The Fallout series divides character stats between seven attributes that spell out the word S.P.E.C.I.A.L. Each trait relates to a different aspect of the game. Luck, for example, helps players find ammo and money, while Strength increases the player's melee damage and carrying capacity. In addition to these effects, each stat also has Perks that add bonuses or twists on gameplay based on the way they help the player.
Fallout 4 Perks to Unlock First
With 70 perks, Fallout 4 gives players plenty of ways to build their characters, but some are practically essential at the start of the game.
Each point invested in Agility grants the player 10 Action Points and increases the chance to pickpocket an NPC by 1%. Its perks range from improving certain kinds of weapons to making it easier to sneak around the Commonwealth. All in all, Agility is a great stat for investing Perk Points.
12 Commando
Make Automatic Weapons Better
|
Rank |
Requirement |
Description |
|
1 |
Agility 2 |
Rigorous combat training means automatic weapons do 20% more damage. |
|
2 |
Agility 2, Level 11 |
Attacks with automatic weapons do 40% more damage, with improved hip fire accuracy. |
|
3 |
Agility 2, Level 21 |
Attacks with automatic weapons do 60% more damage. Hip-fire accuracy is improved even more. |
|
4 |
Agility 2, Level 35 |
Attacks with automatic weapons do 80% more damage and gain a chance to stagger opponents. |
|
5 |
Agility 2, Level 49 |
Your automatic weapons now do double damage and have a greater chance to stagger opponents. |
Previous Fallout games were notorious for inaccurate weapons, which caused many players to rely on V.A.T.S. Players who wanted to treat the game like other shooters tended to steer clear of automatic weapons because they were even less accurate than other kinds of guns. However, Fallout 4 significantly improved the shooting mechanics so that automatic weapons are better than in previous games.
Each rank of the Commando perk increases automatic weapon damage and adds other perks as well. The first three ranks increase hip accuracy, and the last two ranks add a chance to stagger opponents. While this perk is essential for players who regularly use automatic weapons, it is not useful for other player builds.
11 Quick Hands
Reload Faster And Have More AP At Your Disposal
|
Rank |
Requirement |
Description |
|
1 |
Agility 8 |
In combat, there's no time to hesitate. You can reload all guns faster. |
|
2 |
Agility 8, Level 28 |
Reloading guns costs no Action Points in V.A.T.S. |
|
3 |
Agility 8, Level 40 Requires Nuka World DLC |
Quick and efficient. You gain 10 additional Action Points. |
Needing to reload at the wrong moment can be costly. Not only does it leave the player vulnerable to attack for a few seconds, but also costs 10 Action Points.
34 Most Powerful Weapons In Fallout 4, Ranked
Fallout 4 has a plethora of weapons for players to choose from, but these picks have got the rest beat in terms of power and destructive ability.
The Quick Hands perk reduces the drawbacks of reloading by making the whole process faster with its first two ranks. The final rank increases the player's Action Point pool by 10, which offsets that cost as well. Unless players are constantly reloading or sticking to only one or two weapons at a time, there are likely more important issues that the player can solve by investing perk points elsewhere.
10 Mister Sandman
Take Out Sleeping NPCs & Improve Silenced Weapons
|
Rank |
Requirement |
Description |
|
1 |
Agility 4 |
As an agent of death, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage. |
|
2 |
Agility 4, Level 17 |
Your silenced weapons do an additional 30% sneak attack damage. |
|
3 |
Agility 4, Level 30 |
Your silenced weapons now do 50% more sneak attack damage. |
Mister Sandman is the perk that players need if they want a character who can take enemies out without a fight. The first rank allows players to instantly kill a sleeping NPC in addition to providing a boost to silenced weapon damage. Each subsequent rank increases the boost to silenced weapons, making it so that players can very easily sneak into an enemy location under the cover of night and kill all of their enemies before they are even noticed.
It is a specialized perk; players who opt for a melee character for a stealth build may not get as much use out of it. The same goes for players who don't want to fight with citizens who have a regular sleep schedule since that is a major aspect of the perk.
9 Gunslinger
Improve Non-Automatic Pistols
|
Rank |
Requirement |
Description |
|
1 |
Agility 1 |
Channel the spirit of the old west! Non-automatic pistols do 20% more damage. |
|
2 |
Agility 1, Level 7 |
Non-automatic pistols now do 40% more damage and have increased range. |
|
3 |
Agility 1, Level 15 |
Non-automatic pistols now do 60% more damage and range is increased even further. |
|
4 |
Agility 1, Level 27 |
Non-automatic pistols now do 80% more damage and their attacks can disarm opponents. |
|
5 |
Agility 1, Level 42 |
Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb. |
It is easy to find pistols and pistol ammo even from the very beginning of Fallout 4, so many players use them early on. While many players move on to larger weapons, pistol builds can be a great way to play the entire game. Pistols also make great sidearms for snipers and other builds.
The Gunslinger perk helps to make up for some of the shortcomings of this weapon type since they tend to be less accurate and deal less damage at range. Each rank of the perk raises the amount of damage done and increases the range at which they can be effective. Having the ability to disarm opponents or cripple their limbs also makes pistols more fun and useful in a variety of combat situations.
8 Blitz
Improve Melee Attacks With V.A.T.S.
|
Rank |
Requirement |
Description |
|
1 |
Agility 9 |
Find the gap and make the tackle! V.A.T.S. Melee distance is increased significantly. |
|
2 |
Agility 9, Level 29 |
V.A.T.S. Melee distance is increased even more, and the farther the Blitz distance, the greater the damage. |
Most players primarily use V.A.T.S. For lining up successful shots with guns and heavy-ranged weapons. However, it can also be used for melee and unarmed attacks as well. By default, the range for a melee attack in V.A.T.S. Is fairly short, which limits the use that players can have with it outside of situations like being swarmed by ghouls.
