One of the best things about the Fallout series has always been its weapons, but Fallout 4' s entries really shook up the franchise. The game features a wide variety of weapons, most of them customizable. It has everything from traditional-looking FPS pistols, Shotguns, and rifles, to grenade launchers that shoot nukes and cannons that fire junk.

There are a lot of choices, but Fallout 4 is an example of how sometimes quality is more important than quantity. The game might have some great guns, but it also has its fair share of junk. The Wasteland is a dangerous place, and these weapons are more of a hindrance than a help.

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10 Fatman

The Definition Of Overkill

fallout 4 fat man

Damage

18+ 450 Explosive

Ammo

Mine Nuke

Fire Rate

1

Range

117

Accuracy

63

The Fat Man is a staple of the Fallout franchise and one of its most iconic weapons. It's also one of the wildest weapons ever seen in an FPS. For anyone unfamiliar with it, it's essentially a massive grenade launcher that fires Mini Nukes.

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Unfortunately, it's also impractical. For a start, the blast radius means more often than not the Lone Survivor will nuke themselves as well as whatever enemy they were aiming at. The ammo is scarce, and it's not easy to aim. The Fat Man does ridiculous damage, but 99% of the time, there's a better option.

9 Fragmentation Mines

Not Worth The Effort

Fallout 4 Nuke Mine
  • Damage

  • 101 Explosive

Fallout 4 often feels like it's littered with mines. It doesn't matter where the player goes; they always have to watch their footing for these little nasties. There are a lot of mine types to choose from, most of them useless. The problem with mines is that despite dealing good damage, they don't have many uses.

Poor settler AI, and the fact enemies spawn within player settlements, mean that mines are next to useless for base defense. Out in the wild, by the time the player has lured an enemy into their mine, it would have been quicker to shoot them. The only reason they don't rank lower is that they're plentiful, and a decent option for cheesing powerful bosses at lower levels.

8 Submachine Gun

A Waste Of 45.

The player donning the Silver Shroud costume and weapon

Damage

10

Ammo

.45

Fire Rate

127

Range

107

Accuracy

63

Fallout 4' s Submachine Gun is one of the many guns in the franchise to have been based on a real gun. Whereas its inspiration, the infamous Tommy Gun, is beloved by many video game fans, Fallout 4's Submachine Gun isn't.

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The Submachine Gun has a high rate of fire but abysmal damage. This means it eats through.45 rounds like they're going out of fashion, but will barely scratch tougher opponents. That.45 ammo is better used in the far superior Combat Rifle. The weapon's only saving grace is its legendary variant, Spray n'Pray, which fires explosive rounds. This variant turns the Submachine Gun from one of the game's worst weapons to one of its best.

7 Pipe Gun

Customizable Junk

Pipe Rifle First Person View
Pipe Rifle First Person View

Damage

13

Ammo

.38

Fire Rate

55

Range

83

Accuracy

57

Fallout 4' s pipe guns are a cool concept that makes sense for its setting, but they're not great weapons. While the basic Pipe Gun is highlighted here, its bolt action and revolver variants are equally flawed.

In the early game, pipe weapons are perfectly viable, but spon become outclassed by their non-pipe equivalents. It becomes clear there's little point in carrying one around unless the player has a specific ammo type they don't mind using up on low-level enemies.

6 Railway Rifle

Ammo Please

Railway Rifle First Person View
Railway Rifle First Person View

Damage

100

Ammo

Railway Spike

Fire Rate

10

Range

119

Accuracy

69

The Railway Rife is an otherwise excellent weapon hampered by a couple of fatal flaws. As part of the right build, it can be devastating, but so can almost any other rifle-class weapon.

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The biggest problem with the Railway Rifle is that it uses railway spikes as ammo — one of the game's rarest ammo types. This is enough to kill the gun for most players. The gun's other fatal flaw is how slowly its projectiles move. This means in VATs the gun is only good at short-to-medium range, and outside VATs, it's hard to hit anything that's moving. This makes the Railway Rifle a sniper rifle that's pretty terrible at sniping.

