Fallout 76 has undergone significant changes over the years, and it continues to evolve through major updates every few months. After recently introducing the Fallout franchise’s first-ever playable Ghoul, Fallout 76’s future updates will introduce fishing, alongside several new balancing changes, and some of these upcoming features are currently available for playtesting on the Public Test Server (PTS) for Fallout 76.
Balancing has been an ongoing effort in Fallout 76 recently, due to considerable changes that have drastically shifted the difficulty of the game. Throughout all the latest balancing updates, though, Bloodied-Unyielding builds have continued to dominate Fallout 76’s endgame meta. However, some of the upcoming balancing changes anticipated for Fallout 76 have the potential to finally dethrone this meta, specifically, the reworked Blood Sacrifice Legendary Perk Card.
Fallout 76: Playable Super Mutants Would Likely Have One Clear Advantage Over Ghouls
While Fallout 76’s new playable Ghoul has some advantages compared to playing as a human, playable Super Mutants could have their own strengths too.
Fallout 76’s Blood Sacrifice Legendary Perk Card Changes Could Give Bloodied-Unyielding Builds Some Competition
Bloodied-Unyielding builds in Fallout 76 are powerful because they allow players to stack multiple damage buffs while also benefitting from increased SPECIAL attributes, though these builds come with the downside of requiring players to stay below 20% of their maximum HP for peak effectiveness. However, with the right Legendary armor and Perk Cards, the low-health requirement of Bloodied-Unyielding builds is manageable in most endgame activities in Fallout 76. Since Bloodied-Unyielding builds generally offer the strongest damage buffs while still having plenty of survivability, full-health builds are widely considered off-meta. However, the upcoming rework for the Blood Sacrifice Legendary Perk Card and other balancing changes in the current PTS could finally change that.
Players who own Fallout 76 on Steam can participate in the PTS for free to help playtest and provide feedback on future updates.
Over the weekend of April 4, a new iteration of Fallout 76’s PTS opened, giving players the chance to playtest some upcoming balancing changes, as well as new content that will arrive later in Fallout 76’s fishing update this summer. Among these balancing changes, there are several notable changes to some of the existing Perk Cards and Legendary weapon mods, as well as a major change to the Blood Sacrifice Legendary Perk Card. This reworked Legendary Perk Card already stands out as something that could potentially give the existing Bloodied-Unyielding reigning meta builds some long-overdue competition.
Fallout 76’s New Blood Sacrifice Legendary Perk Card Changes
- Rank 1: Using AP in VATS now consumes HP instead at 150% more cost
- Rank 2: HP consumed at 125% cost
- Rank 3: HP consumed at 100% cost
- Rank 4: HP Consumed at 50% cost
Before this rework, Blood Sacrifice provided temporary health regeneration and increased damage resistance to teammates after the equipped player died.
In its current state in the PTS, the reworked Blood Sacrifice Legendary Perk Card can be paired with other buildcrafting tools that provide health regeneration (such as a weapon with the Vampire and Conductor legendary mods) to minimize and even fully negate the health drain while using VATS to the point of actively regenerating health. In other words, players can effectively become immortal while also benefitting from infinite VATS thanks to this Legendary Perk Card and the right legendary weapon setup. With further investment in the damage and frequency that critical hits can be earned while using VATS, the damage output of Blood Sacrifice builds can seemingly even outperform Bloodied-Unyielding builds.
It’s important to consider that any content in Fallout 76’s PTS is subject to change, or may not end up making it into the live version of the game at all. Regardless of how the Blood Sacrifice Legendary Perk Card might change, though, if this experimental Legendary Perk Card in Fallout 76 retains its new overall function of letting players use their HP instead of AP in VATS, this could be a game-changer for endgame builds, finally allowing full-health builds to compete with the reigning Bloodied-Unyielding meta.
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