks Turning IPs into Multimedia Universes

The Best War Games speaks with Skybound Entertainment's CEO and Managing Partner about turning IPs into multimedia universes like TWD and Invincible.

The Simulation Founder And Creative Director Explains Its Horror
The Simulation Creative Director Explains Its Approach to Horror

In an interview with The Best War Games at Gamescom LATAM, The Simulation creative director David Fenner details the upcoming game's approach to horror.

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"I Manage By Default, But I Create By Passion" - Monster Factory CEO Talks Vocal Stunt Performances 

At Gamescom LATAM, The Best War Gamess speaks with The Monster Factory's CEO about everything that goes into performing creatures in video games.

MARTIAL ARTS TYCOON OVERVIEW
Martial Arts Tycoon Dev Talks Core Gameplay Loop, Brazilian Game Market, and More

At Gamescom LATAM, The Best War Games sits down with Martial Arts Tycoon's creative director for a deep dive into the game, the Brazil market, and more.

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Warhammer 40K: Space Marine 2 Developer on Changes, PvP Updates, and More

Warhammer 40K: Space Marine 2 designer, Dmitry Grigorenko, speaks with The Best War Games about its evolution of PvP and the all-new co-op Operations modes.

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Why One Final Fantasy 7 Fan Spent Years Making a Remake in LittleBigPlanet 2

LittleBigWorld has been recreating Final Fantasy 7 in LittleBigPlanet for years and speaks with The Best War Games about this entire creative journey.

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the monster factory ceo talks vocal stuntwork and the impact of AI on voice acting
The Monster Factory CEO Discusses the Importance of Humanity in Voice Acting, Vocal Stuntwork

The Best War Games speaks with The Monster Factory CEO Sébastien Croteau at Gamescom LATAM about vocal stuntwork and the impact of AI on voice acting.

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Warhammer 40K: Space Marine 2 Dev Talks Designing Its New PvE Co-Op Operations Mode

In a The Best War Games interview, a Warhammer 40K: Space Marine 2 dev explains how Operations came together and what it means for the larger worldbuilding.

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Interview: Slime Rancher 2 Dev Talks Accessibility, Gadgets, and What's For Sale in Prontomart Update

Monomi Park, developers of Slime Rancher 2, spoke to The Best War Games about its recent update, Early Access, and the importance of inclusivity.

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Slime Rancher 2 Developer Discusses How The "Add To Cart Prontomart" Update Honors Pride Month

In an interview with The Best War Games, UX Designer Pearl Ko discusses how Slime Rancher 2's new Pride Flag gadget celebrates Pride month.

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The First Descendant Director Talks Progression Mechanics, Character Lore, and More

The Best War Games speaks with The First Descendant's game director about the upcoming looter shooter's mechanics, characters, seasonal elements, and more.

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The First Descendant: How Player Feedback Has Already Improved the Game

Through closed testing, The First Descendant has implemented several player-first features for its Battle Passes, monetization efforts, and more.

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Theorycraft Games' Joe Tung and Jessica Nam Discuss the Ingredients and Aspirations of Supervive

The CEO of Theorycraft Games and the Executive Producer of Supervive detail the title's three year evolution and upcoming beta.