The Blitz perk helps melee players get more use of V.A.T.S. By increasing the range at which it can be used for melee attacks. The second and final rank also increases melee damage distance in V.A.T.S. Based on how far the target is from the player, which also adds some utility. With this second level, players can feel like they are teleporting around the battlefield. This can be extremely fun and rewarding as players use V.A.T.S. Both for offense and for avoiding damage as the enemies will have a hard time keeping track of them.
7 Gun Fu
Take Out Hordes Of Enemies With V.A.T.S.
|
Rank |
Requirement |
Description |
|
1 |
Agility 10 |
You've learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. Target and beyond. |
|
2 |
Agility 10, Level 26 |
In V.A.T.S. You do 50% more damage to your third target and beyond. |
|
3 |
Agility 10, Level 50 |
In V.A.T.S. You instantly do a Critical Hit against your fourth target and beyond. |
From hordes of ghouls to Super Mutant patrols, many enemies can be found roaming the Commonwealth in groups. Gun Fu is a great perk for engaging these enemies because it adds bonus damage when a player targets multiple NPCs with V.A.T.S.
With the first rank, players deal 25% more damage to their second enemy target while the subsequent ranks make V.A.T.S. More effective against the third and fourth enemies. Since players can target up to 16 enemies with a single use of V.A.T.S. (Depending on their number of Action Points), players with all three ranks of Gun Fu can shoot up to 13 guaranteed critical hits.
6 Moving Target
Make Sprinting More Helpful
|
Rank |
Requirement |
Description |
|
1 |
Agility 6 |
They can't hurt what they can't hit! Get 25+ Damage Resistance and 25+ Energy Resistance when you're sprinting. |
|
2 |
Agility 6, Level 24 |
You now get +50 Damage Resistance and +50 Energy Resistance when you're sprinting. |
|
3 |
Agility 6, Level 44 |
Sprinting costs 50% fewer Action Points. |
The Moving Target perk is a great asset for players who like a run-and-gun playstyle. Each rank improves the player's sprint, making it so they get other benefits besides running quickly.
The first two ranks increase both standard and energy damage resistance whenever the player sprints, making it easier to charge at enemies or run from cover to cover. The third rank cuts sprinting's Action Point cost in half, which allows the player to sprint for twice as long or use their Action Points on other things. Moving Target is a highly situational perk that can be very helpful for short bursts of time.
5 Gunslinger
Improve Non-Automatic Pistols
|
Rank |
Requirement |
Description |
|
1 |
Agility 1 |
Channel the spirit of the old west! Non-automatic pistols do 20% more damage. |
|
2 |
Agility 1, Level 7 |
Non-automatic pistols now do 40% more damage and have increased range. |
|
3 |
Agility 1, Level 15 |
Non-automatic pistols now do 60% more damage and range is increased even further. |
|
4 |
Agility 1, Level 27 |
Non-automatic pistols now do 80% more damage and their attacks can disarm opponents. |
|
5 |
Agility 1, Level 42 |
Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb. |
It is easy to find pistols and pistol ammo even from the very beginning of Fallout 4, so many players use them early on. While many players move on to larger weapons, pistol builds can be a great way to play the entire game. Pistols also make great sidearms for snipers and other builds.
The Gunslinger perk helps to make up for some of the shortcomings of this weapon type since they tend to be less accurate and deal less damage at range. Each rank of the perk raises the amount of damage done and increases the range at which they can be effective. Having the ability to disarm opponents or cripple their limbs also makes pistols more fun and useful in a variety of combat situations.
4 Ninja
Increase Sneak Attack Damage
|
Rank |
Requirement |
Description |
|
1 |
Agility 7 |
Trained as a shadow warrior, your ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage. |
|
2 |
Agility 7, Level 16 |
Your ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage. |
|
3 |
Agility 7, Level 33 |
Your ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 10x normal damage. |
Sneak attacks are a key element to any stealth build. The extra damage from taking an enemy by surprise is crucial to taking enemies out without a prolonged fight. It's especially satisfying to kill an enemy with a single hit if possible, which is what the Ninja perk can help players accomplish.
Each rank increases sneak attack damage for all ranged and melee attacks. Since ranged sneak attacks are easier to pull off, they are not boosted by as large a percentage as melee attacks. However, by the time players have invested three perk points in Ninja, they will be able to deal with any unsuspecting enemies with ease.
3 Action Boy / Action Girl
Regenerate AP More Quickly
|
Rank |
Requirement |
Description |
|
1 |
Agility 5 |
There's no time to waste! Action Points regenerate 25% faster. |
|
2 |
Agility 5, Level 18 |
Your Action Points now regenerate 50% faster. |
|
3 |
Agility 5, Level 38 Far Harbor DLC |
Your Action Points now regenerate 75% faster. |
Action Points are used for a variety of things such as targeting enemies in V.A.T.S., sprinting, and moving while encumbered with the Strong Back perk. Having more Action Points to spend opens up possibilities both in and out of combat, and there is no downside to having a larger pool of them.
The Action Boy/Girl perk increases the player's Action Point regeneration rate by 25% per rank, to a maximum of 75% faster regeneration. Players who invest in this perk do not have to worry quite as much about running out of AP because their meter will be full again very soon.