The iconic SPECIAL stats make an appearance once again with Fallout Shelter but in a slightly different form. Unlike in other Fallout games where they are linked to either skills or perks, SPECIALs grant small passive bonuses to dwellers while producing resources, exploring, and questing in Fallout Shelter.
Fallout Shelter: All Legendary Dwellers
There are 32 Legendary Dwellers in Fallout Shelter. Here's a list of them all and what items they come equipped with.
For those new to the Fallout franchise, SPECIAL is an acronym that stands for Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. Each one of those attributes plays a large role in leveling up your character, or in the case of Fallout Shelter, your dwellers.
Hence, knowing what each SPECIAL does determines how efficiently you run your vault. Dwellers having a high SPECIAL will perform better in a room than others. Some also gain better combat bonuses or passives to find more loot. You cannot randomly assign dwellers on a whim. You have to take into account their SPECIALs. Here's what there is to know about each SPECIAL in Fallout Shelter.
(S) Strength
|
Room and Vault Effects |
Exploration Effects |
Quest Effects |
Improved in |
|---|---|---|---|
|
Improves production in Power Generators and Nuclear Reactors. |
|
None. |
Weight Room. |
Strength helps increase the rate of power production for a vault in Fallout Shelter. Your dwellers take less time to produce more power to keep the lights running. Strength also increases the crafting speed of some weapons in the Weapon Workshop.
While exploring the wasteland, a higher Strength improves the chance of opening lockers and doors for legendary loot in Fallout Shelter.
(P) Perception
|
Room and Vault Effects |
Exploration Effects |
Quest Effects |
Improved in |
|---|---|---|---|
|
Improves production in Water Treatments and Water Purifications. |
|
Slows down the critical hit meter. |
Armory. |
Perception helps increase the rate of water production for a vault, but its best use is discovering new locations like abandoned buildings in the wasteland. While there is no guarantee that a new location will have legendary loot, you can still find lots of resources to craft weapons and armor.
In addition, a higher Perception slows down the critical indicator to let you score powerful hits with ease. It is one of the better combat stats to have in Fallout Shelter.
(E) Endurance
|
Room and Vault Effects |
Exploration Effects |
Quest Effects |
Improved in |
|---|---|---|---|
|
|
None. |
Fitness Room. |
Endurance is another important SPECIAL stat that improves survivability in Fallout Shelter. It lets dwellers gain additional health points when leveling up. Do note that the health bonuses do not trigger retroactively. Hence, a low-level dweller with maxed Endurance will have higher maximum health points than a high-level dweller with low Endurance.
In addition, dwellers stop taking radiation damage while questing after maxing Endurance. Considering how high-level quests always do radiation damage, it pays to level up Endurance for all your dwellers from the start.
Level 1 dwellers with 10 Endurance can achieve the maximum health possible in Fallout Shelter by equipping legendary heavy wasteland gear.
Endurance also improves the rate of food and water production in the Nuka-Cola Bottler Rooms. Dwellers with high Endurance can be assigned to the Storage Room to increase their happiness. However, that will not increase your storage capacity.
How To Do The Lunchbox Glitch In Fallout Shelter
Learn how to do the Lunchbox glitch in Fallout Shelter so that you can develop your vault faster than before.
(C) Charisma
|
Room and Vault Effects |
Exploration Effects |
Quest Effects |
Improved in |
|---|---|---|---|
|
|
None. |
Lounge. |
Charisma is the only SPECIAL stat that increases your vault population in Fallout Shelter. It helps deliver more babies by reducing pregnancy timers and sends out good words through the radio to attract friendly wastelanders. Charisma also increases the likelihood of meeting legendary wastelanders while exploring and convincing them to come to the vault.
Fallout Shelter sets a population cap at 200. You cannot have more dwellers than that. However, you do not necessarily have to remove rooms like Radio Stations and Living Quarters after hitting the cap. Dwellers die of old age, so you will always need to replace them with new blood.
(I) Intelligence
|
Room and Vault Effects |
Exploration Effects |
Quest Effects |
Improved in |
|---|---|---|---|
|
|
|
Classroom. |
Intelligence is primarily used to reduce the time taken to produce Stimpaks and RadAways. These two items are essential in surviving the wasteland in Fallout Shelter. Giving dwellers stacks of Stimpaks and RadAways allows them to stay for longer periods in the wasteland. The more days they spend exploring, the more loot they will bring back. Intelligence also comes in handy if you want to level up dwellers fast. Investing a few points in Intelligence grants them bonus experience points for completing tasks in the vault or the wasteland.
(A) Agility
|
Room and Vault Effects |
Exploration Effects |
Quest Effects |
Improved in |
|---|---|---|---|
|
|
|
Athletics Room. |
Agility improves the efficiency of producing food in the vault. Its primary use, though, is training dwellers to do more damage per second with weapons. The high fire rate is only applicable to guns, and is an important SPECIAL stat while exploring the wasteland or when questing. Dwellers with high Agility can make short work of Deathclaws in Fallout Shelter.
Another thing that makes Agility useful is its ability to let you escape hopeless battles. You cannot afford to lose high-level dwellers! They eat a ton of resources before being able to complete quests in the wasteland. Hence, use Agility to flee the battlefield when necessary.
(L) Luck
|
Room and Vault Effects |
Exploration Effects |
Quest Effects |
Improved in |
|---|---|---|---|
|
|
|
Game Room. |
Luck is a late-game SPECIAL stat in Fallout Shelter. While a higher Luck does give more daily caps, the amount pales against how much loot dwellers can bring back to the vault from the wasteland. A high-level dweller can stay for weeks in the wasteland without dying. Sending out the same dweller with maxed-out Luck is guaranteed to bring back enough caps to fill your coffers. Another advantage of a high enough Luck rating is a high success rate for rushing production. In an emergency, you can rush rooms multiple times without setting off a hazard. This comes in handy when your vault is being raided by enemies.
Fallout Shelter
- Released
- June 14, 2015