In Factorio, building a thriving automated factory demands production efficiency and adaptation to growing challenges. As you progress through the game, you'll often find the need to modify setup designs, by either upgrading outdated tech, or clearing the land to build a new sub-factory from scratch.
The Deconstruction Planner in Factorio allows you to strategically dismantle structures and reclaim them for use elsewhere. Once you unlock robotics, the Deconstruction Planner becomes an incredibly powerful tool that drastically reduces the time it takes to dismantle large setups. Sometimes, however, you might run into a problem where you accidentally mark an area for deconstruction but wish to track back on the decision, and that is where the Deconstruction Planner's alternate mode comes in handy.
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Canceling Deconstruction In Factorio
As you may already know, the Deconstruction Planner in Factorio can be activated with the shortcut, ALT+D. Once active, it lets you drag over an area to select structures—such as belts, furnaces, and inserters, for dismantling. Selected structures are marked with an “X,” and these markers remain until the structure is either removed or the deconstruction order is canceled.
In addition, the Deconstruction Planner offers a convenient way to reverse any deconstruction orders. By holding down the SHIFT key while dragging over marked structures, you can access the tool’s cancel mode, which removes deconstruction markers without affecting ongoing construction or other existing structures.
The Deconstruction Planner's cancel feature extends to blueprints as well, allowing you to easily remove blueprints placed on your base with a simple drag selection.
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Best Practices For Canceling Deconstruction
While the Deconstruction Planner's cancel feature is an incredibly handy tool, it can work against you if not used strategically, especially with robotics in the picture. Robotics automate a majority of your construction, upgrade, and logistics plans. If you're not careful when placing deconstruction order, you may accidentally mark structures that are still essential for the factory's operations. To avoid undesirable disruption and production halts, here are the best practices to follow when using the Deconstruction Planner's cancel feature:
- Plan Replacement: If you wish to replace an existing sub-factory with a better design, make sure that the replacement items are already built and ready for use. Also, ensure that their numbers are accounted for. Doing so prevents production slowdowns and enables quick transitions from the old designs to new ones.
- Leverage Blueprints: Before proceeding to place a deconstruction order on important sub-factories like smelting columns or automation assembly arrays, it's always best to create a blueprint of the existing layout. It will allow you to revert to the old design if you feel the new one isn't performing better.
- Avoid Manual Deconstruction: In the early and mid-game, the factory tends to be relatively smaller in scale, and it's convenient to manually deconstruct setups. However, this approach can create bad habits where you stop relying on robots in the mid to late game. Always remember, robots can get things done in seconds that could take 20–30 minutes if carried out manually.
A deconstruction order can be quickly reversed with the CTRL+Z shortcut. However, if you’ve made several changes since placing the order, CTRL+Z may not reliably undo the order.
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OpenCritic Reviews
- Top Critic Avg: 82 /100 Critics Rec: 92%
- Released
- August 14, 2020
- ESRB
- T For Teen Due To Blood, Violence
- Developer(s)
- Wube Software
- Publisher(s)
- Wube Software
- Engine
- Proprietary Engine
- Multiplayer
- Online Multiplayer