5 Syringer

A Cool Idea

Syringer  first person view
Syringer  first person view

Damage

N/A

Ammo

Syringer Ammo

Fire Rate

2

Range

119

Accuracy

72

The idea behind the Syringer is interesting. It's a rifle that fires a range of syringes, each of which causes a unique effect. Some send the target berserk, some do poison damage, and some make dead enemies spawn a Bloatfly (sometimes). It's essentially a support weapon designed to weaken enemies before finishing them off.

Sadly, this idea doesn't work in action. The player is usually better off filling the enemy with lead rather than wasting time with the Syringer. Its unique ammo types are also resource-heavy to craft. Unless the player wants to have a little fun trying out different syringes, there's no point in using this weapon.

4 Gamma Gun

A Ghoul's Best Friend

fallout-4-gamma-gun (1)

Damage

100 Radiation

Ammo

Gamma Round

Fire Rate

66

Range

119

Accuracy

69

It says a lot about Fallout 4 that the Gamma Gun isn't its strangest weapon. The Gamma Gun fires waves of radiation at enemies that cause both radiation poisoning (which lowers their max health) and direct radiation damage. This sounds promising, until one remembers that most of Fallout's enemies have adapted to living in a radioactive wasteland.

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Simply put, most of Fallout 4's most dangerous enemies are immune to this weapon. Adding insult to lack of injury, ghouls (one of the most common enemy types) are in fact healed by the Gamma Gun.

3 Rolling Pin

Leave It In The Kitchen

Rolling Pin on the ground
Rolling Pin on the ground

Damage

11

Speed

Medium

Range

Very Short

It's no secret that the melee combat in Fallout 4 feels lackluster. Many of its melee weapons are wildly impractical and are only useful if the player has run out of ammo. While the Rolling Pin epitomizes this idea, countless other weapons like the Pool Cue, Switchblade, and Pole Hook could also have been placed here.

The Rolling Pin does low damage and has a medium swing speed. What's more, the player needs to be standing on the enemy's toes if they want to hit them. Perhaps the worst thing about it, though, is how often enemies drop legendary variants of it. There is no worse feeling than killing a tough legendary enemy just for them to drop a Rolling Pin.

2 Acid Soaker

The World's Worst Water Pistol

Acid Soaker first person view
Acid Soaker first person view

Damage

10 Acid

Ammo

Acid Concentrate

Fire Rate

66

Range

35

Accuracy

89

In a series that loves strange weapons, the Acid Soaker is arguably one of the strangest. It's also one of the worst. Found in the NukaWorld DLC's Nuka-Cade, the Acid Soaker is a unique pistol that can be bought for 6250 tickets.

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The gun squirts a jet of acid at enemies, which causes low acid damage and temporarily reduces their damage resistance. As one might expect from a glorified water gun, the Acid Soaker has a painfully short range and doesn't do much damage. It also uses a unique ammo type that has to be crafted at a chemistry bench. Even worse, it can't be modified and only works with the Bloody Mess perk. It's a cute novelty weapon, but that's all.

1 Flare Gun

Pretty Much Useless

Flare Gun first person view
Flare Gun first person view

Damage

10

Ammo

Flare

Fire Rate

3

Range

146

Accuracy

74

In a game full of almost useless weapons, the Flare Gun is arguably the worst. It's a break-action single-shot pistol that, if it hits, does a pathetic 10 damage. It also doesn't work with any perks and can't be upgraded. The flares it uses also aren't that easy to come by either.

To be fair, the Flare Gun isn't meant to hurt enemies. Given to the player by Preston Garvey, the Lone Survivor can use it to summon Minutemen support. Fire it within range of a friendly settlement or checkpoint, and 3–6 Minutemen and maybe a dog will arrive to help. Sadly, they're nearly always level 1, and this feature can only be used once per in-game day. By the time help has arrived, the player is probably either dead or has already mopped up the last of the enemies.

Fallout 4
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Released
November 10, 2015
Developer(s)
Bethesda
Genre(s)
RPG, Action