Exclusive Stories

Fun breakout stories, in-depth dives, and full-blown interviews for all games, from indie to AAA — all exclusive to The Best War Games!

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P1 Anchor Light Interview
P1: Anchor Light Turns a Beacon of Safety Into a Psychological Trap

The Best War Games interviews P1: Anchor Light's lead game designer and head of production and design about an art deco lighthouse where stillness can kill.

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"The Box Can Be Whatever We Want" Into the Unwell Creative Director Explains Studio Origins & Rubberhose Roguelikes

In a The Best War Games interview, She Was Such A Good Horse co-founder Mårten Stockhaus explains the studio's origins and Into the Unwell's inspirations.

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"Don’t Move" P1: Anchor Light's One Rule That Could Get You Killed

The Best War Games interviews Perp Games' head of production and design about the one rule that sets P1: Anchor Light apart in the anomaly-hunting genre.

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Skate Early Access Preview: I'm Gonna Hold Your Hand While I Say This

Skate offers a solid gameplay experience with extensive promises of freedom, but a few design decisions largely undercut its efforts.

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P1: Anchor Light Understands That Beautiful Can Still Be Terrifying

The Best War Games chats with Deadbolt Interactive about its upcoming anomaly-hunting game P1: Anchor Light and how its beautiful setting contrasts its terror.

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Co-Op Racing Game Fling to the Finish Announces Console Release Date [EXCLUSIVE]

The co-op racing game Fling to the Finish announces its console release date, and The Best War Games has an exclusive sneak peek at the new launch trailer.

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Eyes of Hellfire Dev Explains Why Social Horror Games Could Be the Future of the Genre

The Best War Games sits down with Gambrinous, the studio behind the upcoming social horror game Eyes of Hellfire, to discuss the rise in social horror games.

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New Godzilla Merch Is Illustrated by Legendary Pokemon Artist [EXCLUSIVE]

The Best War Games can exclusively reveal a new lineup of Godzilla-themed merchandise featuring some stunning artwork by a famous Pokemon artist.

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Eyes of Hellfire Star Liam Cunningham Opens Up on Some of the Advantages Video Games Have Over Other Media

The Best War Games sits down with Irish actor Liam Cunningham to discuss some of the advantages video games have over the likes of TV and movies.

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Wild West C.O.W.-Boys of Moo Mesa Reveals Issue 1 Variant Cover [EXCLUSIVE]

The Best War Games exclusively reveals a variant cover for Wild West C.O.W.-Boys of Moo Mesa, as well as some details about the upcoming comic book.

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Chip 'n Clawz vs The Brainioids Team Talks Making a Comic Book-Inspired Hybrid RTS Game

The team behind Chip 'n Clawz speaks to The Best War Games about how the game is bringing the third-person action and RTS genres together.

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The Blood of Dawnwalker Devs Talk Creating a Vampire Game, Quests With Player Agency at the Forefront, and More

The Best War Games recently spoke with The Blood of Dawnwalker's lead quest designer and writer to discuss Rebel Wolves' upcoming vampire game.

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Dying Light: The Beast Opens Up on Community, Legacy, and Support

The Best War Games sat down with members of Techland to discuss the upcoming Dying Light: The Beast and what it means for the franchise and for the fans.

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Beast Mode Is More Than You Think in Dying Light: The Beast

Dying Light: The Beast's Beast Mode may look like a basic fury mechanic at first glance, but its mechanics and evolution tell a very different story.

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Dying Light: The Beast Dev Says Its Guns Aren't Your 'Old War Veteran Grandpa Guns'

The Best War Games speaks with Techland about the array of guns available for players to use throughout Dying Light: The Beast's campaign.

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Dying Light: The Beast Dev Promises "The Weirdness, The Goofiness, The Unexpected is Still There"

In a The Best War Games interview, Techland devs state that Dying Light: The Beast will still contain the offbeat elements fans know and love.

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Dying Light: The Beast Devs Go All-In on its Gameplay Direction

The Best War Games speaks with Techland to discuss how Dying Light: The Beast's gameplay iterates upon the formula from the franchise's previous titles.

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Dying Light: The Beast's Nighttime Experience Makes It a '2-in-1 Type of Game'

Dying Light: The Beast’s day-night cycle changes more than the atmosphere, shifting the game’s rules, tone, and how players interact with the world.

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Dying Light: The Beast's Parkour Trusts Its Players

Dying Light: The Beast keeps the IP's parkour front and center, and developers speak with The Best War Games about how its design places great faith in fans.

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How Dying Light: The Beast's Audio Design Differs From DL2

Speaking with The Best War Games, a Techland developer breaks down Dying Light: The Beast's sound design and direction compared to Dying Light 2.